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consolesynth.pas
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program consolesynth;
///WARNING : if FPC version < 2.7.1 => Do not forget to uncoment {$DEFINE consoleapp} in uos_define.inc !
{$mode objfpc}{$H+}
{$DEFINE UseCThreads}
uses
{$IFDEF UNIX}
cthreads,
{$ENDIF}
Classes,
SysUtils,
CustApp,
uos_flat;
type
{ TUOSConsole }
TuosConsole = class(TCustomApplication)
private
procedure ConsolePlay;
protected
procedure doRun; override;
public
constructor Create(TheOwner: TComponent); override;
end;
var
res: integer;
ordir, opath, PA_FileName: string;
PlayerIndex1, inindex1: integer;
{ TuosConsole }
procedure TuosConsole.ConsolePlay;
begin
ordir := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0)));
{$IFDEF Windows}
{$if defined(cpu64)}
PA_FileName := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll';
{$else}
PA_FileName := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll';
{$endif}
{$ENDIF}
{$if defined(CPUAMD64) and defined(linux) }
PA_FileName := ordir + 'lib/Linux/64bit/LibPortaudio-64.so';
{$ENDIF}
{$if defined(CPUAMD64) and defined(openbsd) }
PA_FileName := ordir + 'lib/OpenBSD/64bit/LibPortaudio-64.so';
{$ENDIF}
{$if defined(cpu86) and defined(linux)}
PA_FileName := ordir + 'lib/Linux/32bit/LibPortaudio-32.so';
{$ENDIF}
{$if defined(linux) and defined(cpuarm)}
PA_FileName := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so';
{$ENDIF}
{$if defined(linux) and defined(cpuaarch64)}
PA_FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so';
{$ENDIF}
{$IFDEF freebsd}
{$if defined(cpu64)}
PA_FileName := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so';
{$else}
PA_FileName := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so';
{$endif}
{$ENDIF}
{$IFDEF Darwin}
{$IFDEF CPU32}
opath := ordir;
opath := copy(opath, 1, Pos('/UOS', opath) - 1);
PA_FileName := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib';
{$ENDIF}
{$IFDEF CPU64}
opath := ordir;
opath := copy(opath, 1, Pos('/UOS', opath) - 1);
PA_FileName := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib';
{$ENDIF}
{$ENDIF}
// Load the libraries (here only portaudio is needed)
// function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt;
res := uos_LoadLib(PChar(PA_FileName), nil, nil, nil, nil, nil, nil);
writeln('Result of loading (if 0 => ok ) : ' + IntToStr(res));
writeln((uos_getinfolibraries()));
if res = 0 then
begin
//// Create the player.
//// PlayerIndex : from 0 to what your computer can do !
//// If PlayerIndex exists already, it will be overwriten...
PlayerIndex1 := 0;
inindex1 := -1;
if uos_CreatePlayer(PlayerIndex1) then
inindex1 :=
uos_AddFromSynth(PlayerIndex1, -1, -1, -1, 420, 420, -1, -1, -1, -1, -1, 0, -1, -1, -1);
{ function uos_AddFromSynth(PlayerIndex: cint32; Channels: integer; WaveTypeL, WaveTypeR: integer;
FrequencyL, FrequencyR: float; VolumeL, VolumeR: float;
duration : cint32; NbHarmonics: cint32; EvenHarmonics: cint32;
OutputIndex: cint32; SampleFormat: cint32 ;
SampleRate: cint32 ; FramesCount : cint32): cint32;
// Add a input from Synthesizer with custom parameters
// Channels: default: -1 (2) (1 = mono, 2 = stereo)
// WaveTypeL: default: -1 (0) (0 = sine-wave 1 = square-wave, used for mono and stereo)
// WaveTypeR: default: -1 (0) (0 = sine-wave 1 = square-wave, used for stereo, ignored for mono)
// FrequencyL: default: -1 (440 htz) (Left frequency, used for mono)
// FrequencyR: default: -1 (440 htz) (Right frequency, used for stereo, ignored for mono)
// VolumeL: default: -1 (= 1) (from 0 to 1) => volume left
// VolumeR: default: -1 (= 1) (from 0 to 1) => volume rigth (ignored for mono)
// Duration: default: -1 (= 1000) => duration in msec (0 = endless)
// NbHarmonics: default: -1 (= 0) Number of Harmonics
// EvenHarmonics: default: -1 (= 0) (0 = all harmonics, 1 = Only even harmonics)
// OutputIndex: Output index of used output
// -1: all output, -2: no output, other cint32 refer to
// a existing OutputIndex
// (if multi-output then OutName = name of each output separeted by ';')
// SampleFormat: default : -1 (0: Float32) (0: Float32, 1:Int32, 2:Int16)
// SampleRate: delault : -1 (44100)
// FramesCount: -1 default : 1024
// result: Input Index in array -1 = error
}
{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
if uos_AddIntoDevOut(PlayerIndex1,-1,0.3,-1,-1, 0,-1,-1) > - 1 then
{$else}
if uos_AddIntoDevOut(PlayerIndex1, -1, -1, -1, -1, 0, -1, -1) > -1 then
{$endif}
//// add a Output into device with custom parameters
//////////// PlayerIndex : Index of a existing Player
// result : -1 nothing created, otherwise Output Index in array
begin
/////// everything is ready, here we are, lets play it...
uos_Play(PlayerIndex1);
sleep(150);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 880, 880, -1, -1, 0, 0, -1, True);
{
procedure InputSetSynth(InputIndex: cint32; WaveTypeL, WaveTypeR: integer;
FrequencyL, FrequencyR: float; VolumeL, VolumeR: float; duration: cint32;
NbHarmonic: cint32; EvenHarmonics: cint32; Enable: boolean);
// InputIndex: one existing input index
// WaveTypeL: do not change: -1 (0 = sine-wave 1 = square-wave, used for mono and stereo)
// WaveTypeR: do not change: -1 (0 = sine-wave 1 = square-wave, used for stereo, ignored for mono)
// FrequencyL: do not change: -1 (Left frequency, used for mono)
// FrequencyR: do not change: -1 (440 htz) (Right frequency, used for stereo, ignored for mono)
// VolumeL: do not change: -1 (= 1) (from 0 to 1) => volume left
// VolumeR: do not change: -1 (from 0 to 1) => volume rigth (ignored for mono)
// Duration: in msec (-1 = do not change)
// NbHarmonic: Number of Harmonics (-1 not change)
// EvenHarmonics: default: -1 (= 0) (0 = all harmonics, 1 = Only even harmonics)
// Enable: true or false ;
}
sleep(175);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 610, 610 * 0.99, -1, -1, -1, 0, -1, True);
sleep(300);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 0.99, -1, -1, -1, 0, -1, True);
sleep(150);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 420, 420 * 0.99, -1, -1, -1, 0, -1, True);
sleep(300);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 320, 320 * 0.99, -1, -1, -1, 0, -1, True);
sleep(150);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, 660, 660 * 0.99, -1, -1, -1, 0, -1, True);
sleep(300);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 0.99, -1, -1, -1, 0, 1, True);
sleep(300);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 1.01, -1, -1, -1, 0, 0, True);
sleep(300);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 0.99, -1, -1, -1, 0, 1, True);
sleep(300);
uos_InputSetSynth(PlayerIndex1, inindex1, -1, -1, la3, la3 * 1.01, -1, -1, -1, 0, 0, True);
sleep(1500);
uos_stop(PlayerIndex1);
writeln(IntToStr(GetCPUCount()));
end;
end;
end;
procedure TuosConsole.doRun;
begin
ConsolePlay;
uos_free;
Terminate;
end;
constructor TuosConsole.Create(TheOwner: TComponent);
begin
inherited Create(TheOwner);
StopOnException := True;
end;
var
Application: TUOSConsole;
begin
Application := TUOSConsole.Create(nil);
Application.Title := 'Console Synthesizer';
Application.Run;
Application.Free;
end.