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[작업 리스트] 1984 구조 설계 #201

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fkdl0048 opened this issue Mar 9, 2023 · 7 comments
Closed
Tracked by #206 ...

[작업 리스트] 1984 구조 설계 #201

fkdl0048 opened this issue Mar 9, 2023 · 7 comments
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fkdl0048 commented Mar 9, 2023

https://github.com/The-Day-In-1984/1984_Project


  1. git repo에 README.md, DataBase(나중에 서버로), Resource(병합되기 전 모아두는), UnityProject
  2. 기본 GameManager를 두고 안에 Resource, Scene, Sound, Data.. 매니저를 모아둘 것
  3. 크게 씬이 두가지로 구분 플랫포머씬, 대화 씬 씬 로드의 경우 SceneManager.LodaSceneAsny로 접근하고 해당 화면에 맞는 양식을 출력
  4. 게임의 플로우를 받으면 순서도나 그림으로 그리면 좋지만 지금할 작업은 아닌 듯
  5. 구조먼저 잡는게 좋으니 시작 -> 대화창 -> 플랫포머 틀만 -> 종료 순서로 먼저 짜보고 구조 수정해나가면 좋을 듯
@fkdl0048 fkdl0048 added the WorkList It mainly deals with the work. label Mar 9, 2023
@fkdl0048 fkdl0048 self-assigned this Mar 9, 2023
@fkdl0048 fkdl0048 added this to Todo Mar 9, 2023
@fkdl0048 fkdl0048 added this to the 2023 milestone Mar 9, 2023
@github-project-automation github-project-automation bot moved this to Todo in Todo Mar 9, 2023
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fkdl0048 commented Mar 9, 2023

03.09 10:00 플밍 회의

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3/13 11:00 플밍 회의

@fkdl0048 fkdl0048 moved this from Todo to In Progress in Todo Mar 13, 2023
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fkdl0048 commented Mar 13, 2023

작업 방식에 대한 기본적인 세팅 + 기본 매니저 로드 작업 하기

Readme에 작성하고 내용 추가, 기본 베이스 만들어 두기

@fkdl0048
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이슈 양식, 풀리퀘 양식 맞춰서 작업할 것

작업 기재하고 작업하는 법 -> 무슨 순서에 맞게 -> 작업 순서

@fkdl0048
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설명은 끝났고

필요한 베이스 작업은 다들 확인이 되면 시작

This was referenced Mar 16, 2023
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03/17 프로젝트 전반적인 설계 종료

기능 분담 및 개발 시작

공통 파트

내 파트

@fkdl0048 fkdl0048 moved this from In Progress to Todo in Todo Mar 17, 2023
This was referenced Mar 18, 2023
@fkdl0048 fkdl0048 moved this from Todo to In Progress in Todo Mar 19, 2023
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작업 방식 변경

@github-project-automation github-project-automation bot moved this from In Progress to Done in Todo Mar 21, 2023
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