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Copy pathorg.love2d.love2d.metainfo.xml
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org.love2d.love2d.metainfo.xml
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<?xml version='1.0' encoding='utf-8'?>
<component type="desktop-application">
<!--Created with jdAppStreamEdit 9.0-->
<id>org.love2d.love2d</id>
<name>LÖVE</name>
<summary>LÖVE is an awesome 2D game framework for Lua.</summary>
<developer id="org.love2d">
<name>Love2d Developers</name>
</developer>
<metadata_license>CC0-1.0</metadata_license>
<project_license>Zlib</project_license>
<description>
<p>LÖVE is an awesome 2D game framework for Lua.</p>
</description>
<screenshots>
<screenshot type="default">
<caption>LÖVE running without a Game</caption>
<image type="source">https://love2d.org/w/images/9/9b/11.0-NoGame.png</image>
</screenshot>
</screenshots>
<releases>
<release version="11.5" date="2023-12-03" type="stable"/>
<release version="11.4" date="2022-01-02" type="stable">
<description>
<ul>
<li>Added a variant of love.filesystem.newFileData which accepts a Data object.</li>
<li>Added Body:getLocalPoints.</li>
<li>Added Font:getKerning.</li>
<li>Added support for r16, rg16, and rgba16 pixel formats in Canvases.</li>
<li>Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).</li>
</ul>
</description>
</release>
<release version="11.3" date="2020-01-11" type="stable"/>
</releases>
<url type="homepage">https://love2d.org/</url>
<url type="bugtracker">https://github.com/love2d/love/issues</url>
<url type="help">https://love2d.org/wiki/Main_Page</url>
<url type="vcs-browser">https://github.com/love2d/love</url>
<categories>
<category>Game</category>
<category>Development</category>
</categories>
<supports>
<control>pointing</control>
<control>keyboard</control>
<control>gamepad</control>
</supports>
<content_rating type="oars-1.1"/>
<launchable type="desktop-id">org.love2d.love2d.desktop</launchable>
<provides>
<binary>love</binary>
<mediatype>application/x-love-game</mediatype>
</provides>
<keywords>
<keyword>lua</keyword>
</keywords>
</component>