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[FEATURE] Recreation of 2021 Afterlife Spinning Cyclotron Effect #7
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There is one split second where the OGB's packs are showing a special animation in the Powercell while firing. Potentially during overheating. It would certainly be a goal to have, but maybe not a must have for the first release as it was seen so briefly. |
I've now got most of my prototyping testbench together, I cut out a cyclotron and power cell from foam core (it's easier than having a full pack on my bench). Just to see if everything is working I threw together a simple Afterlife animation, currently running it off an Arduino Uno. I found that adding a diffuser (a sheet of thick paper here) made all the difference in "motion blurring" the LEDs (which sit about 1.5cm away from the lenses). Video demo: https://www.youtube.com/watch?v=bHUmGDYBWVs NOTES
Update: I just uploaded this to my ESP8266 and it's still working great. |
That's the one and yes I believe the same thing that it was an overheating type feature. I believe Ben Eadie was asked why it happened and he described it as a mix up with the code being on that pack when it wasn't supposed to be. |
I believe we have completed this. Yes, there are some requirements I listed further up but they should be covered by other features (such as being able to change direction, which affects more than just Afterlife mode). For now I don't think it's worth worrying about fading out the LEDs or anything like that, what we currently have looks like motion blur anyway. There's some super niche ideas about the power cell but I think we can come back to those later by adding some additional animations for the accuracy obsessed. So I'll close this as done for now, we can open new issues later to cover those other ideas if we feel the need. |
Just so we have a place to keep all our discussions/ideas for this feature together once the code for #3 is completed.
The requirement here is that we should be able to replicate the spinning Cyclotron from Ghostbusters Afterlife.
NOTE: I don't recall if any PowerCell animation changes would be needed in Afterlife mode?
Requirements / Ideas
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