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UIFold.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace fro_mod
{
class UIFold
{
public bool active;
public string text;
public UIFold(string text)
{
this.text = text;
}
public void Fold(string color = "#fad390")
{
if (GUILayout.Button($"<b><size=14><color={color}>" + (!active ? "▶" : "▼") + "</color>" + text + "</size></b>", "Label"))
{
active = !active;
if (active) UISounds.Instance.PlayOneShotSelectionChange();
else UISounds.Instance.PlayOneShotSelectMinor();
Main.ui.updateMainWindow();
}
}
}
}