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main-app.js
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// Main application state
const state = {
displacement: 0,
mode: 'stress',
elements: true,
lines: true,
ortho: true,
subdivisions: 3
};
let canvas, engine, scene, camera, femMesh, cameraController;
// Initialize Babylon.js scene
function createScene() {
canvas = document.getElementById('renderCanvas');
engine = new BABYLON.Engine(canvas, true);
scene = new BABYLON.Scene(engine);
// Create camera
camera = new BABYLON.ArcRotateCamera(
"camera",
Math.PI / 4,
Math.PI / 4,
10,
BABYLON.Vector3.Zero(),
scene
);
camera.attachControl(canvas, true);
// Create light
const light = new BABYLON.HemisphericLight(
'light',
new BABYLON.Vector3(0, 1, 0),
scene
);
// Initialize camera controller
cameraController = new FEMCameraController(camera);
// Initialize FEM mesh handler
femMesh = new FEMMesh(scene);
return scene;
}
// Setup UI controls
function setupControls() {
// Displacement slider
const displacementSlider = document.getElementById('displacementSlider');
if (displacementSlider) {
displacementSlider.addEventListener('input', (e) => {
state.displacement = parseFloat(e.target.value);
updateMesh();
});
}
// Mode selector
const modeSelect = document.getElementById('modeSelect');
if (modeSelect) {
modeSelect.addEventListener('change', (e) => {
state.mode = e.target.value;
updateMesh();
});
}
// Ortho checkbox
const orthoCheckbox = document.getElementById('orthoCheckbox');
if (orthoCheckbox) {
orthoCheckbox.addEventListener('change', (e) => {
state.ortho = e.target.checked;
updateCamera();
});
}
// Elements checkbox
const elementsCheckbox = document.getElementById('elementsCheckbox');
if (elementsCheckbox) {
elementsCheckbox.addEventListener('change', (e) => {
state.elements = e.target.checked;
updateMesh();
});
}
// Lines checkbox
const linesCheckbox = document.getElementById('linesCheckbox');
if (linesCheckbox) {
linesCheckbox.addEventListener('change', (e) => {
state.lines = e.target.checked;
updateMesh();
});
}
// Subdivisions slider
const subdivisionsSlider = document.getElementById('subdivisionsSlider');
if (subdivisionsSlider) {
subdivisionsSlider.addEventListener('input', (e) => {
state.subdivisions = parseInt(e.target.value);
rebuildMesh();
});
}
// File input
const fileInput = document.getElementById('fileInput');
const openFileButton = document.getElementById('openFileButton');
if (fileInput && openFileButton) {
openFileButton.addEventListener('click', () => {
fileInput.click();
});
fileInput.addEventListener('change', handleFileUpload);
}
}
// Handle file upload
function handleFileUpload(event) {
const file = event.target.files[0];
if (!file) return;
const reader = new FileReader();
reader.onload = (e) => {
try {
const meshData = JSON.parse(e.target.result);
loadMeshData(meshData);
} catch (error) {
console.error('Error loading mesh file:', error);
alert('Invalid mesh file format');
}
};
reader.readAsText(file);
}
// Load mesh data
function loadMeshData(meshData) {
try {
femMesh.createFromData(meshData, state.subdivisions);
updateMesh();
} catch (error) {
console.error('Error creating mesh:', error);
alert('Error creating mesh from data');
}
}
// Update mesh visualization
function updateMesh() {
if (femMesh) {
femMesh.draw({
mode: state.mode,
displacement: state.displacement,
elements: state.elements,
lines: state.lines
});
}
}
// Update camera settings
function updateCamera() {
if (camera) {
camera.mode = state.ortho ?
BABYLON.Camera.ORTHOGRAPHIC_CAMERA :
BABYLON.Camera.PERSPECTIVE_CAMERA;
}
}
// Initialize everything
function init() {
const scene = createScene();
setupControls();
// Start render loop
engine.runRenderLoop(() => {
scene.render();
});
// Handle window resize
window.addEventListener('resize', () => {
engine.resize();
});
const testMesh = {
coordinates: [
// Bottom face
[-1, -1, -1],
[1, -1, -1],
[1, 1, -1],
[-1, 1, -1],
// Top face
[-1, -1, 1],
[1, -1, 1],
[1, 1, 1],
[-1, 1, 1]
],
displacements: [
[0, 0, 0],
[0.1, 0, 0],
[0.1, 0.1, 0],
[0, 0.1, 0],
[0, 0, 0.1],
[0.1, 0, 0.1],
[0.1, 0.1, 0.1],
[0, 0.1, 0.1]
],
elements: [{
type: "P8",
cells: [[0, 1, 2, 3, 4, 5, 6, 7]],
stresses: [0.5]
}],
palette: [
[0, 0, 1],
[0, 1, 1],
[0, 1, 0],
[1, 1, 0],
[1, 0, 0]
]
};
loadMeshData(testMesh);
}
// Wait for DOM to load before initializing
window.addEventListener('DOMContentLoaded', init);