diff --git a/README.md b/README.md index f174210..3e017a7 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Unpack Wwise game audio files (pck, wsp, bnk) From NieR Automata, NieR Replicant File structure: * Wwise-Audio-Unpacker - * Result (Unpacked OGGs) + * Result (Unpacked OGGs or WEMs) * Game Files (put pck, wsp, bnk files here) * Tools (Tools used for the unpacking process and temporary files) * Unpack to OGG.bat (run this after adding Wwise archives to get ogg files) @@ -12,7 +12,7 @@ File structure: You have to find pck, wsp, bnk etc. files containing game music, sfx, dialogues etc. and put them to 'Game Files' folder. Keep in mind these are containers, inside each there could be either one or hundreds of audio files. -Find any containers you want to decode and copy them to the "Game Files" folder inside Wwise Unpacker, then simply run "Unpack to OGG.bat" and it will do all the work for you. You can also run "Unpack to WEM.bat" to get the files in encoded wem format, which you can play for example with foobar2000 using vhmstream plugin. +Find any containers you want to decode and copy them to the "Game Files" folder inside Wwise Unpacker, then simply run "Unpack to OGG.bat" and it will do all the work for you. You can also run "Unpack to WEM.bat" to get the files in encoded wem format, which you can play for example with foobar2000 using vgmstream plugin. Once finished you can find all decoded files inside the "Result" folder. **Things you should know about the decoder:**