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value.h
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#pragma once
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "config.h"
#include "result.h"
typedef struct {
size_t line;
size_t column;
} Location;
typedef enum {
TYPE_FUNCTION,
TYPE_SCRIPT,
} FunctionType;
typedef enum {
VAL_BOOL,
VAL_NIL,
VAL_NUMBER,
VAL_OBJ,
} ValueType;
typedef enum {
OBJ_STRING,
OBJ_FUNCTION,
OBJ_NATIVE,
} ObjType;
struct Obj {
ObjType type;
struct Obj* next;
};
typedef struct Obj Obj;
#define OBJ_TYPE(value) (AS_OBJ(value)->type)
typedef struct {
ValueType type;
union {
bool boolean;
double number;
Obj* obj;
} as;
} Value;
typedef struct {
uint8_t* opcodes;
Location* locations;
Value* constants;
} Chunk;
struct Vm;
typedef Result (*NativeFn)(struct Vm* vm, Value* args, uint8_t arg_len,
Value* ret);
typedef struct {
Obj obj;
NativeFn fn;
} ObjNative;
typedef struct {
Obj obj;
size_t len;
char s[];
} ObjString;
typedef struct {
Obj obj;
uint8_t arity;
Chunk chunk;
size_t name_len;
char name[];
} ObjFunction;
#define BOOL_VAL(value) ((Value){.type = VAL_BOOL, {.boolean = value}})
#define NIL_VAL ((Value){.type = VAL_NIL, {.number = 0}})
#define NUMBER_VAL(value) ((Value){.type = VAL_NUMBER, {.number = value}})
#define OBJ_VAL(object) ((Value){.type = VAL_OBJ, {.obj = (Obj*)object}})
#define AS_BOOL(value) ((value).as.boolean)
#define AS_NUMBER(value) ((value).as.number)
#define AS_OBJ(value) ((value).as.obj)
#define AS_STRING(value) ((ObjString*)AS_OBJ(value))
#define AS_CSTRING(value) (((ObjString*)AS_OBJ(value))->s)
#define AS_FN(value) ((ObjFunction*)AS_OBJ(value))
#define AS_NATIVE(value) ((ObjNative*)AS_OBJ(value))
#define IS_BOOL(value) ((value).type == VAL_BOOL)
#define IS_NIL(value) ((value).type == VAL_NIL)
#define IS_NUMBER(value) ((value).type == VAL_NUMBER)
#define IS_OBJ(value) ((value).type == VAL_OBJ)
#define IS_STRING(value) value_obj_is_type(value, OBJ_STRING)
#define IS_FN(value) value_obj_is_type(value, OBJ_FUNCTION)
#define IS_NATIVE(value) value_obj_is_type(value, OBJ_NATIVE)
ObjString* value_make_string(Obj** objects, size_t s_len);
bool value_obj_is_type(Value v, ObjType type);
bool value_eq(Value lhs, Value rhs);
bool value_is_falsy(const Value v);
const char* value_to_str(Value v);
const char* value_to_str_debug(Value v);
ObjNative* value_make_fn_native(NativeFn fn);
ObjFunction* value_make_fn(const char* name, size_t name_len);