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default.rs
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default.rs
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// Copyright 2021-2023 Protocol Labs
// SPDX-License-Identifier: Apache-2.0, MIT
use std::ops::RangeInclusive;
use anyhow::{anyhow, Context as _};
use cid::Cid;
use fvm_ipld_blockstore::{Block, Blockstore, Buffered};
use fvm_ipld_encoding::{to_vec, CborStore, DAG_CBOR};
use fvm_shared::version::NetworkVersion;
use log::debug;
use multihash_codetable::Code::Blake2b256;
use super::{Machine, MachineContext};
use crate::blockstore::BufferedBlockstore;
use crate::externs::Externs;
use crate::kernel::{ClassifyResult, Result};
use crate::machine::limiter::DefaultMemoryLimiter;
use crate::machine::Manifest;
use crate::state_tree::StateTree;
use crate::system_actor::State as SystemActorState;
use crate::EMPTY_ARR_CID;
lazy_static::lazy_static! {
/// Pre-serialized block containing the empty array
pub static ref EMPTY_ARRAY_BLOCK: Block<Vec<u8>> = {
Block::new(DAG_CBOR, to_vec::<[(); 0]>(&[]).unwrap())
};
}
pub struct DefaultMachine<B, E> {
/// The initial execution context for this epoch.
context: MachineContext,
/// Boundary A calls are handled through externs. These are calls from the
/// FVM to the Filecoin client.
externs: E,
/// The state tree. It is updated with the results from every message
/// execution as the call stack for every message concludes.
///
/// Owned.
state_tree: StateTree<BufferedBlockstore<B>>,
/// Mapping of CIDs to builtin actor types.
builtin_actors: Manifest,
/// Somewhat unique ID of the machine consisting of (epoch, randomness)
/// randomness is generated with `initial_state_root`
id: String,
}
impl<B, E> DefaultMachine<B, E>
where
B: Blockstore + 'static,
E: Externs + 'static,
{
/// Create a new [`DefaultMachine`].
///
/// # Arguments
///
/// * `context`: Machine execution [context][`MachineContext`] (system params, epoch, network
/// version, etc.).
/// * `blockstore`: The underlying [blockstore][`Blockstore`] for reading/writing state.
/// * `externs`: Client-provided ["external"][`Externs`] methods for accessing chain state.
pub fn new(context: &MachineContext, blockstore: B, externs: E) -> anyhow::Result<Self> {
#[cfg(not(feature = "nv21-dev"))]
const SUPPORTED_VERSIONS: RangeInclusive<NetworkVersion> =
NetworkVersion::V18..=NetworkVersion::V20;
#[cfg(feature = "nv21-dev")]
const SUPPORTED_VERSIONS: RangeInclusive<NetworkVersion> =
NetworkVersion::V18..=NetworkVersion::V21;
debug!(
"initializing a new machine, epoch={}, base_fee={}, nv={:?}, root={}",
context.epoch, &context.base_fee, context.network_version, context.initial_state_root
);
if !SUPPORTED_VERSIONS.contains(&context.network_version) {
return Err(anyhow!(
"unsupported network version: {}",
context.network_version
));
}
// Sanity check that the blockstore contains the supplied state root.
if !blockstore
.has(&context.initial_state_root)
.context("failed to load initial state-root")?
{
return Err(anyhow!(
"blockstore doesn't have the initial state-root {}",
&context.initial_state_root
));
}
put_empty_blocks(&blockstore)?;
// Create a new state tree from the supplied root.
let state_tree = {
let bstore = BufferedBlockstore::new(blockstore);
StateTree::new_from_root(bstore, &context.initial_state_root)?
};
// Load the built-in actors manifest.
let (builtin_actors_cid, manifest_version) = match context.builtin_actors_override {
Some(manifest_cid) => {
let (version, cid): (u32, Cid) = state_tree
.store()
.get_cbor(&manifest_cid)?
.context("failed to load actor manifest")?;
(cid, version)
}
None => {
let (state, _) = SystemActorState::load(&state_tree)?;
(state.builtin_actors, 1)
}
};
let builtin_actors =
Manifest::load(state_tree.store(), &builtin_actors_cid, manifest_version)?;
// 16 bytes is random _enough_
let randomness: [u8; 16] = rand::random();
Ok(DefaultMachine {
context: context.clone(),
externs,
state_tree,
builtin_actors,
id: format!(
"{}-{}",
context.epoch,
cid::multibase::encode(cid::multibase::Base::Base32Lower, randomness)
),
})
}
}
impl<B, E> Machine for DefaultMachine<B, E>
where
B: Blockstore + 'static,
E: Externs + 'static,
{
type Blockstore = BufferedBlockstore<B>;
type Externs = E;
type Limiter = DefaultMemoryLimiter;
fn blockstore(&self) -> &Self::Blockstore {
self.state_tree.store()
}
fn context(&self) -> &MachineContext {
&self.context
}
fn externs(&self) -> &Self::Externs {
&self.externs
}
fn builtin_actors(&self) -> &Manifest {
&self.builtin_actors
}
fn state_tree(&self) -> &StateTree<Self::Blockstore> {
&self.state_tree
}
fn state_tree_mut(&mut self) -> &mut StateTree<Self::Blockstore> {
&mut self.state_tree
}
/// Flushes the state-tree and returns the new root CID.
///
/// This method also flushes all new blocks (reachable from this new root CID) from the write
/// buffer into the underlying blockstore (the blockstore with which the machine was
/// constructed).
fn flush(&mut self) -> Result<Cid> {
let root = self.state_tree_mut().flush()?;
self.blockstore().flush(&root).or_fatal()?;
Ok(root)
}
fn into_store(self) -> Self::Blockstore {
self.state_tree.into_store()
}
fn machine_id(&self) -> &str {
&self.id
}
fn new_limiter(&self) -> Self::Limiter {
DefaultMemoryLimiter::for_network(&self.context().network)
}
}
// Helper method that puts certain "empty" types in the blockstore.
// These types are privileged by some parts of the system (eg. as the default actor state).
fn put_empty_blocks<B: Blockstore>(blockstore: B) -> anyhow::Result<()> {
let empty_arr_cid = blockstore.put(Blake2b256, &EMPTY_ARRAY_BLOCK)?;
debug_assert!(
empty_arr_cid == *EMPTY_ARR_CID,
"empty CID sanity check failed",
);
Ok(())
}