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This could be structured in a table, essentially similar to the controller binding list in the README, where we allow setting the controls for the keyboard player one, keyboard player two, and for gamepads.
Menu controls should not be configurable and should remain mapped as they are.
The text was updated successfully, but these errors were encountered:
Getting close! I also implemented a button adjacency system so that we can configure which button get's navigated to when you press a direction on the keyboard or gamepad. You can intuitively navigate the UI fully without the mouse!
We need a way for players to edit their controls.
This could be structured in a table, essentially similar to the controller binding list in the README, where we allow setting the controls for the keyboard player one, keyboard player two, and for gamepads.
Menu controls should not be configurable and should remain mapped as they are.
The text was updated successfully, but these errors were encountered: