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CMakeLists.txt
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cmake_minimum_required(VERSION 3.22.1)
project(firelight
VERSION 0.6.0
DESCRIPTION "An emulation frontend that just works"
# HOMEPAGE_URL ""
LANGUAGES CXX
)
#include(${CMAKE_SOURCE_DIR}/cmake/rcheevos.cmake)
#include(${CMAKE_SOURCE_DIR}/cmake/clang-checks.cmake)
set(CMAKE_OSX_ARCHITECTURES "arm64")
set(VCPKG_DISABLE_COMPILER_TRACKING ON)
set(CMAKE_BUILD_RPATH ${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
list(APPEND CMAKE_PREFIX_PATH "/Users/alexcharles/Qt/6.7.2/macos" "/opt/homebrew" "C:/Qt/6.8.1/mingw_64")
list(APPEND CMAKE_INCLUDE_PATH "/opt/homebrew/include")
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
#set(VCPKG_TRACE_FIND_PACKAGE ON)
#include(FetchContent)
#FetchContent_Declare(
# QtAndroidCMake
# GIT_REPOSITORY https://github.com/LaurentGomila/qt-android-cmake
# GIT_TAG master
#)
#FetchContent_MakeAvailable(QtAndroidCMake)
#set(CMAKE_INSTALL_RPATH "")
#set(QT_ENABLE_VERBOSE_DEPLOYMENT ON)
find_package(SDL2 REQUIRED)
find_package(spdlog REQUIRED)
find_package(Qt6 6.8 REQUIRED COMPONENTS Quick Gui OpenGL QuickControls2 Quick3D Sql Charts QuickTest Multimedia REQUIRED)
find_package(cpr REQUIRED)
find_package(GTest REQUIRED)
find_package(nlohmann_json REQUIRED)
find_package(FFmpeg REQUIRED COMPONENTS AVCODEC AVFORMAT AVUTIL SWSCALE SWRESAMPLE)
find_package(LibArchive REQUIRED)
#find_package(PkgConfig REQUIRED)
#pkg_check_modules(FFMPEG REQUIRED IMPORTED_TARGET libavcodec libavformat libswresample)
qt6_standard_project_setup(REQUIRES 6.7)
#add_compile_definitions(QT_QML_DEBUG)
set(CMAKE_CXX_STANDARD 20)
#set(QT_VERSION_MAJOR 6)
#include(${CMAKE_SOURCE_DIR}/libs/qwindowkit/CMakeLists.txt)
include(${CMAKE_SOURCE_DIR}/cmake/rcheevos.cmake)
#include(${CMAKE_SOURCE_DIR}/libs/QGoodWindow/QGoodWindow/QGoodWindow/QGoodWindow.cmake)
include_directories(${CMAKE_SOURCE_DIR}/include)
include_directories(/opt/homebrew/include)
add_subdirectory(src/app)
add_subdirectory(libs/discord)
file(GLOB QML_FILES
qml/*.qml
qml/**/*.qml
)
foreach (QML_FILE ${QML_FILES})
get_filename_component(QML_FILE_NAME ${QML_FILE} NAME)
set_property(SOURCE ${QML_FILE} PROPERTY QT_RESOURCE_ALIAS "${QML_FILE_NAME}")
endforeach ()
set_source_files_properties(qml/Constants.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
set_source_files_properties(qml/ColorPalette.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
set_source_files_properties(qml/AppStyle.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
set_source_files_properties(qml/GeneralSettings.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
set_source_files_properties(qml/NewRouter.qml PROPERTIES QT_QML_SINGLETON_TYPE TRUE)
add_library(firelight_lib
src/app/libretro/core.cpp
src/app/libretro/game.cpp
src/app/db/sqlite_content_database.cpp
src/app/input/sdl_controller.cpp
src/app/input/controller_manager.cpp
src/app/input/sdl_event_loop.cpp
src/app/manager_accessor.cpp
src/app/audio/audio_manager.cpp
src/app/saves/save_manager.cpp
src/app/saves/savefile.cpp
src/app/db/sqlite_userdata_database.cpp
src/app/input/controller_list_model.cpp
src/app/library/library_item_model.cpp
src/app/library/library_sort_filter_model.cpp
src/app/library/playlist_item_model.cpp
src/app/saves/savefile_list_model.cpp
src/app/mods/mod_manager.cpp
src/app/rcheevos/ra_client.cpp
src/gui/eventhandlers/window_resize_handler.cpp
src/app/library/library_path_model.cpp
src/app/rcheevos/achievement_list_model.cpp
src/app/rcheevos/achievement_list_sort_filter_model.cpp
src/gui/router.cpp
src/app/input/profiles/controller_profile.cpp
src/app/input/profiles/input_mapping.cpp
src/gui/platform_list_model.cpp
src/app/libretro/core_configuration.cpp
src/app/emulator_config_manager.cpp
src/gui/models/shop/shop_item_model.cpp
src/gui/models/suspend_point_list_model.cpp
src/gui/game_image_provider.cpp
src/app/audio/SfxPlayer.cpp
src/app/rcheevos/regular_http_client.cpp
src/app/rcheevos/offline/ra_cache.cpp
src/app/rcheevos/offline/rcheevos_offline_client.cpp
src/gui/eventhandlers/input_method_detection_handler.cpp
src/app/input/keyboard_input_handler.cpp
src/gui/models/library/entry_list_model.cpp
src/app/emulator_item_renderer.cpp
src/app/emulator_item.cpp
src/app/game_loader.cpp
src/app/input/gamepad_status_item.cpp
src/app/activity/sqlite_activity_log.cpp
src/app/PlatformMetadataItem.cpp
src/app/input/sqlite_controller_repository.cpp
src/app/input/input_manager.cpp
src/app/input/input_mapping_item.cpp
src/app/library_entry_item.cpp
src/app/input/profiles/keyboard_mapping.cpp
src/app/input/keyboard_mapping_item.cpp
src/app/video_encoder.cpp
src/app/video_encoder.h
src/app/video_decoder.cpp
src/app/video_decoder.h
)
target_include_directories(firelight_lib PUBLIC ${SDL2_INCLUDE_DIRS} ${FFMPEG_INCLUDE_DIRS} include)
target_link_directories(firelight_lib PUBLIC ${FFMPEG_LIBRARY_DIRS})
if (WIN32)
target_link_libraries(firelight_lib PUBLIC mingw32)
endif ()
target_link_libraries(firelight_lib PUBLIC
SDL2::SDL2
z
nlohmann_json::nlohmann_json
Qt6::Gui
Qt6::Quick
Qt6::OpenGL
Qt6::QuickControls2
Qt6::Quick3D
Qt6::Sql
Qt6::Charts
Qt6::QuickTest
Qt6::Multimedia
Qt6::GuiPrivate
# PkgConfig::FFMPEG
${FFMPEG_LIBRARIES}
LibArchive::LibArchive
spdlog::spdlog
cpr::cpr
library
patching
rcheevos)
set(app_icon_resource_windows "${CMAKE_CURRENT_SOURCE_DIR}/app_resources.rc")
# main code
qt6_add_executable(firelight
resources.qrc
app_resources.rc
src/main.cpp
)
if (APPLE)
set(CMAKE_MACOSX_RPATH 1)
set_target_properties(firelight PROPERTIES
MACOSX_BUNDLE ON
)
endif ()
configure_file(${CMAKE_SOURCE_DIR}/qtquickcontrols2.conf ${CMAKE_BINARY_DIR}/qtquickcontrols2.conf COPYONLY)
qt6_add_qml_module(firelight
URI QMLFirelight
VERSION 1.0
QML_FILES
${QML_FILES}
)
#target_include_directories(firelight PRIVATE ${SDL2_INCLUDE_DIRS})
#target_link_libraries(firelight PRIVATE firelight_lib)
target_link_libraries(firelight PUBLIC
firelight_lib)
#if (CMAKE_BUILD_TYPE STREQUAL "Release")
# set_property(TARGET firelight PROPERTY WIN32_EXECUTABLE true)
#endif ()
find_program(MINGW_PATH gcc)
get_filename_component(MINGW_DIR ${MINGW_PATH} DIRECTORY)
set(SHARED_LIB_DIR "${MINGW_DIR}")
#include(GNUInstallDirs)
install(TARGETS firelight
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-" "Qt6"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES ${SHARED_LIB_DIR}
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
FRAMEWORK DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
set(SOURCE_RESOURCES_DIR "${CMAKE_SOURCE_DIR}/test_resources")
set(DEST_RESOURCES_DIR "${CMAKE_BINARY_DIR}/test_resources")
add_custom_target(copy_resources ALL
COMMAND ${CMAKE_COMMAND} -E echo "Copying test resources from ${SOURCE_RESOURCES_DIR} to ${DEST_RESOURCES_DIR}"
COMMAND ${CMAKE_COMMAND} -E make_directory ${DEST_RESOURCES_DIR} # Ensure destination directory exists
COMMAND ${CMAKE_COMMAND} -E copy_directory ${SOURCE_RESOURCES_DIR} ${DEST_RESOURCES_DIR}
COMMAND ${CMAKE_COMMAND} -E echo "Copy completed"
COMMENT "Copying test resources to build directory"
)
file(COPY ${CMAKE_SOURCE_DIR}/_cores DESTINATION ${CMAKE_BINARY_DIR}/system)
file(COPY ${CMAKE_SOURCE_DIR}/_img DESTINATION ${CMAKE_BINARY_DIR}/system)
file(COPY ${CMAKE_SOURCE_DIR}/content.db DESTINATION ${CMAKE_BINARY_DIR}/system)
file(COPY ${CMAKE_SOURCE_DIR}/assets/click.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/openrewind.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/nope.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/openquick.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/closequick.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/menumove.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/startgame.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/defaultnotification.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/switchon.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
file(COPY ${CMAKE_SOURCE_DIR}/assets/switchoff.wav DESTINATION ${CMAKE_BINARY_DIR}/system/sfx)
enable_testing()
include(GoogleTest)
add_executable(fl_test
tests/app/patching/pm_star_rod_mod_patch_test.cpp
tests/app/patching/ips_patch_test.cpp
tests/app/patching/ups_patch_test.cpp
tests/app/patching/bps_patch_test.cpp
tests/mocks/mock_library_database.hpp
tests/app/db/sqlite_userdata_database_test.cpp
tests/app/saves/save_manager_test.cpp
tests/app/library/sqlite_library_database_test.cpp
tests/app/library/playlist_test.cpp
tests/app/library/library_entry_test.cpp
tests/app/db/daos/savefile_metadata_test.cpp
tests/app/db/daos/play_session_test.cpp
tests/app/db/sqlite_content_database_test.cpp
tests/main.cpp
)
file(GLOB QML_TEST_FILES
qml/ColorPalette.qml
qml/Constants.qml
qml/AppStyle.qml
qml/common/FirelightButton.qml
qml/common/DetailsButton.qml
qml/common/RightClickMenu.qml
qml/common/RightClickMenuItem.qml
qml/common/CarouselText.qml
qml/common/NavigationTabBar.qml
qml/library/GameGridItemDelegate.qml
qml/pages/LibraryPage2.qml
qml_tests/common/tst_DetailsButton.qml
qml_tests/common/tst_NavigationTabBar.qml
qml_tests/library/tst_GameGridItemDelegate.qml
qml_tests/library/tst_LibraryPage2.qml
)
foreach (QML_FILE ${QML_TEST_FILES})
get_filename_component(QML_FILE_NAME ${QML_FILE} NAME)
set_property(SOURCE ${QML_FILE} PROPERTY QT_RESOURCE_ALIAS "${QML_FILE_NAME}")
endforeach ()
qt_add_executable(fl_qml_test
tests/qml_main.cpp
resources.qrc
)
qt6_add_qml_module(fl_qml_test
URI QMLFirelightTest
VERSION 1.0
QML_FILES
${QML_TEST_FILES}
# IMPORTS QMLFirelight
)
set_target_properties(fl_qml_test PROPERTIES
QT_QML_IMPORT_PATHS ${CMAKE_BINARY_DIR}/qml
)
target_link_libraries(fl_qml_test PUBLIC firelight_lib)
add_definitions(-DQUICK_TEST_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}")
#add_test(NAME QMLTests COMMAND fl_qml_test -platform offscreen)
#target_compile_options(fl_test PUBLIC "-fprofile-instr-generate" "-fcoverage-mapping")
#target_link_options(fl_test PUBLIC "-fprofile-instr-generate" "-fcoverage-mapping")
add_dependencies(fl_test copy_resources)
#
target_include_directories(fl_test PRIVATE ${GTEST_INCLUDE_DIRS} include)
target_link_libraries(fl_test PUBLIC firelight_lib ${GTEST_BOTH_LIBRARIES})
gtest_discover_tests(fl_test)
#ctest_coverage_collect_gcov()
#target_compile_options(firelight PRIVATE -Werror -ggdb3 -O0)
#
#add_test(NAME firelight_test COMMAND firelight)
#file(COPY LICENSE.md README.txt DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
#install(FILES LICENSE.md README.txt DESTINATION ${CMAKE_INSTALL_BINDIR})
set(CPACK_PACKAGE_NAME "firelight-emulator")
set(CPACK_PACKAGE_VENDOR "BiscuitCakes")
set(CPACK_PACKAGE_INSTALL_DIRECTORY, "firelight")
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
set(CPACK_PACKAGE_VERSION "0.6.0")
#set(CPACK_RESOURCE_FILE_LICENSE, "C:/msys64/mingw64/share/cmake/Templates/ALEX.txt")
#set(CPACK_RESOURCE_FILE_README, "${CMAKE_CURRENT_BINARY_DIR}/README.md")
#set(CPACK_RESOURCE_FILE_WELCOME, "Firelight")
set(deploy_tool_options_arg "")
if (APPLE)
set(deploy_tool_options_arg -hardened-runtime)
elseif (WIN32)
set(deploy_tool_options_arg --no-compiler-runtime)
endif ()
qt6_generate_deploy_qml_app_script(
TARGET firelight
OUTPUT_SCRIPT deploy_script
# MACOS_BUNDLE_POST_BUILD
DEPLOY_TOOL_OPTIONS ${deploy_tool_options_arg}
)
install(
SCRIPT ${deploy_script}
)
if (WIN32)
install(
PROGRAMS
${SHARED_LIB_DIR}/libsqlite3-0.dll
TYPE BIN
)
endif ()
install(
FILES
${CMAKE_SOURCE_DIR}/content.db
DESTINATION ${CMAKE_INSTALL_BINDIR}/system/
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/_cores
DESTINATION ${CMAKE_INSTALL_BINDIR}/system/
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/_img
DESTINATION ${CMAKE_INSTALL_BINDIR}/system/
)
install(
DIRECTORY
${CMAKE_SOURCE_DIR}/_mods
DESTINATION ${CMAKE_INSTALL_BINDIR}/system/
)
install(
FILES
${CMAKE_SOURCE_DIR}/assets/openrewind.wav
${CMAKE_SOURCE_DIR}/assets/click.wav
${CMAKE_SOURCE_DIR}/assets/nope.wav
${CMAKE_SOURCE_DIR}/assets/openquick.wav
${CMAKE_SOURCE_DIR}/assets/closequick.wav
${CMAKE_SOURCE_DIR}/assets/menumove.wav
${CMAKE_SOURCE_DIR}/assets/startgame.wav
${CMAKE_SOURCE_DIR}/assets/defaultnotification.wav
${CMAKE_SOURCE_DIR}/assets/switchon.wav
${CMAKE_SOURCE_DIR}/assets/switchoff.wav
DESTINATION ${CMAKE_INSTALL_BINDIR}/system/sfx/
)
#install(CODE [[
# file(GET_RUNTIME_DEPENDENCIES
# RESOLVED_DEPENDENCIES_VAR RESOLVED
# EXECUTABLES firelight.app/Contents/MacOS/firelight
# )
# message(${RESOLVED})
# ]])
#install(CODE [[
# include(BundleUtilities)
# message ("=======VERIFYING=======")
# fixup_bundle("/Users/alexcharles/git/firelight/build/debug/firelight-other.app" "" "")
# message ("=======DONE VERIFYING=======")
#]])
include(CPack)