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Crashlytics 6.13 fails installed via UPM #652
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I think this is the same issue with #623 Please use |
Duplicate of #623 |
Hey @CoderGamester. We need more information to resolve this issue but there hasn't been an update in 5 weekdays. I'm marking the issue as stale and if there are no new updates in the next 5 days I will close it automatically. If you have more information that will help us get to the bottom of this, just add a comment! |
not fixed yet |
Firebase engineer here. The |
Should be fixed in 6.15.2. |
Please fill in the following fields:
Unity editor version: 2019.3.5f
Firebase Unity SDK version: 6.13.0
Source you installed the SDK (.unitypackage or Unity Package Manager): Unity Package Manager
Firebase plugins in use (Auth, Database, etc.): Crashlytics
Additional SDKs you are using (Facebook, AdMob, etc.): None
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): Android & iOS
Scripting Runtime (Mono, and/or IL2CPP):IL2CPP
Please describe the issue here:
The new Firebase Crashlytics fails to work both on iOS and Android when build from banchmode.
This can be checked by installing the quickstart crashlytics sample project with the new UPM package version.
I get this error during build:
On android I was able to find that
Firebase.Crashlytics.Editor.VersionInfo:GetEditorGvhVersio
is hardcoded to search for configs inAssets/Firebase/Editor
because of the following error during build timeOn iOS I was able to fix it by following the this resolution and add the link.xml file to the project
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes
What's the issue repro rate? (eg 100%, 1/5 etc) 100%
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