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UnityMessageManager.cs
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UnityMessageManager.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEngine;
public class MessageHandler
{
public int id;
public string seq;
public String name;
private JToken data;
public static MessageHandler Deserialize(string message)
{
JObject m = JObject.Parse(message);
MessageHandler handler = new MessageHandler(
m.GetValue("id").Value<int>(),
m.GetValue("seq").Value<string>(),
m.GetValue("name").Value<string>(),
m.GetValue("data")
);
return handler;
}
public T getData<T>()
{
return data.Value<T>();
}
public MessageHandler(int id, string seq, string name, JToken data)
{
this.id = id;
this.seq = seq;
this.name = name;
this.data = data;
}
public void send(object data)
{
JObject o = JObject.FromObject(new
{
id = id,
seq = "end",
name = name,
data = data
});
UnityMessageManager.Instance.SendMessageToRN(UnityMessageManager.MessagePrefix + o.ToString());
}
}
public class UnityMessage
{
public String name;
public JObject data;
public Action<object> callBack;
}
public class UnityMessageManager : MonoBehaviour
{
#if UNITY_IOS && !UNITY_EDITOR
[DllImport("__Internal")]
private static extern void onUnityMessage(string message);
#endif
public const string MessagePrefix = "@UnityMessage@";
private static int ID = 0;
private static int generateId()
{
ID = ID + 1;
return ID;
}
public static UnityMessageManager Instance { get; private set; }
public delegate void MessageDelegate(string message);
public event MessageDelegate OnMessage;
public delegate void MessageHandlerDelegate(MessageHandler handler);
public event MessageHandlerDelegate OnRNMessage;
private Dictionary<int, UnityMessage> waitCallbackMessageMap = new Dictionary<int, UnityMessage>();
static UnityMessageManager()
{
GameObject go = new GameObject("UnityMessageManager");
DontDestroyOnLoad(go);
Instance = go.AddComponent<UnityMessageManager>();
}
void Awake()
{
}
public void SendMessageToRN(string message)
{
if (Application.platform == RuntimePlatform.Android)
{
using (AndroidJavaClass jc = new AndroidJavaClass("com.reactnative.unity.view.UnityUtils"))
{
jc.CallStatic("onUnityMessage", message);
}
}
else if (Application.platform == RuntimePlatform.IPhonePlayer)
{
#if UNITY_IOS && !UNITY_EDITOR
onUnityMessage(message);
#endif
}
}
public void SendMessageToRN(UnityMessage message)
{
int id = generateId();
if (message.callBack != null)
{
waitCallbackMessageMap.Add(id, message);
}
JObject o = JObject.FromObject(new
{
id = id,
seq = message.callBack != null ? "start" : "",
name = message.name,
data = message.data
});
UnityMessageManager.Instance.SendMessageToRN(MessagePrefix + o.ToString());
}
void onMessage(string message)
{
if (OnMessage != null)
{
OnMessage(message);
}
}
void onRNMessage(string message)
{
if (message.StartsWith(MessagePrefix))
{
message = message.Replace(MessagePrefix, "");
}
else
{
return;
}
MessageHandler handler = MessageHandler.Deserialize(message);
if ("end".Equals(handler.seq))
{
// handle callback message
UnityMessage m;
if (waitCallbackMessageMap.TryGetValue(handler.id, out m))
{
waitCallbackMessageMap.Remove(handler.id);
if (m.callBack != null)
{
m.callBack(handler.getData<object>()); // todo
}
}
return;
}
if (OnRNMessage != null)
{
OnRNMessage(handler);
}
}
}