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alien.py
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import pygame
from pygame.sprite import Sprite
from gui_settings import GuiSettings
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self, ai_game):
"""Initialize the alien and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Load the alien image and set its rect attribute.
self.images_dir = GuiSettings().get_images_directory()
# print(f'in alien.py, images directory = {self.images_dir}')
self.image = pygame.image.load(f'{self.images_dir}/alien.bmp')
self.image.convert()
self.rect = self.image.get_rect()
# scale the image
# double angle = 0;
angle: float = 0
scale: float = float(ai_game.settings.scaleFactor * 0.5)
self.image = pygame.transform.rotozoom(self.image, angle, scale)
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact horizontal position.
self.x = float(self.rect.x)
# Movement flags
self.moving_right = False
self.moving_left = False
def check_edges(self):
"""Return True if alien is at edge of screen."""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right or self.rect.left <= 0:
return True
def update(self):
"""Move the alien right or left."""
self.x += (self.settings.alien_speed *
self.settings.fleet_direction)
self.rect.x = self.x