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Vec4.js
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export function create() {
return [0, 0, 0, 1];
}
export function equals(a,b) {
return a[0] == b[0] &&
a[1] == b[1] &&
a[2] == b[2] &&
a[3] == b[3];
}
export function equals4(a,x,y,z,w){
return a[0] == x &&
a[1] == y &&
a[2] == z &&
a[3] == w;
}
export function set(a,b){
a[0] = b[0];
a[1] = b[1];
a[2] = b[2];
a[3] = b[3];
return a;
}
export function set4(a,x,y,z,w){
a[0] = x;
a[1] = y;
a[2] = z;
a[3] = w;
return a;
}
export function fromVec3(a,b){
a[0] = b[0];
a[1] = b[1];
a[2] = b[2];
return a;
}
export function copy(a, out){
if(out !== undefined){
out[0] = a[0];
out[1] = a[1];
out[2] = a[2];
out[3] = a[3];
return out;
}
return a.slice(0);
}
export function multMat4(a,m){
var x = a[0];
var y = a[1];
var z = a[2];
var w = a[3];
a[0] = m[ 0] * x + m[ 4] * y + m[ 8] * z + m[12] * w;
a[1] = m[ 1] * x + m[ 5] * y + m[ 9] * z + m[13] * w;
a[2] = m[ 2] * x + m[ 6] * y + m[10] * z + m[14] * w;
a[3] = m[ 3] * x + m[ 7] * y + m[11] * z + m[15] * w;
return a;
}
export function multedMat4(a,m){
return multMat4(copy(a),m);
}
export function lerp(a,b,n){
var x = a[0];
var y = a[1];
var z = a[2];
var w = a[3];
a[0] = x + (b[0] - x) * n;
a[1] = y + (b[1] - y) * n;
a[2] = z + (b[2] - z) * n;
a[3] = w + (b[3] - w) * n;
return a;
}
export function lerped(a,b,n){
return lerp(copy(a),b,n);
}