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CMakeLists.txt
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cmake_minimum_required(VERSION 3.19)
project(radar C)
set(CMAKE_C_STANDARD 23)
set(BINARY_NAME radar)
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# Maybe work on MacM1 only
execute_process (
COMMAND bash -c "brew info --json csfml | grep '\"version\": ' | head -n 1 | cut -f4 -d '\"' | tr -d '\n'"
OUTPUT_VARIABLE CSFML_BREW_VERSION
)
message(oui${CSFML_BREW_VERSION}non)
include_directories(${BINARY_NAME} /opt/homebrew/Cellar/csfml/${CSFML_BREW_VERSION}/include)
link_directories(${BINARY_NAME} /opt/homebrew/Cellar/csfml/${CSFML_BREW_VERSION}/lib)
endif()
if (${WIN32})
set(EXECUTABLE_TYPE WIN32)
endif()
add_executable(${BINARY_NAME} ${EXECUTABLE_TYPE}
${PROJECT_SOURCE_DIR}/src/main.c
${PROJECT_SOURCE_DIR}/src/radar/parser.c
${PROJECT_SOURCE_DIR}/src/radar/simulation.c
${PROJECT_SOURCE_DIR}/src/radar/events/simulation.c
${PROJECT_SOURCE_DIR}/src/radar/entities/aircraft.c
${PROJECT_SOURCE_DIR}/src/radar/entities/tower.c
${PROJECT_SOURCE_DIR}/src/radar/entities/storm.c
${PROJECT_SOURCE_DIR}/src/radar/entities/hitbox.c
${PROJECT_SOURCE_DIR}/src/radar/entities/timer.c
${PROJECT_SOURCE_DIR}/src/radar/components/ui_link.c
${PROJECT_SOURCE_DIR}/src/radar/components/hitbox.c
${PROJECT_SOURCE_DIR}/src/radar/components/ttl.c
${PROJECT_SOURCE_DIR}/src/radar/components/music.c
${PROJECT_SOURCE_DIR}/src/radar/systems/simulation.c
${PROJECT_SOURCE_DIR}/src/radar/systems/timer.c
${PROJECT_SOURCE_DIR}/src/radar/systems/hitbox/hitbox.c
${PROJECT_SOURCE_DIR}/src/radar/systems/hitbox/rect.c
${PROJECT_SOURCE_DIR}/src/radar/systems/hitbox/circle.c
${PROJECT_SOURCE_DIR}/src/radar/systems/hitbox/custom.c
${PROJECT_SOURCE_DIR}/src/radar/musics/ambiance.c
${PROJECT_SOURCE_DIR}/src/radar/tools/sprite.c
${PROJECT_SOURCE_DIR}/lib/engine/src/engine.c
${PROJECT_SOURCE_DIR}/lib/engine/src/scene.c
${PROJECT_SOURCE_DIR}/lib/engine/src/render/component.c
${PROJECT_SOURCE_DIR}/lib/engine/src/render/destroy.c
${PROJECT_SOURCE_DIR}/lib/engine/src/render/system.c
${PROJECT_SOURCE_DIR}/lib/engine/src/physics/component.c
${PROJECT_SOURCE_DIR}/lib/engine/src/physics/system.c
${PROJECT_SOURCE_DIR}/lib/engine/src/events/handler.c
${PROJECT_SOURCE_DIR}/lib/engine/src/events/keys.c
${PROJECT_SOURCE_DIR}/lib/engine/src/events/mouse.c
${PROJECT_SOURCE_DIR}/lib/engine/src/events/window.c
${PROJECT_SOURCE_DIR}/lib/engine/src/ui/element.c
${PROJECT_SOURCE_DIR}/lib/engine/src/ui/events.c
${PROJECT_SOURCE_DIR}/lib/engine/src/text/unicode.c
${PROJECT_SOURCE_DIR}/lib/engine/src/ecs/entity.c
${PROJECT_SOURCE_DIR}/lib/engine/src/ecs/component.c
${PROJECT_SOURCE_DIR}/lib/engine/src/ecs/system.c
)
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/bin
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/bin
)
set(CSFML_MODULES
graphics
system
window
audio
)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
message(STATUS "Build type not specified: defaulting to Debug.")
endif()
if (${WIN32})
if (${CMAKE_BUILD_TYPE} MATCHES "Debug")
set(LINK_EXTENSION "-d")
endif()
string(TOLOWER cmake-build-${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE_LOWER)
# Build SFML and CSFML
set(SFML_DIR ${PROJECT_SOURCE_DIR}/lib/sfml)
set(CSFML_DIR ${PROJECT_SOURCE_DIR}/lib/csfml)
set(SFML_BUILD_VARIABLES
-DBUILD_SHARED_LIBS=1
)
set(CSFML_BUILD_VARIABLES
-DSTATIC_STD_LIBS=1
-DBUILD_SHARED_LIBS=1
-DCSFML_LINK_SFML_STATICALLY=0
-DSFML_DIR=${SFML_DIR}/${CMAKE_BUILD_TYPE_LOWER}
)
add_custom_command(TARGET ${BINARY_NAME} PRE_BUILD
COMMAND
git submodule update --init &&
${CMAKE_COMMAND} ${SFML_BUILD_VARIABLES} -B ${SFML_DIR}/${CMAKE_BUILD_TYPE_LOWER} -S ${SFML_DIR} &&
${CMAKE_COMMAND} --build ${SFML_DIR}/${CMAKE_BUILD_TYPE_LOWER} --config ${CMAKE_BUILD_TYPE} &&
${CMAKE_COMMAND} ${CSFML_BUILD_VARIABLES} -B ${CSFML_DIR}/${CMAKE_BUILD_TYPE_LOWER} -S ${CSFML_DIR} &&
${CMAKE_COMMAND} --build ${CSFML_DIR}/${CMAKE_BUILD_TYPE_LOWER} --config ${CMAKE_BUILD_TYPE}
)
target_include_directories(${BINARY_NAME} PRIVATE ${CSFML_DIR}/include)
target_link_directories(
${BINARY_NAME}
PRIVATE
${CSFML_DIR}/${CMAKE_BUILD_TYPE_LOWER}/lib/${CMAKE_BUILD_TYPE}
)
target_link_libraries(${BINARY_NAME}
csfml-main${LINK_EXTENSION}
)
# Copy needed dll files
set(CSFML_SHARED_LIBS_DIR ${CSFML_DIR}/${CMAKE_BUILD_TYPE_LOWER}/lib/${CMAKE_BUILD_TYPE})
foreach(MODULE ${CSFML_MODULES})
add_custom_command(
TARGET ${BINARY_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND}
ARGS -E copy ${CSFML_SHARED_LIBS_DIR}/${CMAKE_SHARED_LIBRARY_PREFIX}csfml-${MODULE}${LINK_EXTENSION}-2${CMAKE_SHARED_LIBRARY_SUFFIX} ${CMAKE_BINARY_DIR}/bin
)
endforeach(MODULE)
endif()
target_include_directories(${BINARY_NAME} PRIVATE include)
target_include_directories(${BINARY_NAME} PRIVATE lib/engine/include)
# Link modules to the target
foreach(MODULE ${CSFML_MODULES})
target_link_libraries(${BINARY_NAME}
csfml-${MODULE}${LINK_EXTENSION}
)
endforeach(MODULE)
if (${UNIX})
target_link_libraries(${BINARY_NAME} m)
endif()