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Thread.c
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////////////////////////////////////////////////////////////////////////////////
//
// Global including files.
//
// Including the files for the system.
//
// These including files are generally used in different operation system.
//
////////////////////////////////////////////////////////////////////////////////
#include "Global.h"
////////////////////////////////////////////////////////////////////////////////
//
// Special including files.
//
// Including the files for the specifal operation system.
//
// These including files are used for the specifal operation system.
// They are mainly concert about the management of pThread, synchronization, socket etc.
//
////////////////////////////////////////////////////////////////////////////////
//For windows.
#ifdef _MICROSOFT_WINDOWS
#include <windows.h>
#include <process.h>
#endif
//For linux.
#ifdef _REDHAT_LINUX
#include <pthread.h>
#endif
////////////////////////////////////////////////////////////////////////////////
//
// Internal definitions
//
// These definitions are generally used internally.
//
////////////////////////////////////////////////////////////////////////////////
//Default Wait Time
#define DEFAULT_WAIT_TIME 60000
////////////////////////////////////////////////////////////////////////////////
//
// Default process.
//
////////////////////////////////////////////////////////////////////////////////
_BOOL DefaultProcess(_OBJECT lpObject)
{
#ifdef _DEBUG
assert(lpObject != NULL);
#endif
//Return true.
return _TRUE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Standard processing.
//
////////////////////////////////////////////////////////////////////////////////
//For windows.
#ifdef _MICROSOFT_WINDOWS
//Process
DWORD WINAPI StandardProcess(LPVOID argument)
#endif
//For linux.
#ifdef _REDHAT_LINUX
//Process
void* StandardProcess(void* argument)
#endif
{
SimpleThread* pThread;
#ifdef _DEBUG
assert(argument != NULL);
#endif
//Convert argument into thread.
pThread = (SimpleThread *)argument;
//When coming into the main loop, you should set the status to 'running'.
//Otherwise, the wait() function would wait until timeout.
pThread->nStatus = THREAD_RUNNING;
#ifdef _DEBUG
//Dump thread.
PrintLine(stdout,"Process::%s : running !",pThread->strName);
#endif
//Do while thread is running.
while(IsThreadRunning(pThread))
{
//When being the loop, start the stopwatch.
StartWatch(&pThread->watch);
#ifdef _DEBUG
assert(pThread->lpProcess != NULL);
#endif
////////////////////////////////////
//
// You can add the program here ...
//
////////////////////////////////////
if(pThread->bSwitch && !pThread->lpProcess(pThread->lpObject))
{
#ifdef _DEBUG
//Dump thread.
PrintLine(stderr,"Process::%s : breaked !",pThread->strName);
#endif
break;
}
//When end the loop, stop the stopwatch.
StopWatch(&pThread->watch);
//Sleep
SleepMilliseconds(pThread->nWaitTime);
}
#ifdef _DEBUG
//Dump thread.
PrintLine(stdout,"Process::%s : stopped !",pThread->strName);
#endif
//When exit the main loop, you should set the status to 'stopped'.
//Otherwise, the wait() function would wait until timeout.
pThread->nStatus = THREAD_STOPPED;
//For windows.
#ifdef _MICROSOFT_WINDOWS
//End thread
return 0;
#endif
//For linux.
#ifdef _REDHAT_LINUX
return NULL;
#endif
}
////////////////////////////////////////////////////////////////////////////////
//
// Initialize thread.
//
////////////////////////////////////////////////////////////////////////////////
void InitializeThread(SimpleThread* pThread)
{
#ifdef _DEBUG
assert(pThread != NULL);
#endif
//Clear thread.
memset(pThread,0,sizeof(SimpleThread));
//Set name.
strcpy(pThread->strName,"Default Process");
//Initialize watch.
InitializeWatch(&pThread->watch);
//Set sequence.
pThread->nSequence = 1;
//Set wait time.
pThread->nWaitTime = MILLISECOND;
//Set switch.
pThread->bSwitch = _TRUE;
//Set process.
pThread->lpProcess = DefaultProcess;
//Set object.
pThread->lpObject = NULL;
}
////////////////////////////////////////////////////////////////////////////////
//
// Is thread running.
//
////////////////////////////////////////////////////////////////////////////////
_BOOL IsThreadRunning(SimpleThread* pThread)
{
#ifdef _DEBUG
assert(pThread != NULL);
#endif
//Check status.
if(pThread->nStatus == THREAD_RUNNING)
{
//Return true.
return _TRUE;
}
//Return false.
return _FALSE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Is thread stopped.
//
////////////////////////////////////////////////////////////////////////////////
_BOOL IsThreadStopped(SimpleThread* pThread)
{
#ifdef _DEBUG
assert(pThread != NULL);
#endif
//Check status.
if(pThread->nStatus == THREAD_STOPPED)
{
//Return true.
return _TRUE;
}
//Return false.
return _FALSE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Get thread sequence.
//
////////////////////////////////////////////////////////////////////////////////
_INT32 GetThreadSequence(SimpleThread* pThread)
{
_INT32 nSequence;
#ifdef _DEBUG
assert(pThread != NULL);
#endif
nSequence = pThread->nSequence;
//Add sequence.
pThread->nSequence ++;
//Check sequence.
if(pThread->nSequence >= MAX_SEQUENCE)
{
//Reset sequence.
pThread->nSequence = 1;
}
//Return sequence.
return nSequence;
}
////////////////////////////////////////////////////////////////////////////////
//
// Startup a thread.
//
////////////////////////////////////////////////////////////////////////////////
_BOOL StartupThread(SimpleThread* pThread)
{
//For windows.
#ifdef _MICROSOFT_WINDOWS
//Thread id.
DWORD dwThreadId;
//Handle.
HANDLE handle;
#endif
//For linux.
#ifdef _REDHAT_LINUX
//Thread.
pthread_t thread;
//Attribute
pthread_attr_t attribute;
#endif
#ifdef _DEBUG
assert(pThread != NULL && pThread->lpProcess != NULL);
#endif
//Check current status.
if(pThread->nStatus == THREAD_ACCELERATED || pThread->nStatus == THREAD_RUNNING)
{
//If the thread has been accelerated or is running, then return.
#ifdef _DEBUG
PrintLine(stderr,"Process::StartupThread : thread has already startup !");
#endif
return _TRUE;
}
//Set status to be accelerated.
pThread->nStatus = THREAD_ACCELERATED;
//For windows.
#ifdef _MICROSOFT_WINDOWS
//Call CreateThread() function.
handle = CreateThread(
NULL, // no security attributes
0, // use default stack size
StandardProcess,// thread function
pThread, // argument to thread function
0, // use default creation flags
&dwThreadId); // returns the pThread identifier
//Check result.
if(handle == NULL)
#endif
//For linux
#ifdef _REDHAT_LINUX
//Initialize thread.
memset(&thread,0,sizeof(pthread_t));
//Initialize attribute.
pthread_attr_init(&attribute);
//Call pthread_create() function.
if(pthread_create(&thread,&attribute,StandardProcess,pThread) != 0)
#endif
{
#ifdef _DEBUG
//Dump thread.
PrintLine(stderr,"Process::StartupThread : fail to startup %s !",pThread->strName);
#endif
//Set current status as stopped.
pThread->nStatus = THREAD_STOPPED;
//Return false.
return _FALSE;
}
//Return true.
return _TRUE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Shutdown a thread.
//
////////////////////////////////////////////////////////////////////////////////
void ShutdownThread(SimpleThread* pThread)
{
#ifdef _DEBUG
assert(pThread != NULL);
#endif
//Check the status.
if(pThread->nStatus != THREAD_DECELERATED && pThread->nStatus != THREAD_STOPPED)
{
//Set status to be decelerated.
pThread->nStatus = THREAD_DECELERATED;
}
}
////////////////////////////////////////////////////////////////////////////////
//
// Switch a thread.
//
////////////////////////////////////////////////////////////////////////////////
_BOOL SwitchThread(SimpleThread* pThread,_BOOL bSwitch)
{
_UINT32 nCount;
SimpleTimeout timeout;
#ifdef _DEBUG
assert(pThread != NULL);
#endif
//Get last count.
nCount = pThread->watch.nCount;
//Initialize timeout.
InitializeTimeout(&timeout);
//Set timeout.
timeout.timeConsumed = DEFAULT_WAIT_TIME;
//Set switch.
pThread->bSwitch = bSwitch;
//Loop while the count still equals former value.
while(nCount == pThread->watch.nCount)
{
//If the checking timeout, exit at once.
if(IsTimeout(&timeout))
{
#ifdef _DEBUG
//Dump thread.
PrintLine(stderr,"Process::SwitchThread : %s pulse timeout !",pThread->strName);
#endif
return _FALSE;
}
}
//Return true.
return _TRUE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Wait a thread.
//
////////////////////////////////////////////////////////////////////////////////
_BOOL WaitThread(SimpleThread* pThread)
{
_UINT32 nStatus;
SimpleTimeout timeout;
#ifdef _DEBUG
assert(pThread != NULL);
#endif
//Get the current status of the pThread.
nStatus = pThread->nStatus;
//If pThread has already stopped or is running the status would not change, so return right now.
if(nStatus == THREAD_STOPPED || nStatus == THREAD_RUNNING)
{
//Return true.
return _TRUE;
}
//Initialize timeout.
InitializeTimeout(&timeout);
//Set timeout.
timeout.timeConsumed = DEFAULT_WAIT_TIME;
//Loop when the status still equals former value.
while(pThread->nStatus == nStatus)
{
//If wait for a long time, the loop would be terminated.
if(IsTimeout(&timeout))
{
#ifdef _DEBUG
//Dump thread.
PrintLine(stderr,"Process::WaitThread : %s waiting timeout !",pThread->strName);
#endif
//Set flag.
return _FALSE;
}
//Sleep
SleepMilliseconds(pThread->nWaitTime);
}
//Return true.
return _TRUE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Check thread pulse.
//
////////////////////////////////////////////////////////////////////////////////
_BOOL CheckThreadPulse(SimpleThread* pThread)
{
_UINT32 nCount;
SimpleTimeout timeout;
#ifdef _DEBUG
assert(pThread != NULL);
#endif
//Get last count.
nCount = pThread->watch.nCount;
//Initialize timeout.
InitializeTimeout(&timeout);
//Set timeout.
timeout.timeConsumed = DEFAULT_WAIT_TIME;
//Loop while the count still equals former value.
while(nCount == pThread->watch.nCount)
{
//If the checking timeout, exit at once.
if(IsTimeout(&timeout))
{
#ifdef _DEBUG
//Dump thread.
PrintLine(stderr,"Process::CheckThreadPulse : %s pulse timeout !",pThread->strName);
#endif
return _FALSE;
}
//Sleep
SleepMilliseconds(pThread->nWaitTime);
}
//Return true.
return _TRUE;
}
////////////////////////////////////////////////////////////////////////////////
//
// Get thread status comment.
//
////////////////////////////////////////////////////////////////////////////////
_STRING GetThreadStatusComment(_UINT32 nStatus)
{
//Check status.
switch(nStatus)
{
case THREAD_STOPPED:
return "stopped";
case THREAD_ACCELERATED:
return "accelerated";
case THREAD_RUNNING:
return "running";
case THREAD_DECELERATED:
return "decelerated";
default:;
}
//Return unknow.
return "unknow";
}
////////////////////////////////////////////////////////////////////////////////
//
// Dump thread.
//
////////////////////////////////////////////////////////////////////////////////
_STRING DumpThread(_STRING lpstrFormat,SimpleThread* pThread)
{
#ifdef _DEBUG
assert(lpstrFormat != NULL && pThread != NULL);
#endif
lpstrFormat = FormatLine(lpstrFormat,"Thread::DumpThread : show data !");
//Dump name.
lpstrFormat = FormatLine(lpstrFormat,"\tstrName = \"%s\"",
pThread->strName);
//Dump status.
lpstrFormat = FormatLine(lpstrFormat,"\tnStatus = 0x%02x [%s]",
pThread->nStatus,GetThreadStatusComment(pThread->nStatus));
//Dump wait time.
lpstrFormat = FormatLine(lpstrFormat,"\tnWaitTime = %u",
pThread->nWaitTime);
//Dump sequence.
lpstrFormat = FormatLine(lpstrFormat,"\tnSequence = 0x%08x",
pThread->nSequence);
//Dump thread.
lpstrFormat = FormatLine(lpstrFormat,"\tlpProcess = 0x%p",
pThread->lpProcess);
//Dump object.
lpstrFormat = FormatLine(lpstrFormat,"\tlpObject = 0x%p",
pThread->lpObject);
//Dump watch.
lpstrFormat = DumpWatch(lpstrFormat,&pThread->watch);
//Return format.
return lpstrFormat;
}