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io.github.pastthepixels.InfiniteShooter.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>io.github.pastthepixels.InfiniteShooter</id>
<name>InfiniteShooter</name>
<developer_name>PastThePixels</developer_name>
<launchable type="desktop-id">io.github.pastthepixels.InfiniteShooter.desktop</launchable>
<url type="homepage">https://github.com/pastthepixels/InfiniteShooter</url>
<project_license>GPL-3.0-only</project_license>
<metadata_license>CC0-1.0</metadata_license>
<summary>A simplistic shooter made with the Godot engine.</summary>
<description>
<p>
InfiniteShooter is a simplistic shooter game made with Godot. There's only one goal: survive for as long as possible.
</p>
<p>
The controls are easy to understand too. All you need to know is how to move your ship and fire a laser.
Using these controls, you can experience InfiniteShooter's simple yet addicting gameplay--which might have you playing for longer than you should!
</p>
<p>
As the game progresses, more enemy types will be introduced and game mechanics may even change.
However, when you die, your score is logged and all progress is reset!
</p>
<p>
Lastly, this game is fully free-and-open-source, in both meanings of free!
Not only are all the assets public domain with CC-0 licenses, but the game itself is licensed under the GNU GPL v3, meaning you're free to modify and help improve the source code of the game.
There's no in-app purchases and no cheap tricks. When you get the game, you get the whole game, for free.
</p>
</description>
<screenshots>
<screenshot type="default"><image>https://user-images.githubusercontent.com/52388215/177012474-99e630c2-848d-475d-9029-bf6e833774f7.png</image></screenshot>
<screenshot><image>https://user-images.githubusercontent.com/52388215/177012475-9d3886c6-79a1-4639-8996-4141a3e03748.png</image></screenshot>
<screenshot><image>https://user-images.githubusercontent.com/52388215/177012476-ec639c29-2f11-434c-8bf9-7161cfea66e3.png</image></screenshot>
<screenshot><image>https://user-images.githubusercontent.com/52388215/177012477-def09811-992b-45dd-b6be-2867da70f540.png</image></screenshot>
<screenshot><image>https://user-images.githubusercontent.com/52388215/177012478-89541ddf-ee69-49dc-a954-c6f5cac3fd68.png</image></screenshot>
<screenshot><image>https://user-images.githubusercontent.com/52388215/177012610-02c3edd4-6205-4d36-9a41-960d1dcb8aa1.png</image></screenshot>
</screenshots>
<content_rating type="oars-1.1" />
<releases>
<release version="0.4.3" date="2022-11-25">
<url>https://github.com/pastthepixels/InfiniteShooter/releases/tag/v0.4.3</url>
</release>
<release version="0.4.2" date="2022-08-16">
<description>
Another point release with some bug fixes and polish.
</description>
<url>https://github.com/pastthepixels/InfiniteShooter/releases/tag/v0.4.2</url>
</release>
<release version="0.4.1" date="2022-07-17"/>
<release version="0.4.0" date="2022-07-03"/>
<release version="0.3.0" date="2021-12-24"/>
</releases>
</component>