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PxMatrix.cpp
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PxMatrix.cpp
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/*********************************************************************
This is a library for Chinese LED matrix displays
Written by Dominic Buchstaller.
BSD license, check license.txt for more information
*********************************************************************/
//#include <Wire.h>
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#ifdef __AVR__
#include <util/delay.h>
#endif
#ifndef _BV
#define _BV(x) (1 << (x))
#endif
#include <stdlib.h>
#include <Adafruit_GFX.h>
#include "PxMatrix.h"
#define max_matrix_width 64
#define max_matrix_height 64
#define color_step 256 / color_depth
#define color_half_step color_step / 2
#define buffer_size max_matrix_width * max_matrix_height * 3 / 8
// the display buffer for the LED matrix
uint8_t PxMATRIX_buffer[color_depth][buffer_size] = {0x00 };
// Pass 8-bit (each) R,G,B, get back 16-bit packed color
uint16_t PxMATRIX::color565(uint8_t r, uint8_t g, uint8_t b) {
return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
}
// Init code common to both constructors
void PxMATRIX::init(uint8_t width, uint8_t height,uint8_t LATCH, uint8_t OE, uint8_t A,uint8_t B,uint8_t C){
_LATCH_PIN = LATCH;
_OE_PIN = OE;
_A_PIN= A;
_B_PIN = B;
_C_PIN = C;
_display_color=0;
_width = width;
_height = height;
_test_last_call=0;
_test_pixel_counter=0;
_test_line_counter=0;
_rotate=0;
}
void PxMATRIX::setRotate(bool rotate) {
_rotate=rotate;
}
PxMATRIX::PxMATRIX(uint8_t width, uint8_t height,uint8_t LATCH, uint8_t OE, uint8_t A,uint8_t B,uint8_t C) : Adafruit_GFX(width+10, height) {
init( width, height,LATCH, OE, A, B, C);
}
PxMATRIX::PxMATRIX(uint8_t width, uint8_t height,uint8_t LATCH, uint8_t OE, uint8_t A,uint8_t B,uint8_t C,uint8_t D) : Adafruit_GFX(width+10, height) {
init( width, height,LATCH, OE, A, B, C);
_D_PIN = D;
}
PxMATRIX::PxMATRIX(uint8_t width, uint8_t height,uint8_t LATCH, uint8_t OE, uint8_t A,uint8_t B,uint8_t C,uint8_t D, uint8_t E) : Adafruit_GFX(width+10, height) {
init( width, height,LATCH, OE, A, B, C);
_D_PIN = D;
_E_PIN = E;
}
void PxMATRIX::drawPixel(int16_t x, int16_t y, uint16_t color) {
drawPixelRGB565( x, y, color);
}
void PxMATRIX::fillMatrixBuffer(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
{
if (_rotate){
uint16_t temp_x=x;
x=y;
y=_height-1-temp_x;
}
if ((x < 0) || (x > _width) || (y < 0) || (y > _height))
return;
x =_width - 1 -x;
uint16_t base_offset;
uint16_t total_offset_r=0;
uint16_t total_offset_g=0;
uint16_t total_offset_b=0;
// This only applies to green 32x16, 4-step-displays
// Not sure if other displays with alternating pattern exits?
// ... maybe make this generic one day.
if (_pattern==4)
{
// Precomputed row offset values
base_offset=_row_offset[y]-(x/8)*2;
// Weird shit access pattern
if (y<4)
total_offset_r=base_offset;
if ((y>=4) && (y<8))
total_offset_r=base_offset-1;
if ((y>=8) && (y<12))
total_offset_r=base_offset-8;
if (y>=12)
total_offset_r=base_offset-9;
total_offset_g=total_offset_r-_pattern_color_bytes;
total_offset_b=total_offset_g-_pattern_color_bytes;
}
else
{
// Precomputed row offset values
base_offset=_row_offset[y]-(x/8);
if (y<_pattern)
total_offset_r=base_offset;
else
total_offset_r=base_offset-_pattern_color_bytes/2;
total_offset_g=total_offset_r-_pattern_color_bytes;
total_offset_b=total_offset_g-_pattern_color_bytes;
}
//Color interlacing
for (int this_color=0; this_color<color_depth; this_color++)
{
uint8_t color_tresh = this_color*color_step+color_half_step;
if (r > color_tresh)
PxMATRIX_buffer[this_color][total_offset_r] |=_BV(x%8);
else
PxMATRIX_buffer[this_color][total_offset_r] &= ~_BV(x%8);
if (g > color_tresh)
PxMATRIX_buffer[(this_color+3)%8][total_offset_g] |=_BV(x%8);
else
PxMATRIX_buffer[(this_color+3)%8][total_offset_g] &= ~_BV(x%8);
if (b > color_tresh)
PxMATRIX_buffer[(this_color+6)%8][total_offset_b] |=_BV(x%8);
else
PxMATRIX_buffer[(this_color+6)%8][total_offset_b] &= ~_BV(x%8);
}
}
void PxMATRIX::drawPixelRGB565(int16_t x, int16_t y, uint16_t color) {
uint8_t r = ((((color >> 11) & 0x1F) * 527) + 23) >> 6;
uint8_t g = ((((color >> 5) & 0x3F) * 259) + 33) >> 6;
uint8_t b = (((color & 0x1F) * 527) + 23) >> 6;
if (_rotate)
fillMatrixBuffer( x, y, r, g,b);
else
fillMatrixBuffer( x, y, r, g,b);
}
void PxMATRIX::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g,uint8_t b) {
fillMatrixBuffer(x, y, r, g,b);
}
// the most basic function, get a single pixel
uint8_t PxMATRIX::getPixel(int8_t x, int8_t y) {
return (0);//PxMATRIX_buffer[x+ (y/8)*LCDWIDTH] >> (y%8)) & 0x1;
}
void PxMATRIX::begin()
{
begin(8);
}
void PxMATRIX::begin(uint8_t pattern) {
_pattern=pattern;
_pattern_color_bytes=(_height/_pattern)*(_width/8);
_send_buffer_size=_pattern_color_bytes*3;
SPI.begin();
SPI.setDataMode(SPI_MODE0);
SPI.setBitOrder(MSBFIRST);
SPI.setFrequency(20000000);
pinMode(_OE_PIN, OUTPUT);
pinMode(_LATCH_PIN, OUTPUT);
pinMode(_A_PIN, OUTPUT);
pinMode(_B_PIN, OUTPUT);
digitalWrite(_A_PIN, LOW);
digitalWrite(_B_PIN, LOW);
digitalWrite(_OE_PIN, HIGH);
if (_pattern >=8)
{
pinMode(_C_PIN, OUTPUT);
digitalWrite(_C_PIN, LOW);
}
if (_pattern >=16)
{
pinMode(_D_PIN, OUTPUT);
digitalWrite(_D_PIN, LOW);
}
if (_pattern >=32)
{
pinMode(_E_PIN, OUTPUT);
digitalWrite(_E_PIN, LOW);
}
// Precompute row offset values
for (uint8_t yy=0; yy<_height;yy++)
_row_offset[yy]=(yy%_pattern)*_send_buffer_size+_send_buffer_size-1;
}
void PxMATRIX::set_mux(uint8_t value)
{
if (value & 0x01)
digitalWrite(_A_PIN,HIGH);
else
digitalWrite(_A_PIN,LOW);
if (value & 0x02)
digitalWrite(_B_PIN,HIGH);
else
digitalWrite(_B_PIN,LOW);
if (_pattern>=8)
{
if (value & 0x04)
digitalWrite(_C_PIN,HIGH);
else
digitalWrite(_C_PIN,LOW);
}
if (_pattern>=16)
{
if (value & 0x08)
digitalWrite(_D_PIN,HIGH);
else
digitalWrite(_D_PIN,LOW);
}
if (_pattern>=32)
{
if (value & 0x10)
digitalWrite(_E_PIN,HIGH);
else
digitalWrite(_E_PIN,LOW);
}
}
void PxMATRIX::latch(uint16_t show_time )
{
digitalWrite(_LATCH_PIN,HIGH);
//delayMicroseconds(10);
digitalWrite(_LATCH_PIN,LOW);
//delayMicroseconds(10);
digitalWrite(_OE_PIN,0);
delayMicroseconds(show_time);
digitalWrite(_OE_PIN,1);
}
void PxMATRIX::display(uint16_t show_time) {
ESP.wdtFeed();
for (uint8_t i=0;i<_pattern;i++)
{
set_mux(i);
SPI.writeBytes(&PxMATRIX_buffer[_display_color][i*_send_buffer_size],_send_buffer_size);
latch(show_time);
}
_display_color++;
if (_display_color>=color_depth)
_display_color=0;
}
void PxMATRIX::flushDisplay(void) {
for (int ii=0;ii<_send_buffer_size;ii++)
SPI.write(0x00);
}
void PxMATRIX::displayTestPattern(uint16_t show_time) {
if ((millis()-_test_last_call)>100)
{
SPI.write(0xFF);
_test_last_call=millis();
_test_pixel_counter++;
}
if (_test_pixel_counter>_send_buffer_size)
{
_test_pixel_counter=0;
_test_line_counter++;
flushDisplay();
}
if (_test_line_counter> (_height/2))
_test_line_counter=0;
digitalWrite(_A_PIN,HIGH);
digitalWrite(_B_PIN,HIGH);
digitalWrite(_C_PIN,HIGH);
digitalWrite(_D_PIN,HIGH);
digitalWrite(_E_PIN,HIGH);
digitalWrite(_A_PIN,LOW);
digitalWrite(_B_PIN,LOW);
digitalWrite(_C_PIN,LOW);
digitalWrite(_D_PIN,LOW);
digitalWrite(_E_PIN,LOW);
set_mux(_test_line_counter);
latch(show_time);
}
// clear everything
void PxMATRIX::clearDisplay(void) {
for(int this_color=0;this_color<color_depth;this_color++)
for (int j=0;j<(_width*_height*3)/8;j++)
PxMATRIX_buffer[this_color][j]=0;
}