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scoreboard_uwr.py
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#!/usr/bin/python3.5
"""
/* scoreboard
* Copyright (C) Creative Commons Alike V4.0
* pascaldagornet@yahoo.de
* No warranty
*/
"""
import gi
#
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk as gtk, Gdk as gdk, GLib, GObject as gobject
gobject.threads_init()
import string # not used for now
import os # not used for now
from datetime import datetime, timedelta
import time
import threading
############################################################################################
# threading the counting of all timers of the game when the start/stop button is clicked
# in order not to block the programm
#
class _IdleObject(gobject.GObject):
"""
Override gobject.GObject to always emit signals in the main thread
by emitting on an idle handler
"""
def __init__(self):
gobject.GObject.__init__(self)
#
def emit(self, *args):
gobject.idle_add(gobject.GObject.emit, self, *args)
#
class _time_controlThread(threading.Thread, _IdleObject):
'''thread which uses gobject signals to return information to the GUI.'''
#
__gsignals__ = {"update_timers": (gobject.SIGNAL_RUN_FIRST, gobject.TYPE_NONE, [])}
def __init__(self):
threading.Thread.__init__(self)
_IdleObject.__init__(self)
self.cancelled = False
#
def run(self):
global start_time_of_the_game
global buffer_last_started_ellapsed_period_time_seconds
global buffer_last_time_start
global buffer_last_time_start_penalty
global buffer_last_time_start_timeout
global buffer_last_time_start_break
global buffer_last_started_ellapsed_period_time
global buffer_last_time_stop
global running_penalty
global running_break
global counter_seconds_board
global ellapsed_period_time_seconds
global ellapsed_time_game_in_seconds
global period_time_in_second
global game_started
global game_not_cancelled
global action_start_time_of_the_game_is_ACTIVE
global running_penalty
global running_timeout
global running_break
global running_time_penalty_player_1_left
global running_time_penalty_player_2_left
global running_time_penalty_player_3_left
global running_time_penalty_player_1_right
global running_time_penalty_player_2_right
global running_time_penalty_player_3_right
global time_penalty_player_1_left_initialized
global time_penalty_player_2_left_initialized
global time_penalty_player_3_left_initialized
global time_penalty_player_1_right_initialized
global time_penalty_player_2_right_initialized
global time_penalty_player_3_right_initialized
global counter_seconds_special_time_sequence
global ellapsed_special_time_sequence_seconds
global ellapsed_maximum_time_special_sequence_seconds
global buffer_time_start_special_time_sequence
global stopped_special_time_sequence
global timepenalty_maximum_seconds
global ellapsed_time_penalty_player_1_left_seconds
global buffer_last_started_ellapsed_time_penalty_player_1_left_seconds
global counter_seconds_time_penalty_player_1_left
global buffer_last_time_stop_of_the_timepenalty_player1_left
global buffer_last_time_start_of_the_timepenalty_player1_left
global ellapsed_time_penalty_player_2_left_seconds
global buffer_last_started_ellapsed_time_penalty_player_2_left_seconds
global counter_seconds_time_penalty_player_2_left
global buffer_last_time_stop_of_the_timepenalty_player2_left
global buffer_last_time_start_of_the_timepenalty_player2_left
global ellapsed_time_penalty_player_3_left_seconds
global buffer_last_started_ellapsed_time_penalty_player_3_left_seconds
global counter_seconds_time_penalty_player_3_left
global buffer_last_time_stop_of_the_timepenalty_player3_left
global buffer_last_time_start_of_the_timepenalty_player3_left
#
global ellapsed_time_penalty_player_1_right_seconds
global buffer_last_started_ellapsed_time_penalty_player_1_right_seconds
global counter_seconds_time_penalty_player_1_right
global buffer_last_time_stop_of_the_timepenalty_player1_right
global buffer_last_time_start_of_the_timepenalty_player1_right
global ellapsed_time_penalty_player_2_right_seconds
global buffer_last_started_ellapsed_time_penalty_player_2_right_seconds
global counter_seconds_time_penalty_player_2_right
global buffer_last_time_stop_of_the_timepenalty_player2_right
global buffer_last_time_start_of_the_timepenalty_player2_right
global ellapsed_time_penalty_player_3_right_seconds
global buffer_last_started_ellapsed_time_penalty_player_3_right_seconds
global counter_seconds_time_penalty_player_3_right
global buffer_last_time_stop_of_the_timepenalty_player3_right
global buffer_last_time_start_of_the_timepenalty_player3_right
global watch_stop
global now_dont_stop
''' all 8 timer update calculation logic will be here
NO update of labels here
NO interaction with the GUI
ONLY time calculation of counters or decision parameters for appearance in all labels'''
#
game_not_cancelled = True
# that parameter set to False in the GUI during exit will allow the threading to
# end properly without an error or hanging
#print("def run: first run; game_started", game_started)
while game_not_cancelled:
if game_started:
if watch_stop: # standard logic with start / stop of the countdown
if action_start_time_of_the_game_is_ACTIVE and counter_seconds_board > 0:
#
# game running (not stopped) and time not already down to zero.
# this is typically a running period of a game after a game was started
# it calculates here the board period time = countdown
# the timeout or break or penalty countdown are not calculated here because they
# dont run when the game is running
#
#print("def run: countdown running")
difference_date_time = datetime.now() - buffer_last_time_start
#print("def run: difference_date_time ", difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
#print("def run: difference_date_time_in_seconds between buffer_last_time_start and now ",
# difference_date_time_in_seconds)
if difference_date_time_in_seconds >= 0:
ellapsed_period_time_seconds = buffer_last_started_ellapsed_period_time_seconds + \
difference_date_time_in_seconds
counter_seconds_board = period_time_in_second - ellapsed_period_time_seconds
else:
# print("def run: difference_date_time_in_seconds identified negativ; set to zero ")
# difference_date_time_in_seconds = 0
counter_seconds_board = 0
# perhaps stop here all timepenalty
#print("def run: counter_seconds_board ", counter_seconds_board)
#
# calculate board of all six timepenalty players = countdown
#
# ************* LEFT ***************
if running_time_penalty_player_1_left and \
counter_seconds_time_penalty_player_1_left == timepenalty_maximum_seconds and \
not time_penalty_player_1_left_initialized:
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds = 0
buffer_last_time_start_of_the_timepenalty_player1_left = datetime.now()
# print("FIRST countdown time_penalty_player_1_left")
# print("buffer start time_penalty_player_1_left initialized")
time_penalty_player_1_left_initialized = True
#
if running_time_penalty_player_1_left:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player1_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_left_seconds = buffer_last_started_ellapsed_time_penalty_player_1_left_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_1_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_left_seconds
# print("countdown time_penalty_player_1_left")
#
if running_time_penalty_player_2_left and \
counter_seconds_time_penalty_player_2_left == timepenalty_maximum_seconds and \
not time_penalty_player_2_left_initialized:
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds = 0
buffer_last_time_start_of_the_timepenalty_player2_left = datetime.now()
# print("FIRST countdown time_penalty_player_2_left")
# print("buffer start time_penalty_player_2_left initialized")
time_penalty_player_2_left_initialized = True
#
if running_time_penalty_player_2_left:
difference_date_time = \
datetime.now() - buffer_last_time_start_of_the_timepenalty_player2_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_2_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_left_seconds
# print("countdown time_penalty_player_2_left")
#
if running_time_penalty_player_3_left and \
counter_seconds_time_penalty_player_3_left == timepenalty_maximum_seconds and \
not time_penalty_player_3_left_initialized:
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds = 0
buffer_last_time_start_of_the_timepenalty_player3_left = datetime.now()
# print("FIRST countdown time_penalty_player_3_left")
# print("buffer start time_penalty_player_3_left initialized")
time_penalty_player_3_left_initialized = True
#
if running_time_penalty_player_3_left:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player3_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_3_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_left_seconds
# print("countdown time_penalty_player_3_left")
#
#
# ************* RIGHT **************
if running_time_penalty_player_1_right and \
counter_seconds_time_penalty_player_1_right == timepenalty_maximum_seconds and \
not time_penalty_player_1_right_initialized:
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds = 0
buffer_last_time_start_of_the_timepenalty_player1_right = datetime.now()
# print("FIRST countdown time_penalty_player_1_right")
# print("buffer start time_penalty_player_1_right initialized")
time_penalty_player_1_right_initialized = True
#
if running_time_penalty_player_1_right:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player1_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_1_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_right_seconds
# print("countdown time_penalty_player_1_right")
#
if running_time_penalty_player_2_right and \
counter_seconds_time_penalty_player_2_right == timepenalty_maximum_seconds and \
not time_penalty_player_2_right_initialized:
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds = 0
buffer_last_time_start_of_the_timepenalty_player2_right = datetime.now()
# print("FIRST countdown time_penalty_player_2_right")
# print("buffer start time_penalty_player_2_right initialized")
time_penalty_player_2_right_initialized = True
#
if running_time_penalty_player_2_right:
difference_date_time = \
datetime.now() - buffer_last_time_start_of_the_timepenalty_player2_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_2_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_right_seconds
# print("countdown time_penalty_player_2_right")
#
if running_time_penalty_player_3_right and \
counter_seconds_time_penalty_player_3_right == timepenalty_maximum_seconds and \
not time_penalty_player_3_right_initialized:
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds = 0
buffer_last_time_start_of_the_timepenalty_player3_right = datetime.now()
# print("FIRST countdown time_penalty_player_3_right")
# print("buffer start time_penalty_player_3_right initialized")
time_penalty_player_3_right_initialized = True
#
if running_time_penalty_player_3_right:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player3_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_3_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_right_seconds
# print("countdown time_penalty_player_3_right")
#
elif action_start_time_of_the_game_is_ACTIVE and counter_seconds_board<=0:
# game was not stopped but counter_seconds_board come to zero = typically end of a play period
# with action_start_time_of_the_game_is_ACTIVE = False we stop the game from here
#print("def run: countdown will be stopped because the counter was at zero")
#print("def run: all timepenalty will be stopped")
#print("def run: a button stop will be simulated")
counter_seconds_board = 0 # in case it would have been below 0 due to pause in timers
buffer_last_time_stop = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player1_left = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player2_left = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player3_left = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player1_right = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player2_right = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player3_right = datetime.now()
#
difference_date_time = buffer_last_time_stop - buffer_last_time_start
#print("def run: difference_date_time ", difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
#print("def run: difference_date_time_in_seconds between buffer_last_time_start and now ",
# difference_date_time_in_seconds)
ellapsed_period_time_seconds = buffer_last_started_ellapsed_period_time_seconds + \
difference_date_time_in_seconds
counter_seconds_board = period_time_in_second - ellapsed_period_time_seconds
#print("def run: counter_seconds_board ", counter_seconds_board)
#
# update board timepenalty all players = constant
#
if running_time_penalty_player_1_left:
# for the first activation to start, time will not be calculated
if ellapsed_time_penalty_player_1_left_seconds == 0:
counter_seconds_time_penalty_player_1_left = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds = 0
# print("countdown time_penalty_player_1_left stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player1_left - \
buffer_last_time_start_of_the_timepenalty_player1_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_1_left stopped")
if ellapsed_time_penalty_player_1_left_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_1_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_left_seconds
else:
running_time_penalty_player_1_left = False
counter_seconds_time_penalty_player_1_left = 0
#
if running_time_penalty_player_2_left:
# for the first activation to start, time will not be calculated
if ellapsed_time_penalty_player_2_left_seconds == 0:
counter_seconds_time_penalty_player_2_left = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds = 0
# print("countdown time_penalty_player_2_left stopped")
else:
# what sense has this? default time during a STOP of the game.. logic to be analyzed
# else:
# if not stopped_special_time_sequence:
# counter_seconds_special_time_sequence = ellapsed_maximum_time_special_sequence_seconds
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player2_left - \
buffer_last_time_start_of_the_timepenalty_player2_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_2_left stopped")
if ellapsed_time_penalty_player_2_left_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_2_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_left_seconds
else:
running_time_penalty_player_2_left = False
counter_seconds_time_penalty_player_2_left = 0
#
if running_time_penalty_player_3_left:
if ellapsed_time_penalty_player_3_left_seconds == 0:
counter_seconds_time_penalty_player_3_left = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds = 0
# print("countdown time_penalty_player_3_left stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player3_left - \
buffer_last_time_start_of_the_timepenalty_player3_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_3_left stopped")
if ellapsed_time_penalty_player_3_left_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_3_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_left_seconds
else:
running_time_penalty_player_3_left = False
counter_seconds_time_penalty_player_3_left = 0
#
#
if running_time_penalty_player_1_right:
if ellapsed_time_penalty_player_1_right_seconds == 0:
counter_seconds_time_penalty_player_1_right = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds = 0
# print("countdown time_penalty_player_1_right stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player1_right - \
buffer_last_time_start_of_the_timepenalty_player1_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_1_right stopped")
if ellapsed_time_penalty_player_1_right_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_1_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_right_seconds
else:
running_time_penalty_player_1_right = False
counter_seconds_time_penalty_player_1_right = 0
#
if running_time_penalty_player_2_right:
if ellapsed_time_penalty_player_2_right_seconds == 0:
counter_seconds_time_penalty_player_2_right = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds = 0
# print("countdown time_penalty_player_2_right stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player2_right - \
buffer_last_time_start_of_the_timepenalty_player2_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_2_right stopped")
if ellapsed_time_penalty_player_2_right_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_2_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_right_seconds
else:
running_time_penalty_player_2_right = False
counter_seconds_time_penalty_player_2_right = 0
#
if running_time_penalty_player_3_right:
if ellapsed_time_penalty_player_3_right_seconds == 0:
counter_seconds_time_penalty_player_3_right = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds = 0
# print("countdown time_penalty_player_3_right stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player3_right - \
buffer_last_time_start_of_the_timepenalty_player3_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_3_right stopped")
if ellapsed_time_penalty_player_3_right_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_3_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_right_seconds
#
#
# SECOND timer penalty timeout break
# probably no need to update the labels hereafter if the game was running and was stopped
# because it reached zero
#
if running_penalty or running_break or running_timeout:
# print("datetime.now() ", datetime.now())
# print("buffer_time_start_special_time_sequence ", buffer_time_start_special_time_sequence)
difference_date_time = datetime.now() - buffer_time_start_special_time_sequence
# print("def run: difference_date_time - buffer_time_start_special_time_sequence ",difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
# print("def run: difference_date_time_in_seconds between buffer_time_start_special_time_sequence and now "
# , difference_date_time_in_seconds)
ellapsed_special_time_sequence_seconds = difference_date_time_in_seconds
counter_seconds_special_time_sequence = ellapsed_maximum_time_special_sequence_seconds - \
ellapsed_special_time_sequence_seconds
# print("def run: counter_seconds_special_time_sequence ", counter_seconds_special_time_sequence)
else:
# action_start_time_of_the_game_is_ACTIVE = no, means the game is stopped from the stop
# button in the GUI and the countdown will be not running
# update board period time = constant
# only the special time sequence will be updated
#
#print("def run: countdown was stopped by the button stop when the countdown was >0")
# gtk.ToggleButton.set_active(True) = press the stop ??
#buffer_last_time_stop = datetime.now()
#buffer_last_time_stop_of_the_timepenalty_player1_left = datetime.now()
#buffer_last_time_stop_of_the_timepenalty_player2_left = datetime.now()
#buffer_last_time_stop_of_the_timepenalty_player3_left = datetime.now()
#buffer_last_time_stop_of_the_timepenalty_player1_right = datetime.now()
#buffer_last_time_stop_of_the_timepenalty_player2_right = datetime.now()
#buffer_last_time_stop_of_the_timepenalty_player3_right = datetime.now()
#
# it makes any sense to update the counter seconds board? probably not
#
difference_date_time = buffer_last_time_stop - buffer_last_time_start
#print("def run: difference_date_time ", difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
#print("def run: difference_date_time_in_seconds between buffer_last_time_start and now ",
# difference_date_time_in_seconds)
ellapsed_period_time_seconds = buffer_last_started_ellapsed_period_time_seconds + \
difference_date_time_in_seconds
counter_seconds_board = period_time_in_second - ellapsed_period_time_seconds
#print("def run: counter_seconds_board ", counter_seconds_board)
# update the labels timepenalty if no countdown?
# YES because the labels can change in case the board side switch is done when the
# game is stopped or during the break
#
# update board timepenalty all players = constant
#
if running_time_penalty_player_1_left:
# for the first activation to start, time will not be calculated
if ellapsed_time_penalty_player_1_left_seconds == 0:
counter_seconds_time_penalty_player_1_left = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds = 0
# print("countdown time_penalty_player_1_left stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player1_left - \
buffer_last_time_start_of_the_timepenalty_player1_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_1_left stopped")
if ellapsed_time_penalty_player_1_left_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_1_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_left_seconds
else:
running_time_penalty_player_1_left = False
counter_seconds_time_penalty_player_1_left = 0
#
if running_time_penalty_player_2_left:
# for the first activation to start, time will not be calculated
if ellapsed_time_penalty_player_2_left_seconds == 0:
counter_seconds_time_penalty_player_2_left = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds = 0
# print("countdown time_penalty_player_2_left stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player2_left - \
buffer_last_time_start_of_the_timepenalty_player2_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_2_left stopped")
if ellapsed_time_penalty_player_2_left_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_2_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_left_seconds
else:
running_time_penalty_player_2_left = False
counter_seconds_time_penalty_player_2_left = 0
#
if running_time_penalty_player_3_left:
if ellapsed_time_penalty_player_3_left_seconds == 0:
counter_seconds_time_penalty_player_3_left = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds = 0
# print("countdown time_penalty_player_3_left stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player3_left - \
buffer_last_time_start_of_the_timepenalty_player3_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_3_left stopped")
if ellapsed_time_penalty_player_3_left_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_3_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_left_seconds
else:
running_time_penalty_player_3_left = False
counter_seconds_time_penalty_player_3_left = 0
#
#
if running_time_penalty_player_1_right:
if ellapsed_time_penalty_player_1_right_seconds == 0:
counter_seconds_time_penalty_player_1_right = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds = 0
# print("countdown time_penalty_player_1_right stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player1_right - \
buffer_last_time_start_of_the_timepenalty_player1_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_1_right stopped")
if ellapsed_time_penalty_player_1_right_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_1_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_right_seconds
else:
running_time_penalty_player_1_right = False
counter_seconds_time_penalty_player_1_right = 0
#
if running_time_penalty_player_2_right:
if ellapsed_time_penalty_player_2_right_seconds == 0:
counter_seconds_time_penalty_player_2_right = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds = 0
# print("countdown time_penalty_player_2_right stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player2_right - \
buffer_last_time_start_of_the_timepenalty_player2_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_2_right stopped")
if ellapsed_time_penalty_player_2_right_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_2_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_right_seconds
else:
running_time_penalty_player_2_right = False
counter_seconds_time_penalty_player_2_right = 0
#
if running_time_penalty_player_3_right:
if ellapsed_time_penalty_player_3_right_seconds == 0:
counter_seconds_time_penalty_player_3_right = timepenalty_maximum_seconds
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds = 0
# print("countdown time_penalty_player_3_right stopped")
else:
difference_date_time = buffer_last_time_stop_of_the_timepenalty_player3_right - \
buffer_last_time_start_of_the_timepenalty_player3_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds + \
difference_date_time_in_seconds
# stop counter of timepenalty if it went below 0
# print("countdown time_penalty_player_3_right stopped")
if ellapsed_time_penalty_player_3_right_seconds <= timepenalty_maximum_seconds:
counter_seconds_time_penalty_player_3_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_right_seconds
#
#
# SECOND timer penalty timeout break
if running_penalty or running_break or running_timeout:
# print("datetime.now() ", datetime.now())
# print("buffer_time_start_special_time_sequence ", buffer_time_start_special_time_sequence)
difference_date_time = datetime.now() - buffer_time_start_special_time_sequence
# print("def run: difference_date_time - buffer_time_start_special_time_sequence ",
# difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
# print("def run: difference_date_time_in_seconds between buffer_time_start_special_time"
# "_sequence and now ", difference_date_time_in_seconds)
ellapsed_special_time_sequence_seconds = difference_date_time_in_seconds
counter_seconds_special_time_sequence = ellapsed_maximum_time_special_sequence_seconds - \
ellapsed_special_time_sequence_seconds
# print("def run: counter_seconds_special_time_sequence ", counter_seconds_special_time_sequence)
#
else:
# no watch stop -> different calculation logic
#
ellapsed_time_game = \
datetime.now() - start_time_of_the_game
ellapsed_time_game_in_seconds = int(ellapsed_time_game.days * 24 * 60 * 60) + \
int(ellapsed_time_game.seconds)
#print("def: run ellapsed_time_game_in_seconds ellapsed_period_time_seconds) add_time_seconds", ellapsed_time_game_in_seconds, ellapsed_period_time_seconds, add_time_seconds)
#print("def: run counter_seconds_board != period_time_in_second or game_started", counter_seconds_board, period_time_in_second, game_started)
if ((ellapsed_time_game_in_seconds - ellapsed_period_time_seconds) >= add_time_seconds):
if not now_dont_stop:
# add time already used up
# = no stop anymore
# = no timeout possible
# = no break can start
# = make here the final start
# = from now on, only a penalty could be done to the end
now_dont_stop = True
action_start_time_of_the_game_is_ACTIVE = True
buffer_last_time_start = datetime.now()
buffer_last_started_ellapsed_period_time_seconds = ellapsed_period_time_seconds
#
buffer_last_time_start_of_the_timepenalty_player1_left = datetime.now()
buffer_last_time_start_of_the_timepenalty_player2_left = datetime.now()
buffer_last_time_start_of_the_timepenalty_player3_left = datetime.now()
buffer_last_time_start_of_the_timepenalty_player1_right = datetime.now()
buffer_last_time_start_of_the_timepenalty_player2_right = datetime.now()
buffer_last_time_start_of_the_timepenalty_player3_right = datetime.now()
#
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds = \
ellapsed_time_penalty_player_1_left_seconds
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds = \
ellapsed_time_penalty_player_2_left_seconds
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds = \
ellapsed_time_penalty_player_3_left_seconds
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds = \
ellapsed_time_penalty_player_1_right_seconds
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds = \
ellapsed_time_penalty_player_2_right_seconds
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds = \
ellapsed_time_penalty_player_3_right_seconds
#
if counter_seconds_board > 0:
#
# game running (not stopped) and time not already down to zero.
# this is typically a running period of a game after a game was started
# it calculates here the board period time = countdown
#
# print("def run: countdown running")
difference_date_time = datetime.now() - buffer_last_time_start
# print("def run: difference_date_time ", difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
# print(
# "def run: difference_date_time_in_seconds between buffer_last_time_start and now ",
# difference_date_time_in_seconds)
if difference_date_time_in_seconds >= 0:
ellapsed_period_time_seconds = buffer_last_started_ellapsed_period_time_seconds + \
difference_date_time_in_seconds
counter_seconds_board = period_time_in_second - ellapsed_period_time_seconds
else:
# print("def run: difference_date_time_in_seconds identified negativ; set to zero ")
# difference_date_time_in_seconds = 0
counter_seconds_board = 0
# perhaps stop here all timepenalty
# print("def run: counter_seconds_board ", counter_seconds_board)
#
# calculate board of all six timepenalty players = countdown
#
# ************* LEFT ***************
if running_time_penalty_player_1_left and \
counter_seconds_time_penalty_player_1_left == timepenalty_maximum_seconds and \
not time_penalty_player_1_left_initialized:
buffer_last_started_ellapsed_time_penalty_player_1_left_seconds = 0
buffer_last_time_start_of_the_timepenalty_player1_left = datetime.now()
# print("FIRST countdown time_penalty_player_1_left")
# print("buffer start time_penalty_player_1_left initialized")
time_penalty_player_1_left_initialized = True
#
if running_time_penalty_player_1_left:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player1_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_left_seconds = buffer_last_started_ellapsed_time_penalty_player_1_left_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_1_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_left_seconds
# print("countdown time_penalty_player_1_left")
#
if running_time_penalty_player_2_left and \
counter_seconds_time_penalty_player_2_left == timepenalty_maximum_seconds and \
not time_penalty_player_2_left_initialized:
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds = 0
buffer_last_time_start_of_the_timepenalty_player2_left = datetime.now()
# print("FIRST countdown time_penalty_player_2_left")
# print("buffer start time_penalty_player_2_left initialized")
time_penalty_player_2_left_initialized = True
#
if running_time_penalty_player_2_left:
difference_date_time = \
datetime.now() - buffer_last_time_start_of_the_timepenalty_player2_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_left_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_2_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_left_seconds
# print("countdown time_penalty_player_2_left")
#
if running_time_penalty_player_3_left and \
counter_seconds_time_penalty_player_3_left == timepenalty_maximum_seconds and \
not time_penalty_player_3_left_initialized:
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds = 0
buffer_last_time_start_of_the_timepenalty_player3_left = datetime.now()
# print("FIRST countdown time_penalty_player_3_left")
# print("buffer start time_penalty_player_3_left initialized")
time_penalty_player_3_left_initialized = True
#
if running_time_penalty_player_3_left:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player3_left
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_left_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_left_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_3_left = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_left_seconds
# print("countdown time_penalty_player_3_left")
#
#
# ************* RIGHT **************
if running_time_penalty_player_1_right and \
counter_seconds_time_penalty_player_1_right == timepenalty_maximum_seconds and \
not time_penalty_player_1_right_initialized:
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds = 0
buffer_last_time_start_of_the_timepenalty_player1_right = datetime.now()
# print("FIRST countdown time_penalty_player_1_right")
# print("buffer start time_penalty_player_1_right initialized")
time_penalty_player_1_right_initialized = True
#
if running_time_penalty_player_1_right:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player1_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_1_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_1_right_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_1_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_1_right_seconds
# print("countdown time_penalty_player_1_right")
#
if running_time_penalty_player_2_right and \
counter_seconds_time_penalty_player_2_right == timepenalty_maximum_seconds and \
not time_penalty_player_2_right_initialized:
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds = 0
buffer_last_time_start_of_the_timepenalty_player2_right = datetime.now()
# print("FIRST countdown time_penalty_player_2_right")
# print("buffer start time_penalty_player_2_right initialized")
time_penalty_player_2_right_initialized = True
#
if running_time_penalty_player_2_right:
difference_date_time = \
datetime.now() - buffer_last_time_start_of_the_timepenalty_player2_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_2_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_2_right_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_2_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_2_right_seconds
# print("countdown time_penalty_player_2_right")
#
if running_time_penalty_player_3_right and \
counter_seconds_time_penalty_player_3_right == timepenalty_maximum_seconds and \
not time_penalty_player_3_right_initialized:
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds = 0
buffer_last_time_start_of_the_timepenalty_player3_right = datetime.now()
# print("FIRST countdown time_penalty_player_3_right")
# print("buffer start time_penalty_player_3_right initialized")
time_penalty_player_3_right_initialized = True
#
if running_time_penalty_player_3_right:
difference_date_time = datetime.now() - \
buffer_last_time_start_of_the_timepenalty_player3_right
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
ellapsed_time_penalty_player_3_right_seconds = \
buffer_last_started_ellapsed_time_penalty_player_3_right_seconds + \
difference_date_time_in_seconds
counter_seconds_time_penalty_player_3_right = timepenalty_maximum_seconds - \
ellapsed_time_penalty_player_3_right_seconds
# print("countdown time_penalty_player_3_right")
#
if running_penalty or running_break or running_timeout:
# print("datetime.now() ", datetime.now())
# print("buffer_time_start_special_time_sequence ",
# buffer_time_start_special_time_sequence)
difference_date_time = datetime.now() - buffer_time_start_special_time_sequence
# print("def run: difference_date_time - buffer_time_start_special_time_sequence ",
# difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
# print(
# "def run: difference_date_time_in_seconds between buffer_time_start_special_time_sequence and now "
# , difference_date_time_in_seconds)
ellapsed_special_time_sequence_seconds = difference_date_time_in_seconds
counter_seconds_special_time_sequence = ellapsed_maximum_time_special_sequence_seconds - \
ellapsed_special_time_sequence_seconds
# print("def run: counter_seconds_special_time_sequence ",
# counter_seconds_special_time_sequence)
elif counter_seconds_board <= 0:
# game was not stopped but counter_seconds_board come to zero = typically end of a play period
# any penalty time will run till the end
# print("def run: countdown was stopped because the counter was at zero")
# print("def run: all timepenalty will be stopped")
if not running_penalty: # then the game can be stopped. Else it runs till the end.
counter_seconds_board = 0 # in case it would have been below 0 due to pause in timers
buffer_last_time_stop = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player1_left = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player2_left = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player3_left = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player1_right = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player2_right = datetime.now()
buffer_last_time_stop_of_the_timepenalty_player3_right = datetime.now()
#
#difference_date_time = buffer_last_time_stop - buffer_last_time_start
#print("def run: difference_date_time ", difference_date_time)
#difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
# int(difference_date_time.seconds)
#print(
# "def run: difference_date_time_in_seconds between buffer_last_time_start and now ",
# difference_date_time_in_seconds)
#ellapsed_period_time_seconds = buffer_last_started_ellapsed_period_time_seconds + \
# difference_date_time_in_seconds
#counter_seconds_board = period_time_in_second - ellapsed_period_time_seconds
counter_seconds_board = 0 # in case it would have been below 0 due to pause in timers
# print("def run: counter_seconds_board ", counter_seconds_board)
#
#
# SECOND timer penalty
if running_penalty:
# print("datetime.now() ", datetime.now())
# print("buffer_time_start_special_time_sequence ",
# buffer_time_start_special_time_sequence)
difference_date_time = datetime.now() - buffer_time_start_special_time_sequence
# print("def run: difference_date_time - buffer_time_start_special_time_sequence ",
# difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
# print(
# "def run: difference_date_time_in_seconds between buffer_time_start_special_time_sequence and now "
# , difference_date_time_in_seconds)
ellapsed_special_time_sequence_seconds = difference_date_time_in_seconds
counter_seconds_special_time_sequence = ellapsed_maximum_time_special_sequence_seconds - \
ellapsed_special_time_sequence_seconds
# print("def run: counter_seconds_special_time_sequence ",
# counter_seconds_special_time_sequence)
if counter_seconds_special_time_sequence < 0: # counter comes to zero, stop everything
running_penalty = False
else:
# start-stop logic fine because the allowed add_time for stops was not used up
if action_start_time_of_the_game_is_ACTIVE and counter_seconds_board > 0:
#
# game running (not stopped) and time not already down to zero.
# this is typically a running period of a game after a game was started
# it calculates here the board period time = countdown
#
# print("def run: countdown running")
difference_date_time = datetime.now() - buffer_last_time_start
# print("def run: difference_date_time ", difference_date_time)
difference_date_time_in_seconds = int(difference_date_time.days * 24 * 60 * 60) + \
int(difference_date_time.seconds)
# print("def run: difference_date_time_in_seconds between buffer_last_time_start and now ",
# difference_date_time_in_seconds)
if difference_date_time_in_seconds >= 0:
ellapsed_period_time_seconds = buffer_last_started_ellapsed_period_time_seconds + \
difference_date_time_in_seconds
counter_seconds_board = period_time_in_second - ellapsed_period_time_seconds
else:
# print("def run: difference_date_time_in_seconds identified negativ; set to zero ")
# difference_date_time_in_seconds = 0
counter_seconds_board = 0
# perhaps stop here all timepenalty
# print("def run: counter_seconds_board ", counter_seconds_board)