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ansicol.c
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ansicol.c
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/* ANSI color stuff.
* Copyright (C) 2001, Guido Flohr <guido@freemint.de>,
* all rights reserved.
*/
#include <gem.h>
#include "ansicol.h"
/* ANSI<->VDI Color's index table
* ANSI VDI
* Black 0 1
* Red 1 10
* Green 2 11
* Yellow 3 14
* Blue 4 12
* Magenta 5 15
* Cyan 6 13
* White 7 8
* Black (bright) 0 BOLD 9
* Red (bright) 1 BOLD 2
* Green (bright) 2 BOLD 3
* Yellow (bright) 3 BOLD 6
* Blue (bright) 4 BOLD 4
* Magenta (bright) 5 BOLD 7
* Cyan (bright) 6 BOLD 5
* White (bright) 7 BOLD 0
*/
const int ansi2vdi[8] = { 1, 10, 11, 14, 12, 15, 13, 8 };
const int vdi2ansi[8] = { 7, 0, 1, 2, 4, 6, 3, 5 };
const int ansibright2vdi[8] = { 9, 2, 3, 6, 4, 7, 5, 0 };
struct rgb {
short int red, green, blue;
};
struct renderer {
int normal;
int bright;
int hbright;
unsigned long bright_effects;
unsigned long hbright_effects;
} renderer[8];
char* tw52_env = "tw52";
char* tw100_env = "tw100";
char* colorterm_env = "1";
static struct rgb ansi_colors[8 * 3] = {
{ 500, 500, 500 }, /* Bright black. */
{ 0, 0, 0 }, /* Black. */
{ 408, 408, 408 }, /* Half-bright (dimmed) black. */
{ 1000, 94, 94 }, /* Bright red. */
{ 698, 94, 94 }, /* Red. */
{ 408, 94, 94 }, /* Half-bright (dimmed) red. */
{ 94, 1000, 94 }, /* Bright green. */
{ 94, 698, 94 }, /* Green. */
{ 94, 408, 94 }, /* Half-bright (dimmed) green. */
#if 1
/* This is the Linux console "yellow". */
{ 1000, 1000, 94 }, /* Bright yellow. */
{ 698, 408, 94 }, /* Yellow. */
{ 408, 329, 94 }, /* Half-bright (dimmed) yellow. */
#else
/* This is what it would be when applying the
* rules for the other colors.
*/
{ 1000, 1000, 94 }, /* Bright yellow. */
{ 698, 698, 94 }, /* Yellow. */
{ 408, 408, 94 }, /* Half-bright (dimmed) yellow. */
#endif
{ 94, 94, 1000 }, /* Bright blue. */
{ 94, 94, 698 }, /* Blue. */
{ 94, 94, 408 }, /* Half-bright (dimmed) blue. */
{ 1000, 94, 1000 }, /* Bright magenta. */
{ 612, 94, 612 }, /* Magenta. */
{ 408, 94, 408 }, /* Half-bright (dimmed) magenta. */
{ 94, 1000, 1000 }, /* Bright cyan. */
{ 94, 578, 578 }, /* Cyan. */
{ 94, 408, 408 }, /* Half-bright (dimmed) cyan. */
{ 1000, 1000, 1000 }, /* Bright white. */
{ 698, 698, 698 }, /* White. */
{ 408, 408, 408 }, /* Half-bright (dimmed) white. */
};
static int ncolors;
static unsigned long int color_diff (const short int color1[3],
const short int color2[3]);
void
init_ansi_colors (const short* work_out)
{
int i;
struct color_diffs {
unsigned long diff;
int index;
} diffs[8 * 3];
/* First inquire all colors from vdi. */
ncolors = work_out[13];
for (i = 0; i < 8 * 3; diffs[i].index = 0,
diffs[i++].diff = 0xffffffff);
if (ncolors > 256)
ncolors = 256;
if (ncolors < 8) {
tw52_env = "tw52-m";
tw100_env = "tw100-m";
colorterm_env = "0";
}
for (i = 0; i < ncolors; ++i) {
struct rgb rgb;
int ansi_color;
vq_color (vdi_handle, i, 1, (short*) &rgb);
for (ansi_color = 0; ansi_color < 8 * 3; ++ansi_color) {
unsigned long diff =
color_diff ((short*) &rgb,
(short*)
&ansi_colors[ansi_color]);
if (diff < diffs[ansi_color].diff) {
diffs[ansi_color].index = i;
diffs[ansi_color].diff = diff;
}
}
}
/* Now fill up our renderer. */
for (i = 0; i < 8 && i < ncolors; ++i) {
renderer[i].bright = diffs[3 * i].index;
renderer[i].normal = diffs[3 * i + 1].index;
if (renderer[i].bright == renderer[i].normal)
renderer[i].bright_effects = CE_BOLD;
else
renderer[i].bright_effects = 0;
renderer[i].hbright = diffs[3 * i + 2].index;
if (renderer[i].hbright == renderer[i].normal)
renderer[i].hbright_effects = CE_LIGHT;
else
renderer[i].hbright_effects = 0;
}
for (i = 0; i < 8; ++i) {
struct rgb rgb;
/* debug ("ANSI color #%d:\n", i); */
vq_color (vdi_handle, renderer[i].bright, 1, (short*) &rgb);
/* debug (" Bright: (%04d|%04d|%04d), effects: 0x%08x\n",
rgb.red, rgb.green, rgb.blue, renderer[i].bright_effects); */
vq_color (vdi_handle, renderer[i].normal, 1, (short*) &rgb);
/* debug (" Normal: (%04d|%04d|%04d), effects: 0x%08x\n",
rgb.red, rgb.green, rgb.blue, 0); */
vq_color (vdi_handle, renderer[i].hbright, 1, (short*) &rgb);
/* debug (" Half-bright: (%04d|%04d|%04d), effects: 0x%08x\n",
rgb.red, rgb.green, rgb.blue, renderer[i].hbright_effects); */
}
}
void
set_ansi_fg_color (TEXTWIN* tw, int color)
{
color -= 48;
if (color == ANSI_DEFAULT) {
tw->curr_cattr = (tw->curr_cattr & ~CFGCOL) |
(tw->cfg->fg_color << 4);
} else if (color >= 0 && color < 8) {
tw->curr_cattr = (tw->curr_cattr & ~CFGCOL) |
(color << 4);
} else if (color == 'M') {
tw->curr_cattr = (tw->curr_cattr & ~CE_ANSI_EFFECTS) |
CE_BOLD;
} else if (color == 'N') {
tw->curr_cattr = (tw->curr_cattr & ~CE_ANSI_EFFECTS) |
CE_LIGHT;
}
}
void
set_ansi_bg_color (TEXTWIN* tw, int color)
{
color -= 48;
if (color == ANSI_DEFAULT || (color >= 0 && color < 8))
tw->curr_cattr = (tw->curr_cattr & ~CBGCOL) | color;
}
/* Calculate the difference between two colors. */
static unsigned long int
color_diff (const short int color1[3], const short int color2[3])
{
unsigned long int diff = 0;
unsigned long int r1 = color1[0];
unsigned long int r2 = color2[0];
unsigned long int g1 = color1[1];
unsigned long int g2 = color2[1];
unsigned long int b1 = color1[2];
unsigned long int b2 = color2[2];
short max1 = 0;
short max2 = 0;
short min1 = 1000;
short min2 = 1000;
unsigned long int s1, s2;
int i;
diff += (r2 - r1) * (r2 - r1);
diff += (g2 - g1) * (g2 - g1);
diff += (b2 - b1) * (b2 - b1);
for (i = 0; i < 3; i++) {
if (color1[i] > max1)
max1 = color1[i];
if (color2[i] > max2)
max2 = color2[i];
if (color1[i] < min1)
min1 = color1[i];
if (color2[i] < min2)
min2 = color2[i];
}
s1 = max1 - min1;
s2 = max2 - min2;
diff += (s2 - s1) * (s2 - s1);
return diff;
}
void
use_ansi_colors (TEXTWIN* tw, unsigned long flag,
int* fgcolor, int* bgcolor,
int* texteffects)
{
*bgcolor = flag & CBGCOL;
*fgcolor = (flag & CFGCOL) >> 4;
*texteffects = flag & CEFFECTS;
if (!tw->vdi_colors) {
*texteffects &= ~CE_ANSI_EFFECTS;
if (*fgcolor == ANSI_DEFAULT) {
*fgcolor = tw->cfg->fg_color;
if (tw->cfg->fg_effects & CE_BOLD)
flag |= CE_BOLD;
else if (tw->cfg->fg_effects & CE_LIGHT)
flag |= CE_LIGHT;
}
if (*fgcolor >= 0 && *fgcolor <= 7) {
*texteffects &= ~CE_ANSI_EFFECTS;
if (flag & CE_BOLD) {
*texteffects |=
renderer[*fgcolor].bright_effects;
*fgcolor = renderer[*fgcolor].bright;
} else if (flag & CE_LIGHT) {
*texteffects |=
renderer[*fgcolor].hbright_effects;
*fgcolor = renderer[*fgcolor].hbright;
} else {
*fgcolor = renderer[*fgcolor].normal;
}
} else {
*fgcolor &= 0xf;
}
if (*bgcolor >= 0 && *bgcolor <= 7) {
*bgcolor = renderer[*bgcolor].normal;
} else if (*bgcolor == ANSI_DEFAULT) {
*bgcolor = tw->cfg->bg_color & 0x7;
if (tw->cfg->bg_effects & CE_BOLD)
*bgcolor = renderer[*bgcolor].bright;
else if (tw->cfg->bg_effects & CE_LIGHT)
*bgcolor = renderer[*bgcolor].hbright;
else
*bgcolor = renderer[*bgcolor].normal;
} else {
*bgcolor &= 0xf;
}
}
if (flag & (CINVERSE|CSELECTED)) {
*fgcolor ^= *bgcolor;
*bgcolor ^= *fgcolor;
*fgcolor ^= *bgcolor;
}
*texteffects >>= 8;
}
#if 0
int
get_ansi_color (color)
int color;
{
if (color < 0 || color > 7)
return 0;
else
return renderer[color].normal;
}
#endif