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Getting Started with oneAPI DPC++

The DPC++ Compiler compiles C++ and SYCL* source files with code for both CPU and a wide range of compute accelerators such as GPU and FPGA.

Table of contents

Prerequisites

Create DPC++ workspace

Throughout this document DPCPP_HOME denotes the path to the local directory created as DPC++ workspace. It might be useful to create an environment variable with the same name.

Linux

export DPCPP_HOME=~/sycl_workspace
mkdir -p $DPCPP_HOME/build
cd $DPCPP_HOME

git clone https://github.com/intel/llvm -b sycl
cd $DPCPP_HOME/build

Windows (64-bit)

Open a developer command prompt using one of two methods:

  • Click start menu and search for "x64 Native Tools Command Prompt for VS XXXX", where XXXX is a version of installed Visual Studio.
  • Ctrl-R, write "cmd", click enter, then run "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" x64
set DPCPP_HOME=%USERPROFILE%\sycl_workspace
mkdir %DPCPP_HOME%
cd %DPCPP_HOME%

git clone https://github.com/intel/llvm -b sycl
mkdir %DPCPP_HOME%\build
cd %DPCPP_HOME%\build

Build DPC++ toolchain

The easiest way to get started is to use the buildbot configure and compile scripts.

In case you want to configure CMake manually the up-to-date reference for variables is in these files.

Linux

python $DPCPP_HOME/llvm/buildbot/configure.py
python $DPCPP_HOME/llvm/buildbot/compile.py

Windows

python %DPCPP_HOME%\llvm\buildbot\configure.py
python %DPCPP_HOME%\llvm\buildbot\compile.py

Options

You can use the following flags with configure.py:

  • --system-ocl -> Don't Download OpenCL deps via cmake but use the system ones
  • --no-werror -> Don't treat warnings as errors when compiling llvm
  • --cuda -> use the cuda backend (see Nvidia CUDA)
  • --shared-libs -> Build shared libraries
  • -t -> Build type (debug or release)
  • -o -> Path to build directory
  • --cmake-gen -> Set build system type (e.g. --cmake-gen "Unix Makefiles")

Ahead-of-time compilation for the Intel® processors is enabled by default. For more, see opencl-aot documentation.

Deployment

TODO: add instructions how to deploy built DPC++ toolchain.

Build DPC++ toolchain with libc++ library

There is experimental support for building and linking DPC++ runtime with libc++ library instead of libstdc++. To enable it the following CMake options should be used.

Linux

-DSYCL_USE_LIBCXX=ON \
-DSYCL_LIBCXX_INCLUDE_PATH=<path to libc++ headers> \
-DSYCL_LIBCXX_LIBRARY_PATH=<path to libc++ and libc++abi libraries>

Build DPC++ toolchain with support for NVIDIA CUDA

There is experimental support for DPC++ for CUDA devices.

To enable support for CUDA devices, follow the instructions for the Linux DPC++ toolchain, but add the --cuda flag to configure.py

Enabling this flag requires an installation of CUDA 10.1 on the system, refer to NVIDIA CUDA Installation Guide for Linux.

Currently, the only combination tested is Ubuntu 18.04 with CUDA 10.2 using a Titan RTX GPU (SM 71), but it should work on any GPU compatible with SM 50 or above.

Use DPC++ toolchain

Using the DPC++ toolchain on CUDA platforms

The DPC++ toolchain support on CUDA platforms is still in an experimental phase. Currently, the DPC++ toolchain relies on having a recent OpenCL implementation on the system in order to link applications to the DPC++ runtime. The OpenCL implementation is not used at runtime if only the CUDA backend is used in the application, but must be installed.

The OpenCL implementation provided by the CUDA SDK is OpenCL 1.2, which is too old to link with the DPC++ runtime and lacks some symbols.

We recommend installing the low level CPU runtime, following the instructions in the next section.

Instead of installing the low level CPU runtime, it is possible to build and install the Khronos ICD loader, which contains all the symbols required.

Install low level runtime

To run DPC++ applications on OpenCL devices, OpenCL implementation(s) must be present in the system.

Please, refer to the Release Notes for recommended Intel runtime versions.

The GPU runtime that is needed to run DPC++ application on Intel GPU devices can be downloaded from the following web pages:

To install Intel CPU runtime for OpenCL devices the corresponding runtime asset/archive should be downloaded from DPC++ Compiler and Runtime updates and installed following procedure below.

Intel CPU runtime for OpenCL depends on Threading Building Blocks library which should be downloaded from Threading Building Blocks (TBB) GitHub repository and installed following procedure below.

Intel CPU runtime for OpenCL devices can be switched into Intel FPGA Emulation device for OpenCL. The following parameter should be set in cl.cfg file (available in directory containing CPU runtime for OpenCL) to switch OpenCL device mode:

CL_CONFIG_DEVICES = fpga-emu

Linux

  1. Extract the archive. For example, for the archive oclcpu_rt_<cpu_version>.tar.gz you would run the following commands
mkdir -p /opt/intel/oclcpuexp_<cpu_version>
cd /opt/intel/oclcpuexp_<cpu_version>
tar -zxvf oclcpu_rt_<cpu_version>.tar.gz
  1. Create ICD file pointing to the new runtime
echo /opt/intel/oclcpuexp_<cpu_version>/x64/libintelocl.so >
  /etc/OpenCL/vendors/intel_expcpu.icd
  1. Extract TBB libraries. For example, for the archive tbb-<tbb_version>-lin.tgz
mkdir -p /opt/intel/tbb_<tbb_version>
cd /opt/intel/tbb_<tbb_version>
tar -zxvf tbb*lin.tgz
  1. Copy files from or create symbolic links to TBB libraries in OpenCL RT folder:
ln -s /opt/intel/tbb_<tbb_version>/tbb/lib/intel64/gcc4.8/libtbb.so
  /opt/intel/oclcpuexp_<cpu_version>/x64
ln -s /opt/intel/tbb_<tbb_version>/tbb/lib/intel64/gcc4.8/libtbbmalloc.so
  /opt/intel/oclcpuexp_<cpu_version>/x64
ln -s /opt/intel/tbb_<tbb_version>/tbb/lib/intel64/gcc4.8/libtbb.so.2
  /opt/intel/oclcpuexp_<cpu_version>/x64
ln -s /opt/intel/tbb_<tbb_version>/tbb/lib/intel64/gcc4.8/libtbbmalloc.so.2
  /opt/intel/oclcpuexp_<cpu_version>/x64
  1. Configure library paths
echo /opt/intel/oclcpuexp_<cpu_version>/x64 >
  /etc/ld.so.conf.d/libintelopenclexp.conf
ldconfig -f /etc/ld.so.conf.d/libintelopenclexp.conf

Windows (64-bit)

  1. If you need GPU as well, then update/install it first. Do it before installing CPU runtime as GPU runtime installer may re-write some important files or settings and make existing CPU runtime not working properly.

  2. Extract the archive to some folder. For example, to c:\oclcpu_rt_<cpu_version> and c:\tbb_<tbb_version>.

  3. Run Command Prompt as Administrator. To do that click Start button, type Command Prompt, click the Right mouse button on it, then click Run As Administrator, then click Yes to confirm.

  4. In the opened windows run install.bat provided with the extracted files to install runtime to the system and setup environment variables. So, if the extracted files are in c:\oclcpu_rt_<cpu_version>\ folder, then type the command:

c:\oclcpu_rt_<cpu_version>\install.bat c:\tbb_<tbb_version>\tbb\bin\intel64\vc14

Test DPC++ toolchain

Run regression tests

To verify that built DPC++ toolchain is working correctly, run:

Linux

python $DPCPP_HOME/llvm/buildbot/check.py

Windows

python %DPCPP_HOME%\llvm\buildbot\check.py

If no OpenCL GPU/CPU runtimes are available, the corresponding tests are skipped.

If CUDA support has been built, it is tested only if there are CUDA devices available.

Run Khronos* SYCL* conformance test suite (optional)

Khronos* SYCL* conformance test suite (CTS) is intended to validate implementation conformance to Khronos* SYCL* specification. DPC++ compiler is expected to pass significant number of tests, and it keeps improving.

Follow Khronos* SYCL* CTS instructions from README file to obtain test sources and instructions how build and execute the tests.

To configure testing of DPC++ toochain set SYCL_IMPLEMENTATION=Intel_SYCL and Intel_SYCL_ROOT=<path to the SYCL installation> CMake variables.

Linux

cmake -DIntel_SYCL_ROOT=$DPCPP_HOME/deploy -DSYCL_IMPLEMENTATION=Intel_SYCL ...

Windows (64-bit)

cmake -DIntel_SYCL_ROOT=%DPCPP_HOME%\deploy -DSYCL_IMPLEMENTATION=Intel_SYCL ...

Build Doxygen documentation

Building Doxygen documentation is similar to building the product itself. First, the following tools need to be installed:

  • doxygen
  • graphviz

Then you'll need to add the following options to your CMake configuration command:

-DLLVM_ENABLE_DOXYGEN=ON

After CMake cache is generated, build the documentation with doxygen-sycl target. It will be put to /path/to/build/tools/sycl/doc/html directory.

Run simple DPC++ application

A simple DPC++ or SYCL* program consists of following parts:

  1. Header section
  2. Allocating buffer for data
  3. Creating SYCL queue
  4. Submitting command group to SYCL queue which includes the kernel
  5. Wait for the queue to complete the work
  6. Use buffer accessor to retrieve the result on the device and verify the data
  7. The end

Creating a file simple-sycl-app.cpp with the following C++/SYCL code:

#include <CL/sycl.hpp>

int main() {
  // Creating buffer of 4 ints to be used inside the kernel code
  cl::sycl::buffer<cl::sycl::cl_int, 1> Buffer(4);

  // Creating SYCL queue
  cl::sycl::queue Queue;

  // Size of index space for kernel
  cl::sycl::range<1> NumOfWorkItems{Buffer.get_count()};

  // Submitting command group(work) to queue
  Queue.submit([&](cl::sycl::handler &cgh) {
    // Getting write only access to the buffer on a device
    auto Accessor = Buffer.get_access<cl::sycl::access::mode::write>(cgh);
    // Executing kernel
    cgh.parallel_for<class FillBuffer>(
        NumOfWorkItems, [=](cl::sycl::id<1> WIid) {
          // Fill buffer with indexes
          Accessor[WIid] = (cl::sycl::cl_int)WIid.get(0);
        });
  });

  // Getting read only access to the buffer on the host.
  // Implicit barrier waiting for queue to complete the work.
  const auto HostAccessor = Buffer.get_access<cl::sycl::access::mode::read>();

  // Check the results
  bool MismatchFound = false;
  for (size_t I = 0; I < Buffer.get_count(); ++I) {
    if (HostAccessor[I] != I) {
      std::cout << "The result is incorrect for element: " << I
                << " , expected: " << I << " , got: " << HostAccessor[I]
                << std::endl;
      MismatchFound = true;
    }
  }

  if (!MismatchFound) {
    std::cout << "The results are correct!" << std::endl;
  }

  return MismatchFound;
}

To build simple-sycl-app put bin and lib to PATHs:

Linux

export PATH=$DPCPP_HOME/build/bin:$PATH
export LD_LIBRARY_PATH=$DPCPP_HOME/build/lib:$LD_LIBRARY_PATH

Windows (64-bit)

set PATH=%DPCPP_HOME%\build\bin;%PATH%
set LIB=%DPCPP_HOME%\build\lib;%LIB%

and run following command:

clang++ -fsycl simple-sycl-app.cpp -o simple-sycl-app.exe

When building for CUDA, use the CUDA target triple as follows:

clang++ -fsycl -fsycl-targets=nvptx64-nvidia-cuda-sycldevice \
  simple-sycl-app.cpp -o simple-sycl-app-cuda.exe

This simple-sycl-app.exe application doesn't specify SYCL device for execution, so SYCL runtime will use default_selector logic to select one of accelerators available in the system or SYCL host device. In this case, the behaviour of the default_selector can be altered using the SYCL_BE environment variable, setting PI_CUDA forces the usage of the CUDA backend (if available), PI_OPENCL will force the usage of the OpenCL backend.

SYCL_BE=PI_CUDA ./simple-sycl-app-cuda.exe

The default is the OpenCL backend if available. If there are no OpenCL or CUDA devices available, the SYCL host device is used. The SYCL host device executes the SYCL application directly in the host, without using any low-level API.

Note: nvptx64-nvidia-cuda-sycldevice is usable with -fsycl-targets if clang was built with the cmake option SYCL_BUILD_PI_CUDA=ON.

Linux & Windows

./simple-sycl-app.exe
The results are correct!

Note: Currently, when the application has been built with the CUDA target, the CUDA backend must be selected at runtime using the SYCL_BE environment variable.

SYCL_BE=PI_CUDA ./simple-sycl-app-cuda.exe

NOTE: DPC++/SYCL developers can specify SYCL device for execution using device selectors (e.g. cl::sycl::cpu_selector, cl::sycl::gpu_selector, Intel FPGA selector(s)) as explained in following section Code the program for a specific GPU.

Code the program for a specific GPU

To specify OpenCL device SYCL provides the abstract cl::sycl::device_selector class which the can be used to define how the runtime should select the best device.

The method cl::sycl::device_selector::operator() of the SYCL cl::sycl::device_selector is an abstract member function which takes a reference to a SYCL device and returns an integer score. This abstract member function can be implemented in a derived class to provide a logic for selecting a SYCL device. SYCL runtime uses the device for with the highest score is returned. Such object can be passed to cl::sycl::queue and cl::sycl::device constructors.

The example below illustrates how to use cl::sycl::device_selector to create device and queue objects bound to Intel GPU device:

#include <CL/sycl.hpp>

int main() {
  class NEOGPUDeviceSelector : public cl::sycl::device_selector {
  public:
    int operator()(const cl::sycl::device &Device) const override {
      using namespace cl::sycl::info;

      const std::string DeviceName = Device.get_info<device::name>();
      const std::string DeviceVendor = Device.get_info<device::vendor>();

      return Device.is_gpu() && (DeviceName.find("HD Graphics NEO") != std::string::npos);
    }
  };

  NEOGPUDeviceSelector Selector;
  try {
    cl::sycl::queue Queue(Selector);
    cl::sycl::device Device(Selector);
  } catch (cl::sycl::invalid_parameter_error &E) {
    std::cout << E.what() << std::endl;
  }
}

The device selector below selects an NVIDIA device only, and won't execute if there is none.

class CUDASelector : public cl::sycl::device_selector {
  public:
    int operator()(const cl::sycl::device &Device) const override {
      using namespace cl::sycl::info;

      const std::string DeviceName = Device.get_info<device::name>();
      const std::string DeviceVendor = Device.get_info<device::vendor>();

      if (Device.is_gpu() && (DeviceName.find("NVIDIA") != std::string::npos)) {
        return 1;
      };
      return -1;
    }
};

C++ standard

  • DPC++ runtime is built as C++14 library.
  • DPC++ compiler is building apps as C++17 apps by default.

Known Issues and Limitations

  • DPC++ device compiler fails if the same kernel was used in different translation units.
  • SYCL host device is not fully supported.
  • 32-bit host/target is not supported.
  • DPC++ works only with OpenCL low level runtimes which support out-of-order queues.
  • On Windows linking DPC++ applications with /MTd flag is known to cause crashes.

CUDA back-end limitations

  • Backend is only supported on Linux
  • The only combination tested is Ubuntu 18.04 with CUDA 10.2 using a Titan RTX GPU (SM 71), but it should work on any GPU compatible with SM 50 or above
  • The NVIDIA OpenCL headers conflict with the OpenCL headers required for this project and may cause compilation issues on some platforms

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