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I'm trying to find a C alternative to the DirectXMath.h header (which requires C++)
I'm brand new to this repo, so please excuse me if I'm missing something obvious, but it appears that DirectXMath.h gives different results from this library.
This is true. I am having the same experience comparing this library with the C++ GLM.
There seem to be minor differences in the calculations. I assume the one in MathC is incorrect and needs to be updated.
Hi!
I'm trying to find a C alternative to the DirectXMath.h header (which requires C++)
I'm brand new to this repo, so please excuse me if I'm missing something obvious, but it appears that DirectXMath.h gives different results from this library.
example:
output:
1.81168 0 0 0
0 2.41557 0 0
0 0 1.0001 1
0 0 -0.10001 0
1.81168 0 0 0
0 0.41398 0 0
0 0 -1.0001 -1
0 0 -0.10001 0
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