diff --git a/assets/js/components/Vehicle.vue b/assets/js/components/Vehicle.vue
index 31159efe7d..9e9520d746 100644
--- a/assets/js/components/Vehicle.vue
+++ b/assets/js/components/Vehicle.vue
@@ -122,7 +122,7 @@ export default {
vehicleRange: Number,
vehicles: Array,
vehicleSoc: Number,
- vehicleTargetSoc: Number,
+ vehicleLimitSoc: Number,
vehicleNotReachable: Boolean,
},
emits: ["limit-soc-updated", "limit-energy-updated", "change-vehicle", "remove-vehicle"],
diff --git a/assets/js/components/VehicleSoc.vue b/assets/js/components/VehicleSoc.vue
index 5d01fcb200..831bb98165 100644
--- a/assets/js/components/VehicleSoc.vue
+++ b/assets/js/components/VehicleSoc.vue
@@ -20,13 +20,13 @@
:style="{ width: `${remainingSocWidth}%`, ...transition }"
>
0 && this.vehicleTargetSoc > this.vehicleSoc;
+ vehicleLimitSocActive: function () {
+ return this.vehicleLimitSoc > 0 && this.vehicleLimitSoc > this.vehicleSoc;
},
planMarkerPosition: function () {
if (this.socBasedPlanning) {
@@ -153,7 +153,7 @@ export default {
},
planMarkerUnreachable: function () {
if (this.socBasedPlanning) {
- const vehicleLimit = this.vehicleTargetSoc || 100;
+ const vehicleLimit = this.vehicleLimitSoc || 100;
return this.effectivePlanSoc > vehicleLimit;
}
return false;
@@ -177,7 +177,7 @@ export default {
return true;
},
sliderActive: function () {
- const isBelowVehicleLimit = this.visibleLimitSoc <= (this.vehicleTargetSoc || 100);
+ const isBelowVehicleLimit = this.visibleLimitSoc <= (this.vehicleLimitSoc || 100);
const isAbovePlanLimit = this.visibleLimitSoc >= (this.effectivePlanSoc || 0);
return isBelowVehicleLimit && isAbovePlanLimit;
},
@@ -199,7 +199,7 @@ export default {
return this.minSoc - this.vehicleSoc;
}
const limit = Math.min(
- this.vehicleTargetSoc || 100,
+ this.vehicleLimitSoc || 100,
Math.max(this.visibleLimitSoc, this.effectivePlanSoc || 0)
);
if (limit > this.vehicleSoc) {
@@ -219,7 +219,7 @@ export default {
effectiveLimitSoc: function () {
this.selectedLimitSoc = this.effectiveLimitSoc;
},
- vehicleTargetSoc: function () {
+ vehicleLimitSoc: function () {
this.updateTooltip();
},
},
@@ -256,10 +256,10 @@ export default {
},
updateTooltip: function () {
if (!this.tooltip) {
- this.tooltip = new Tooltip(this.$refs.vehicleTargetSoc);
+ this.tooltip = new Tooltip(this.$refs.vehicleLimitSoc);
}
- const soc = this.vehicleTargetSoc;
- const content = this.$t("main.vehicleSoc.vehicleTarget", { soc });
+ const soc = this.vehicleLimitSoc;
+ const content = this.$t("main.vehicleSoc.vehicleLimit", { soc });
this.tooltip.setContent({ ".tooltip-inner": content });
},
},
diff --git a/assets/js/components/VehicleStatus.test.js b/assets/js/components/VehicleStatus.test.js
index 60311bdca5..3a18ed3d97 100644
--- a/assets/js/components/VehicleStatus.test.js
+++ b/assets/js/components/VehicleStatus.test.js
@@ -152,10 +152,10 @@ describe("vehicle target soc", () => {
{
connected: true,
enabled: true,
- vehicleTargetSoc: 70,
+ vehicleLimitSoc: 70,
vehicleSoc: 70,
},
- "vehicleTargetReached",
+ "vehicleLimitReached",
{ soc: 70 }
);
});
@@ -164,10 +164,10 @@ describe("vehicle target soc", () => {
{
connected: true,
enabled: true,
- vehicleTargetSoc: 70,
+ vehicleLimitSoc: 70,
vehicleSoc: 69,
},
- "vehicleTargetReached",
+ "vehicleLimitReached",
{ soc: 70 }
);
});
diff --git a/assets/js/components/VehicleStatus.vue b/assets/js/components/VehicleStatus.vue
index 9f4c725832..8485c206df 100644
--- a/assets/js/components/VehicleStatus.vue
+++ b/assets/js/components/VehicleStatus.vue
@@ -12,7 +12,7 @@ export default {
mixins: [formatter],
props: {
vehicleSoc: Number,
- vehicleTargetSoc: Number,
+ vehicleLimitSoc: Number,
minSoc: Number,
enabled: Boolean,
connected: Boolean,
@@ -105,8 +105,8 @@ export default {
}
if (this.enabled && !this.charging) {
- if (this.vehicleTargetSoc > 0 && this.vehicleSoc >= this.vehicleTargetSoc - 1) {
- return t("vehicleTargetReached", { soc: this.vehicleTargetSoc });
+ if (this.vehicleLimitSoc > 0 && this.vehicleSoc >= this.vehicleLimitSoc - 1) {
+ return t("vehicleLimitReached", { soc: this.vehicleLimitSoc });
}
return t("waitForVehicle");
}
diff --git a/cmd/dumper.go b/cmd/dumper.go
index 139a9d5353..3b82d1f459 100644
--- a/cmd/dumper.go
+++ b/cmd/dumper.go
@@ -183,10 +183,10 @@ func (d *dumper) Dump(name string, v interface{}) {
}
if v, ok := v.(api.SocLimiter); ok {
- if targetSoc, err := v.TargetSoc(); err != nil {
- fmt.Fprintf(w, "Target Soc:\t%v\n", err)
+ if limitSoc, err := v.GetLimitSoc(); err != nil {
+ fmt.Fprintf(w, "Limit Soc:\t%v\n", err)
} else {
- fmt.Fprintf(w, "Target Soc:\t%.0f%%\n", targetSoc)
+ fmt.Fprintf(w, "Limit Soc:\t%d%%\n", limitSoc)
}
}
diff --git a/core/keys/loadpoint.go b/core/keys/loadpoint.go
index b17d4c1a5b..c084e3f4e1 100644
--- a/core/keys/loadpoint.go
+++ b/core/keys/loadpoint.go
@@ -72,6 +72,6 @@ const (
VehicleOdometer = "vehicleOdometer" // vehicle odometer
VehicleRange = "vehicleRange" // vehicle range
VehicleSoc = "vehicleSoc" // vehicle soc
- VehicleTargetSoc = "vehicleTargetSoc" // vehicle api soc limit
+ VehicleLimitSoc = "vehicleLimitSoc" // vehicle api soc limit
VehicleClimaterActive = "vehicleClimaterActive" // vehicle climater active
)
diff --git a/core/loadpoint.go b/core/loadpoint.go
index 399c32bab9..80e6d5d940 100644
--- a/core/loadpoint.go
+++ b/core/loadpoint.go
@@ -1424,19 +1424,19 @@ func (lp *Loadpoint) publishSocAndRange() {
// vehicle target soc
// TODO take vehicle api limits into account
- targetSoc := 100
+ apiLimitSoc := 100
if vs, ok := lp.GetVehicle().(api.SocLimiter); ok {
- if limit, err := vs.TargetSoc(); err == nil {
- targetSoc = int(math.Trunc(limit))
- lp.log.DEBUG.Printf("vehicle soc limit: %.0f%%", limit)
- lp.publish(keys.VehicleTargetSoc, limit)
+ if limit, err := vs.GetLimitSoc(); err == nil {
+ apiLimitSoc = int(limit)
+ lp.log.DEBUG.Printf("vehicle soc limit: %d%%", limit)
+ lp.publish(keys.VehicleLimitSoc, limit)
} else if !errors.Is(err, api.ErrNotAvailable) {
lp.log.ERROR.Printf("vehicle soc limit: %v", err)
}
}
// use minimum of vehicle and loadpoint
- limitSoc := min(targetSoc, lp.effectiveLimitSoc())
+ limitSoc := min(apiLimitSoc, lp.effectiveLimitSoc())
var d time.Duration
if lp.charging() {
diff --git a/core/loadpoint_vehicle.go b/core/loadpoint_vehicle.go
index c8e8afa994..a8b5b502fb 100644
--- a/core/loadpoint_vehicle.go
+++ b/core/loadpoint_vehicle.go
@@ -191,7 +191,7 @@ func (lp *Loadpoint) unpublishVehicle() {
lp.publish(keys.VehicleClimaterActive, nil)
lp.publish(keys.VehicleSoc, 0.0)
lp.publish(keys.VehicleRange, int64(0))
- lp.publish(keys.VehicleTargetSoc, 0.0)
+ lp.publish(keys.VehicleLimitSoc, 0.0)
lp.setRemainingEnergy(0)
lp.setRemainingDuration(0)
diff --git a/i18n/ca.toml b/i18n/ca.toml
index add3dde92d..6b238e639c 100644
--- a/i18n/ca.toml
+++ b/i18n/ca.toml
@@ -221,7 +221,7 @@ charging = "carregant"
connected = "connectat"
disconnected = "desconnectat"
ready = "preparat"
-vehicleTarget = "límit de vehicle: {soc}%"
+vehicleLimit = "límit de vehicle: {soc}%"
[main.vehicleStatus]
charging = "Carregant..."
@@ -239,7 +239,7 @@ targetChargeActive = "Càrrega objectiu activa..."
targetChargePlanned = "La càrrega objectiu comença a {time}."
targetChargeWaitForVehicle = "Càrrega objectiu llesta. Esperar vehicle."
unknown = ""
-vehicleTargetReached = "Límit de vehicle {soc}% assolit."
+vehicleLimitReached = "Límit de vehicle {soc}% assolit."
waitForVehicle = "A punt per carregar. Esperant vehicle."
[notifications]
diff --git a/i18n/cs.toml b/i18n/cs.toml
index b0c3bec25e..33087234d8 100644
--- a/i18n/cs.toml
+++ b/i18n/cs.toml
@@ -352,7 +352,7 @@ charging = "nabíjení"
connected = "připojeno"
disconnected = "odpojeno"
ready = "připraveno"
-vehicleTarget = "Limit vozidla: {soc}%"
+vehicleLimit = "Limit vozidla: {soc}%"
[main.vehicleStatus]
charging = "Nabíjení..."
@@ -370,7 +370,7 @@ targetChargeActive = "Nabíjení na cílovou hodnotu aktivní..."
targetChargePlanned = "Nabíjení na cílovou hodnotu začne v {time}."
targetChargeWaitForVehicle = "Cílové nabíjení připraveno. Čekám na vozidlo..."
unknown = ""
-vehicleTargetReached = "Limit vozidla {soc}% dosažen."
+vehicleLimitReached = "Limit vozidla {soc}% dosažen."
waitForVehicle = "Připraveno. Čekám na vozidlo..."
[notifications]
diff --git a/i18n/da.toml b/i18n/da.toml
index 438191780c..18aa8b886e 100644
--- a/i18n/da.toml
+++ b/i18n/da.toml
@@ -356,7 +356,7 @@ charging = "opladning"
connected = "forbundet"
disconnected = "afbrudt"
ready = "parat"
-vehicleTarget = "Køretøjsgrænse: {soc}%"
+vehicleLimit = "Køretøjsgrænse: {soc}%"
[main.vehicleStatus]
charging = "Oplader..."
@@ -374,7 +374,7 @@ targetChargeActive = "Målladning aktiv..."
targetChargePlanned = "Målopladning starter kl. {time}."
targetChargeWaitForVehicle = "Målladning klar. Venter på køretøj..."
unknown = ""
-vehicleTargetReached = "Køretøjsgrænsen {soc} % nået."
+vehicleLimitReached = "Køretøjsgrænsen {soc} % nået."
waitForVehicle = "Parat. Venter på køretøj ..."
[notifications]
diff --git a/i18n/de.toml b/i18n/de.toml
index 3880e94e07..a06004b552 100644
--- a/i18n/de.toml
+++ b/i18n/de.toml
@@ -346,7 +346,7 @@ charging = "lädt"
connected = "verbunden"
disconnected = "getrennt"
ready = "bereit"
-vehicleTarget = "Fahrzeuglimit: {soc}%"
+vehicleLimit = "Fahrzeuglimit: {soc}%"
[main.vehicleStatus]
charging = "Ladevorgang aktiv …"
@@ -364,7 +364,7 @@ targetChargeActive = "Zielladen aktiv …"
targetChargePlanned = "Zielladen geplant. Ladung startet {time} Uhr."
targetChargeWaitForVehicle = "Zielladen bereit. Warte auf Fahrzeug …"
unknown = ""
-vehicleTargetReached = "Fahrzeuglimit {soc}% erreicht."
+vehicleLimitReached = "Fahrzeuglimit {soc}% erreicht."
waitForVehicle = "Ladebereit. Warte auf Fahrzeug …"
[notifications]
diff --git a/i18n/en.toml b/i18n/en.toml
index e67191163e..7623f011e2 100644
--- a/i18n/en.toml
+++ b/i18n/en.toml
@@ -343,7 +343,7 @@ charging = "charging"
connected = "connected"
disconnected = "disconnected"
ready = "ready"
-vehicleTarget = "Vehicle limit: {soc}%"
+vehicleLimit = "Vehicle limit: {soc}%"
[main.vehicleStatus]
charging = "Charging…"
@@ -361,7 +361,7 @@ targetChargeActive = "Target charge active…"
targetChargePlanned = "Target charging starts at {time}."
targetChargeWaitForVehicle = "Target charge ready. Waiting for vehicle…"
unknown = ""
-vehicleTargetReached = "Vehicle limit {soc}% reached."
+vehicleLimitReached = "Vehicle limit {soc}% reached."
waitForVehicle = "Ready. Waiting for vehicle…"
[notifications]
diff --git a/i18n/es.toml b/i18n/es.toml
index fe4c59e20f..49b1eef45e 100644
--- a/i18n/es.toml
+++ b/i18n/es.toml
@@ -361,7 +361,7 @@ charging = "cargando"
connected = "conectado"
disconnected = "desconectado"
ready = "preparado"
-vehicleTarget = "límite de vehículo: {soc}%"
+vehicleLimit = "límite de vehículo: {soc}%"
[main.vehicleStatus]
charging = "Cargando ..."
@@ -379,7 +379,7 @@ targetChargeActive = "Carga objetivo activa..."
targetChargePlanned = "La carga objetivo empieza en {time}."
targetChargeWaitForVehicle = "Carga de destino lista. Esperar vehículo."
unknown = ""
-vehicleTargetReached = "Límite de vehículo {soc}% alcanzado."
+vehicleLimitReached = "Límite de vehículo {soc}% alcanzado."
waitForVehicle = "Listo para cargar. Esperando vehículo."
[notifications]
diff --git a/i18n/fi.toml b/i18n/fi.toml
index 1ff0c9fc63..34a4094931 100644
--- a/i18n/fi.toml
+++ b/i18n/fi.toml
@@ -273,7 +273,7 @@ charging = "lataa"
connected = "yhdistetty"
disconnected = "irroitettu"
ready = "valmis"
-vehicleTarget = "Ajoneuvon raja {soc}%"
+vehicleLimit = "Ajoneuvon raja {soc}%"
[main.vehicleStatus]
charging = "Lataa…"
@@ -291,7 +291,7 @@ targetChargeActive = "Lataaminen käynnissä…"
targetChargePlanned = "Lataaminen alkaa {time}."
targetChargeWaitForVehicle = "Tavoite lataus valmis. Odotetaan ajoneuvoa…"
unknown = ""
-vehicleTargetReached = "Ajoneuvon raja {soc}% saavutettu."
+vehicleLimitReached = "Ajoneuvon raja {soc}% saavutettu."
waitForVehicle = "Valmiina. Odotetaan ajoneuvoa…"
[notifications]
diff --git a/i18n/fr.toml b/i18n/fr.toml
index 62e38d917e..5dc65ad5fe 100644
--- a/i18n/fr.toml
+++ b/i18n/fr.toml
@@ -358,7 +358,7 @@ charging = "en charge"
connected = "connecté"
disconnected = "déconnecté"
ready = "prêt"
-vehicleTarget = "Limite du véhicule : {soc}%"
+vehicleLimit = "Limite du véhicule : {soc}%"
[main.vehicleStatus]
charging = "En charge..."
@@ -376,7 +376,7 @@ targetChargeActive = "Charge cible active..."
targetChargePlanned = "La charge cible démarre à {time}."
targetChargeWaitForVehicle = "Charge cible prête. Attente du véhicule..."
unknown = ""
-vehicleTargetReached = "Limite de véhicule {soc}% atteinte."
+vehicleLimitReached = "Limite de véhicule {soc}% atteinte."
waitForVehicle = "Prêt à charger. Attente du véhicule…"
[notifications]
diff --git a/i18n/hr.toml b/i18n/hr.toml
index e09076a028..2d45760672 100644
--- a/i18n/hr.toml
+++ b/i18n/hr.toml
@@ -303,7 +303,7 @@ charging = "napajanje"
connected = "povezano"
disconnected = "odspojeno"
ready = "spremno"
-vehicleTarget = "Ograničenje vozila: {soc} %"
+vehicleLimit = "Ograničenje vozila: {soc} %"
[main.vehicleStatus]
charging = "Napajanje …"
@@ -321,7 +321,7 @@ targetChargeActive = "Ciljano napajanje je aktivno …"
targetChargePlanned = "Ciljano napajanje počinje u {time}."
targetChargeWaitForVehicle = "Ciljano napajanje je spremno. Čeka se na vozilo …"
unknown = ""
-vehicleTargetReached = "Ograničenje vozila od {soc} % dosegnuto."
+vehicleLimitReached = "Ograničenje vozila od {soc} % dosegnuto."
waitForVehicle = "Spremno. Čeka se na vozilo …"
[notifications]
diff --git a/i18n/it.toml b/i18n/it.toml
index f4e179b5a5..9481668405 100644
--- a/i18n/it.toml
+++ b/i18n/it.toml
@@ -178,7 +178,7 @@ charging = "In carica"
connected = "collegato"
disconnected = "disconnesso"
ready = "pronto"
-vehicleTarget = "Limite veicolo: {soc}%"
+vehicleLimit = "Limite veicolo: {soc}%"
[main.vehicleStatus]
charging = "In carica..."
@@ -193,7 +193,7 @@ targetChargeActive = "Carica target attiva..."
targetChargePlanned = "Il target di ricarica inizia alle {time}."
targetChargeWaitForVehicle = "Carica target pronta. In attesa del veicolo..."
unknown = ""
-vehicleTargetReached = "Limite del veicolo {soc}% raggiunto."
+vehicleLimitReached = "Limite del veicolo {soc}% raggiunto."
waitForVehicle = "Pronto. In attesa del veicolo..."
[notifications]
diff --git a/i18n/lb.toml b/i18n/lb.toml
index f379aa0e99..66d10a24af 100644
--- a/i18n/lb.toml
+++ b/i18n/lb.toml
@@ -169,7 +169,7 @@ charging = "oplueden"
connected = "verbonne"
disconnected = "deconnectéiert"
ready = "bereet"
-vehicleTarget = "Gefier Limite: {soc}%"
+vehicleLimit = "Gefier Limite: {soc}%"
[main.vehicleStatus]
charging = "Laden ..."
@@ -184,7 +184,7 @@ targetChargeActive = "Zilladung aktiv ..."
targetChargePlanned = "Zilladung fänkt um {time} un."
targetChargeWaitForVehicle = "Ziel Charge prett. Waart op Gefier ..."
unknown = ""
-vehicleTargetReached = "Gefier Limit {soc}% erreecht."
+vehicleLimitReached = "Gefier Limit {soc}% erreecht."
waitForVehicle = "Prett. Waart op Gefier ..."
[notifications]
diff --git a/i18n/lt.toml b/i18n/lt.toml
index 6e434c7b32..159356a53b 100644
--- a/i18n/lt.toml
+++ b/i18n/lt.toml
@@ -361,7 +361,7 @@ charging = "vyksta įkrovimas"
connected = "automobilis prijungtas"
disconnected = "neprijungtas"
ready = "leidžiama įkrauti"
-vehicleTarget = "Automobilyje nustatytas limitas: {soc}%"
+vehicleLimit = "Automobilyje nustatytas limitas: {soc}%"
[main.vehicleStatus]
charging = "Įkraunama..."
@@ -379,7 +379,7 @@ targetChargeActive = "Planinis įkrovimas aktyvuotas..."
targetChargePlanned = "Planinis įkrovimas prasidės {time}."
targetChargeWaitForVehicle = "Planinis įkrovimas leidžiamas. Laukiama automobilio signalo..."
unknown = ""
-vehicleTargetReached = "Automobilyje nustatytas limitas {soc}% pasiektas."
+vehicleLimitReached = "Automobilyje nustatytas limitas {soc}% pasiektas."
waitForVehicle = "Paruošta. Laukiama automobilio..."
[notifications]
diff --git a/i18n/nl.toml b/i18n/nl.toml
index 3bcb977ac9..6ef07d841a 100644
--- a/i18n/nl.toml
+++ b/i18n/nl.toml
@@ -358,7 +358,7 @@ charging = "laden"
connected = "aangesloten"
disconnected = "niet aangesloten"
ready = "klaar"
-vehicleTarget = "Voertuiglimiet: {soc}%"
+vehicleLimit = "Voertuiglimiet: {soc}%"
[main.vehicleStatus]
charging = "Opladen..."
@@ -376,7 +376,7 @@ targetChargeActive = "Doelladen actief..."
targetChargePlanned = "Doelladen begint om {time}."
targetChargeWaitForVehicle = "Doellading gereed. Wachten op voertuig..."
unknown = ""
-vehicleTargetReached = "Voertuiglimiet {soc}% bereikt."
+vehicleLimitReached = "Voertuiglimiet {soc}% bereikt."
waitForVehicle = "Klaar. Wachten op voertuig..."
[notifications]
diff --git a/i18n/no.toml b/i18n/no.toml
index d39350b429..b8f0c0ef00 100644
--- a/i18n/no.toml
+++ b/i18n/no.toml
@@ -264,7 +264,7 @@ charging = "lader"
connected = "tilkoblet"
disconnected = "frakoblet"
ready = "klar"
-vehicleTarget = "Kjøretøygrense: {soc}%"
+vehicleLimit = "Kjøretøygrense: {soc}%"
[main.vehicleStatus]
charging = "Lading..."
@@ -282,7 +282,7 @@ targetChargeActive = "Målladning aktiv ..."
targetChargePlanned = "Mållading starter på {time}."
targetChargeWaitForVehicle = "Mållading klar. Venter på kjøretøy..."
unknown = "ukjent"
-vehicleTargetReached = "Kjøretøygrense på {soc}% nådd."
+vehicleLimitReached = "Kjøretøygrense på {soc}% nådd."
waitForVehicle = "Klar. Venter på kjøretøy..."
[notifications]
diff --git a/i18n/pl.toml b/i18n/pl.toml
index c0c1b6a01c..c5a70497a8 100644
--- a/i18n/pl.toml
+++ b/i18n/pl.toml
@@ -359,7 +359,7 @@ charging = "ładuje się"
connected = "połączony"
disconnected = "odłączony"
ready = "gotowy"
-vehicleTarget = "Limit pojazdu: {soc}%"
+vehicleLimit = "Limit pojazdu: {soc}%"
[main.vehicleStatus]
charging = "Ładuje się..."
@@ -377,7 +377,7 @@ targetChargeActive = "Zaplanowane ładowanie aktywno..."
targetChargePlanned = "Zaplanowane ładowanie zacznie się {time}."
targetChargeWaitForVehicle = "Zaplanowane ładowanie. Czekajem na pojazd..."
unknown = ""
-vehicleTargetReached = "Osiągnięto limit pojazdu {soc}%."
+vehicleLimitReached = "Osiągnięto limit pojazdu {soc}%."
waitForVehicle = "Gotowe. Czekam na pojazd..."
[notifications]
diff --git a/i18n/pt.toml b/i18n/pt.toml
index 263f7292a3..4ff60b1bfd 100644
--- a/i18n/pt.toml
+++ b/i18n/pt.toml
@@ -303,7 +303,7 @@ charging = "carregando"
connected = "ligado"
disconnected = "separado"
ready = "esperando"
-vehicleTarget = "Limite de veículo: {soc}%"
+vehicleLimit = "Limite de veículo: {soc}%"
[main.vehicleStatus]
charging = "Carregando..."
@@ -321,7 +321,7 @@ targetChargeActive = "Carga programada ativa..."
targetChargePlanned = "Carga programada começa {time}."
targetChargeWaitForVehicle = "Carga programada pronta. Esperando pelo veículo..."
unknown = ""
-vehicleTargetReached = "Limite de veículo {soc}% atingido."
+vehicleLimitReached = "Limite de veículo {soc}% atingido."
waitForVehicle = "Pronto. Esperando pelo veículo..."
[notifications]
diff --git a/i18n/ro.toml b/i18n/ro.toml
index dbd72fbf26..ef480a3552 100644
--- a/i18n/ro.toml
+++ b/i18n/ro.toml
@@ -348,7 +348,7 @@ charging = "încarcă"
connected = "conectat"
disconnected = "deconectat"
ready = "pregătit"
-vehicleTarget = "Limită vehicul: {soc}%"
+vehicleLimit = "Limită vehicul: {soc}%"
[main.vehicleStatus]
charging = "Încarcă…"
@@ -367,7 +367,7 @@ targetChargeActive = "Încarcare țintă activă…"
targetChargePlanned = "Încărcarea pornește la {time}."
targetChargeWaitForVehicle = "Încărcare terminată. Aștept după vehicul…"
unknown = ""
-vehicleTargetReached = "Limita {soc}% a fost atinsă."
+vehicleLimitReached = "Limita {soc}% a fost atinsă."
waitForVehicle = "Pregătit. Aștept după vehicul…"
[notifications]
diff --git a/i18n/sl.toml b/i18n/sl.toml
index 6c1182d061..a87b83473f 100644
--- a/i18n/sl.toml
+++ b/i18n/sl.toml
@@ -348,7 +348,7 @@ charging = "polnjenje"
connected = "povezan"
disconnected = "odklopljen"
ready = "pripravljen"
-vehicleTarget = "Omejitev vozila: {soc}%"
+vehicleLimit = "Omejitev vozila: {soc}%"
[main.vehicleStatus]
charging = "Polnjenje…"
@@ -367,7 +367,7 @@ targetChargeActive = "Ciljno polnjenje je aktivno..."
targetChargePlanned = "Ciljno polnjenje se začne ob {time}."
targetChargeWaitForVehicle = "Ciljno polnjenje je pripravljeno. Čakam na vozilo ..."
unknown = ""
-vehicleTargetReached = "Omejitev vozila {soc}% dosežena."
+vehicleLimitReached = "Omejitev vozila {soc}% dosežena."
waitForVehicle = "Pripravljen. Čakam na vozilo..."
[notifications]
diff --git a/i18n/sv.toml b/i18n/sv.toml
index fd11620540..138cdb4fd7 100644
--- a/i18n/sv.toml
+++ b/i18n/sv.toml
@@ -355,7 +355,7 @@ charging = "laddar"
connected = "ansluten"
disconnected = "frånkopplad"
ready = "redo"
-vehicleTarget = "Fordonsgräns: {soc}%"
+vehicleLimit = "Fordonsgräns: {soc}%"
[main.vehicleStatus]
charging = "Laddar..."
@@ -373,7 +373,7 @@ targetChargeActive = "Målladdning aktiv..."
targetChargePlanned = "Målladdning startar {time}."
targetChargeWaitForVehicle = "Laddare beredd. Väntar på fordon..."
unknown = ""
-vehicleTargetReached = "Fordonsgränsen {soc}% nådd."
+vehicleLimitReached = "Fordonsgränsen {soc}% nådd."
waitForVehicle = "Redo. Väntar på fordon..."
[notifications]
diff --git a/i18n/uk.toml b/i18n/uk.toml
index c562f5c857..667f5a1f60 100644
--- a/i18n/uk.toml
+++ b/i18n/uk.toml
@@ -326,7 +326,7 @@ charging = "зарядка"
connected = "підключено"
disconnected = "відключено"
ready = "готовий"
-vehicleTarget = "Ліміт транспортного засобу: {soc}%"
+vehicleLimit = "Ліміт транспортного засобу: {soc}%"
[main.vehicleStatus]
charging = "Зарядка…"
@@ -344,7 +344,7 @@ targetChargeActive = "Запланований заряд активний…"
targetChargePlanned = "Запланована зарядка починається о {time}."
targetChargeWaitForVehicle = "Запланований заряд готовий. В очікуванні транспортного засобу..."
unknown = ""
-vehicleTargetReached = "Ліміт транспортного засобу {soc}% досягнуто."
+vehicleLimitReached = "Ліміт транспортного засобу {soc}% досягнуто."
waitForVehicle = "Готовий. В очікуванні транспортного засобу..."
[notifications]
diff --git a/i18n/zh-Hans.toml b/i18n/zh-Hans.toml
index f9ca2115b3..708700eaba 100644
--- a/i18n/zh-Hans.toml
+++ b/i18n/zh-Hans.toml
@@ -271,7 +271,7 @@ charging = "充电中"
connected = "已连接"
disconnected = "已断开"
ready = "就绪"
-vehicleTarget = "车辆限制: {soc}%"
+vehicleLimit = "车辆限制: {soc}%"
[main.vehicleStatus]
charging = "充电中…"
@@ -290,7 +290,7 @@ targetChargeActive = "目标充电激活…"
targetChargePlanned = "目标充电从 {time}开始."
targetChargeWaitForVehicle = "目标充电准备就绪. 等车…"
unknown = ""
-vehicleTargetReached = "达到车辆限制 {soc}% ."
+vehicleLimitReached = "达到车辆限制 {soc}% ."
waitForVehicle = "准备好了. 等车…"
[notifications]
diff --git a/server/http_config_helper.go b/server/http_config_helper.go
index 936cc3fc3f..bc87cc2cb7 100644
--- a/server/http_config_helper.go
+++ b/server/http_config_helper.go
@@ -182,7 +182,7 @@ func testInstance(instance any) map[string]testResult {
}
if dev, ok := instance.(api.SocLimiter); ok {
- val, err := dev.TargetSoc()
+ val, err := dev.GetLimitSoc()
res["socLimit"] = makeResult(val, err)
}
diff --git a/vehicle/bluelink/provider.go b/vehicle/bluelink/provider.go
index f0cb97a868..4b5ddb18d0 100644
--- a/vehicle/bluelink/provider.go
+++ b/vehicle/bluelink/provider.go
@@ -171,14 +171,14 @@ func (v *Provider) Odometer() (float64, error) {
var _ api.SocLimiter = (*Provider)(nil)
-// TargetSoc implements the api.SocLimiter interface
-func (v *Provider) TargetSoc() (float64, error) {
+// GetLimitSoc implements the api.SocLimiter interface
+func (v *Provider) GetLimitSoc() (int64, error) {
res, err := v.statusG()
if err == nil {
for _, targetSOC := range res.EvStatus.ReservChargeInfos.TargetSocList {
if targetSOC.PlugType == plugTypeAC {
- return float64(targetSOC.TargetSocLevel), nil
+ return int64(targetSOC.TargetSocLevel), nil
}
}
}
diff --git a/vehicle/saic/provider.go b/vehicle/saic/provider.go
index 54874ff3a9..8c9123e70c 100644
--- a/vehicle/saic/provider.go
+++ b/vehicle/saic/provider.go
@@ -125,9 +125,9 @@ func (v *Provider) Odometer() (float64, error) {
var _ api.SocLimiter = (*Provider)(nil)
-// TargetSoc implements the api.SocLimiter interface
-func (v *Provider) TargetSoc() (float64, error) {
- var result = 0
+// GetLimitSoc implements the api.SocLimiter interface
+func (v *Provider) GetLimitSoc() (int64, error) {
+ result := 0
res, err := v.status.Get()
if err != nil {
return 0, err
@@ -139,7 +139,7 @@ func (v *Provider) TargetSoc() (float64, error) {
result = TargetSocVals[res.ChrgMgmtData.BmsOnBdChrgTrgtSOCDspCmd]
}
- return float64(result), err
+ return int64(result), err
}
var _ api.Resurrector = (*Provider)(nil)
diff --git a/vehicle/seat/cupra/provider.go b/vehicle/seat/cupra/provider.go
index eaf75bcd95..404d216687 100644
--- a/vehicle/seat/cupra/provider.go
+++ b/vehicle/seat/cupra/provider.go
@@ -102,10 +102,10 @@ func (v *Provider) Climater() (bool, error) {
var _ api.SocLimiter = (*Provider)(nil)
-// TargetSoc implements the api.SocLimiter interface
-func (v *Provider) TargetSoc() (float64, error) {
+// GetLimitSoc implements the api.SocLimiter interface
+func (v *Provider) GetLimitSoc() (int64, error) {
res, err := v.statusG()
- return float64(res.Services.Charging.TargetPct), err
+ return int64(res.Services.Charging.TargetPct), err
}
var _ api.ChargeController = (*Provider)(nil)
diff --git a/vehicle/skoda/provider.go b/vehicle/skoda/provider.go
index 9b42ca0ccd..920ac8ac2a 100644
--- a/vehicle/skoda/provider.go
+++ b/vehicle/skoda/provider.go
@@ -127,11 +127,11 @@ func (v *Provider) Odometer() (odo float64, err error) {
var _ api.SocLimiter = (*Provider)(nil)
-// TargetSoc implements the api.SocLimiter interface
-func (v *Provider) TargetSoc() (float64, error) {
+// GetLimitSoc implements the api.SocLimiter interface
+func (v *Provider) GetLimitSoc() (int64, error) {
res, err := v.settingsG()
if err == nil {
- return float64(res.TargetStateOfChargeInPercent), nil
+ return int64(res.TargetStateOfChargeInPercent), nil
}
return 0, err
diff --git a/vehicle/tesla/provider.go b/vehicle/tesla/provider.go
index 651a7c5c6c..df4916676d 100644
--- a/vehicle/tesla/provider.go
+++ b/vehicle/tesla/provider.go
@@ -122,13 +122,13 @@ func (v *Provider) FinishTime() (time.Time, error) {
var _ api.SocLimiter = (*Provider)(nil)
-// TargetSoc implements the api.SocLimiter interface
-func (v *Provider) TargetSoc() (float64, error) {
+// GetLimitSoc implements the api.SocLimiter interface
+func (v *Provider) GetLimitSoc() (int64, error) {
res, err := v.dataG()
if err != nil {
return 0, err
}
- return float64(res.Response.ChargeState.ChargeLimitSoc), nil
+ return int64(res.Response.ChargeState.ChargeLimitSoc), nil
}
var _ api.Resurrector = (*Provider)(nil)
diff --git a/vehicle/vehicle.go b/vehicle/vehicle.go
index b4caa3ae76..47d3d42144 100644
--- a/vehicle/vehicle.go
+++ b/vehicle/vehicle.go
@@ -8,7 +8,7 @@ import (
"github.com/evcc-io/evcc/util"
)
-//go:generate go run ../cmd/tools/decorate.go -f decorateVehicle -b api.Vehicle -t "api.ChargeState,Status,func() (api.ChargeStatus, error)" -t "api.VehicleRange,Range,func() (int64, error)" -t "api.VehicleOdometer,Odometer,func() (float64, error)" -t "api.VehicleClimater,Climater,func() (bool, error)" -t "api.CurrentController,MaxCurrent,func(int64) error" -t "api.Resurrector,WakeUp,func() error" -t "api.ChargeController,ChargeEnable,func(bool) error"
+//go:generate go run ../cmd/tools/decorate.go -f decorateVehicle -b api.Vehicle -t "api.SocLimiter,GetLimitSoc,func() (int64, error)" -t "api.ChargeState,Status,func() (api.ChargeStatus, error)" -t "api.VehicleRange,Range,func() (int64, error)" -t "api.VehicleOdometer,Odometer,func() (float64, error)" -t "api.VehicleClimater,Climater,func() (bool, error)" -t "api.CurrentController,MaxCurrent,func(int64) error" -t "api.Resurrector,WakeUp,func() error" -t "api.ChargeController,ChargeEnable,func(bool) error"
// Vehicle is an api.Vehicle implementation with configurable getters and setters.
type Vehicle struct {
@@ -25,6 +25,7 @@ func NewConfigurableFromConfig(other map[string]interface{}) (api.Vehicle, error
var cc struct {
embed `mapstructure:",squash"`
Soc provider.Config
+ LimitSoc *provider.Config
Status *provider.Config
Range *provider.Config
Odometer *provider.Config
@@ -48,15 +49,24 @@ func NewConfigurableFromConfig(other map[string]interface{}) (api.Vehicle, error
socG: socG,
}
+ // decorate range
+ var limitSoc func() (int64, error)
+ if cc.LimitSoc != nil {
+ limitSoc, err = provider.NewIntGetterFromConfig(*cc.LimitSoc)
+ if err != nil {
+ return nil, fmt.Errorf("limitSoc: %w", err)
+ }
+ }
+
// decorate status
var status func() (api.ChargeStatus, error)
if cc.Status != nil {
- statusG, err := provider.NewStringGetterFromConfig(*cc.Status)
+ get, err := provider.NewStringGetterFromConfig(*cc.Status)
if err != nil {
return nil, fmt.Errorf("status: %w", err)
}
status = func() (api.ChargeStatus, error) {
- s, err := statusG()
+ s, err := get()
if err != nil {
return api.StatusNone, err
}
@@ -67,52 +77,48 @@ func NewConfigurableFromConfig(other map[string]interface{}) (api.Vehicle, error
// decorate range
var rng func() (int64, error)
if cc.Range != nil {
- rangeG, err := provider.NewIntGetterFromConfig(*cc.Range)
+ rng, err = provider.NewIntGetterFromConfig(*cc.Range)
if err != nil {
return nil, fmt.Errorf("range: %w", err)
}
- rng = rangeG
}
// decorate odometer
var odo func() (float64, error)
if cc.Odometer != nil {
- odoG, err := provider.NewFloatGetterFromConfig(*cc.Odometer)
+ odo, err = provider.NewFloatGetterFromConfig(*cc.Odometer)
if err != nil {
return nil, fmt.Errorf("odometer: %w", err)
}
- odo = odoG
}
// decorate climater
var climater func() (bool, error)
if cc.Climater != nil {
- climateG, err := provider.NewBoolGetterFromConfig(*cc.Climater)
+ climater, err = provider.NewBoolGetterFromConfig(*cc.Climater)
if err != nil {
return nil, fmt.Errorf("climater: %w", err)
}
- climater = climateG
}
// decorate maxCurrent
var maxCurrent func(int64) error
if cc.MaxCurrent != nil {
- maxCurrentS, err := provider.NewIntSetterFromConfig("maxCurrent", *cc.MaxCurrent)
+ maxCurrent, err = provider.NewIntSetterFromConfig("maxCurrent", *cc.MaxCurrent)
if err != nil {
return nil, fmt.Errorf("maxCurrent: %w", err)
}
- maxCurrent = maxCurrentS
}
// decorate wakeup
var wakeup func() error
if cc.Wakeup != nil {
- wakeupS, err := provider.NewBoolSetterFromConfig("wakeup", *cc.Wakeup)
+ set, err := provider.NewBoolSetterFromConfig("wakeup", *cc.Wakeup)
if err != nil {
return nil, fmt.Errorf("wakeup: %w", err)
}
wakeup = func() error {
- return wakeupS(true)
+ return set(true)
}
}
@@ -125,7 +131,7 @@ func NewConfigurableFromConfig(other map[string]interface{}) (api.Vehicle, error
}
}
- return decorateVehicle(v, status, rng, odo, climater, maxCurrent, wakeup, chargeEnable), nil
+ return decorateVehicle(v, limitSoc, status, rng, odo, climater, maxCurrent, wakeup, chargeEnable), nil
}
// Soc implements the api.Vehicle interface
diff --git a/vehicle/vehicle_decorators.go b/vehicle/vehicle_decorators.go
index e61c9b648d..16be409704 100644
--- a/vehicle/vehicle_decorators.go
+++ b/vehicle/vehicle_decorators.go
@@ -6,212 +6,212 @@ import (
"github.com/evcc-io/evcc/api"
)
-func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, error), vehicleRange func() (int64, error), vehicleOdometer func() (float64, error), vehicleClimater func() (bool, error), currentController func(int64) error, resurrector func() error, chargeController func(bool) error) api.Vehicle {
+func decorateVehicle(base api.Vehicle, socLimiter func() (int64, error), chargeState func() (api.ChargeStatus, error), vehicleRange func() (int64, error), vehicleOdometer func() (float64, error), vehicleClimater func() (bool, error), currentController func(int64) error, resurrector func() error, chargeController func(bool) error) api.Vehicle {
switch {
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return base
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
+ api.SocLimiter
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.VehicleRange
+ api.ChargeState
}{
Vehicle: base,
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
- api.VehicleRange
+ api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.VehicleOdometer
+ api.SocLimiter
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.VehicleOdometer
+ api.ChargeState
api.VehicleRange
}{
Vehicle: base,
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
- api.VehicleOdometer
+ api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.VehicleClimater
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.VehicleClimater
- api.VehicleRange
+ api.ChargeState
+ api.VehicleOdometer
}{
Vehicle: base,
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
- api.VehicleClimater
- api.VehicleRange
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
- },
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.VehicleClimater
+ api.SocLimiter
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.VehicleClimater
+ api.ChargeState
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -221,11 +221,11 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
- api.VehicleClimater
+ api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
@@ -233,8 +233,8 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -244,251 +244,248 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.CurrentController
+ api.VehicleClimater
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.CurrentController
- api.VehicleRange
+ api.ChargeState
+ api.VehicleClimater
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
- api.CurrentController
- api.VehicleRange
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.CurrentController
- api.VehicleOdometer
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.CurrentController
- api.VehicleOdometer
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.CurrentController
- api.VehicleOdometer
+ api.ChargeState
+ api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
- api.CurrentController
- api.VehicleOdometer
+ api.SocLimiter
+ api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.CurrentController
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
- },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.CurrentController
+ api.SocLimiter
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.CurrentController
+ api.ChargeState
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
- api.CurrentController
+ api.SocLimiter
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.CurrentController
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
- },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.CurrentController
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -496,19 +493,22 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.CurrentController
+ api.ChargeState
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -521,11 +521,11 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
- api.CurrentController
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
@@ -534,8 +534,8 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -548,274 +548,274 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.Resurrector
+ api.CurrentController
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.Resurrector
+ api.CurrentController
+ api.SocLimiter
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.Resurrector
- api.VehicleRange
+ api.ChargeState
+ api.CurrentController
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
- api.Resurrector
- api.VehicleRange
+ api.CurrentController
+ api.SocLimiter
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.Resurrector
- api.VehicleOdometer
+ api.CurrentController
+ api.VehicleRange
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.Resurrector
- api.VehicleOdometer
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.Resurrector
- api.VehicleOdometer
+ api.ChargeState
+ api.CurrentController
api.VehicleRange
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
- api.Resurrector
- api.VehicleOdometer
+ api.CurrentController
+ api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.Resurrector
- api.VehicleClimater
+ api.CurrentController
+ api.VehicleOdometer
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.Resurrector
- api.VehicleClimater
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.Resurrector
- api.VehicleClimater
- api.VehicleRange
+ api.ChargeState
+ api.CurrentController
+ api.VehicleOdometer
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
- api.Resurrector
- api.VehicleClimater
- api.VehicleRange
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.Resurrector
- api.VehicleClimater
+ api.CurrentController
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
- },
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
- api.Resurrector
- api.VehicleClimater
+ api.CurrentController
+ api.SocLimiter
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.Resurrector
- api.VehicleClimater
+ api.ChargeState
+ api.CurrentController
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -825,12 +825,12 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeState
- api.Resurrector
- api.VehicleClimater
+ api.CurrentController
+ api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
@@ -838,11 +838,11 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -852,66 +852,66 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.CurrentController
- api.Resurrector
+ api.VehicleClimater
}{
Vehicle: base,
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
api.CurrentController
- api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
+ api.ChargeState
api.CurrentController
- api.Resurrector
- api.VehicleRange
+ api.VehicleClimater
}{
Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
- },
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeState
api.CurrentController
- api.Resurrector
- api.VehicleRange
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
ChargeState: &decorateVehicleChargeStateImpl{
@@ -920,70 +920,2751 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.CurrentController
- api.Resurrector
- api.VehicleOdometer
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
api.CurrentController
- api.Resurrector
- api.VehicleOdometer
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeState
+ api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleOdometer
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
+ api.ChargeController
api.CurrentController
- api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -993,166 +3674,418 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
+ api.ChargeController
api.ChargeState
api.CurrentController
- api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleOdometer
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
+ }
+
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ return &struct {
+ api.Vehicle
+ api.ChargeController
+ api.ChargeState
+ api.CurrentController
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
+ }{
+ Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
+ api.ChargeController
api.CurrentController
- api.Resurrector
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
- },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
- api.ChargeState
+ api.ChargeController
api.CurrentController
- api.Resurrector
+ api.SocLimiter
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
+ api.ChargeController
+ api.ChargeState
api.CurrentController
- api.Resurrector
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
- },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
+ api.ChargeController
api.ChargeState
api.CurrentController
- api.Resurrector
+ api.SocLimiter
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
+ api.ChargeController
api.CurrentController
- api.Resurrector
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
- },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
- api.ChargeState
+ api.ChargeController
api.CurrentController
- api.Resurrector
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -1160,24 +4093,31 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController == nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
+ api.ChargeController
+ api.ChargeState
api.CurrentController
- api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
- },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
@@ -1189,25 +4129,29 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController == nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
+ api.ChargeController
api.ChargeState
api.CurrentController
- api.Resurrector
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
+ ChargeController: &decorateVehicleChargeControllerImpl{
+ chargeController: chargeController,
+ },
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
- Resurrector: &decorateVehicleResurrectorImpl{
- resurrector: resurrector,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -1220,53 +4164,66 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.Resurrector
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
+ api.Resurrector
+ api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.VehicleRange
+ api.ChargeState
+ api.Resurrector
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.VehicleRange
+ api.Resurrector
+ api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -1275,70 +4232,86 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.VehicleOdometer
+ api.Resurrector
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
- api.VehicleOdometer
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.VehicleOdometer
+ api.ChargeState
+ api.Resurrector
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.VehicleOdometer
+ api.Resurrector
+ api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
@@ -1348,74 +4321,90 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.VehicleClimater
+ api.Resurrector
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
- api.VehicleClimater
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.VehicleClimater
- api.VehicleRange
+ api.ChargeState
+ api.Resurrector
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.VehicleClimater
- api.VehicleRange
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -1424,61 +4413,73 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.VehicleClimater
+ api.Resurrector
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
- api.VehicleClimater
+ api.Resurrector
+ api.SocLimiter
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.VehicleClimater
+ api.ChargeState
+ api.Resurrector
api.VehicleOdometer
api.VehicleRange
}{
@@ -1486,8 +4487,11 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -1497,12 +4501,13 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.VehicleClimater
+ api.Resurrector
+ api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
@@ -1513,8 +4518,11 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -1524,66 +4532,79 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
+ api.Resurrector
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
- api.CurrentController
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
- api.VehicleRange
+ api.ChargeState
+ api.Resurrector
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.CurrentController
- api.VehicleRange
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -1592,86 +4613,102 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
- api.VehicleOdometer
+ api.Resurrector
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
- api.CurrentController
- api.VehicleOdometer
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
- api.VehicleOdometer
+ api.ChargeState
+ api.Resurrector
+ api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.CurrentController
- api.VehicleOdometer
+ api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
@@ -1681,90 +4718,106 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
+ api.Resurrector
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
- api.CurrentController
+ api.Resurrector
+ api.SocLimiter
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
+ api.ChargeState
+ api.Resurrector
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.CurrentController
+ api.Resurrector
+ api.SocLimiter
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -1773,31 +4826,35 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
+ api.Resurrector
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -1805,26 +4862,30 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
- api.CurrentController
+ api.Resurrector
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -1832,13 +4893,17 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.CurrentController
+ api.ChargeState
+ api.Resurrector
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
@@ -1847,8 +4912,11 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -1861,12 +4929,13 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
- api.CurrentController
+ api.Resurrector
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
@@ -1878,8 +4947,11 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
- CurrentController: &decorateVehicleCurrentControllerImpl{
- currentController: currentController,
+ Resurrector: &decorateVehicleResurrectorImpl{
+ resurrector: resurrector,
+ },
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
@@ -1892,66 +4964,79 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.CurrentController
api.Resurrector
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
+ api.CurrentController
api.Resurrector
+ api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
- },
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleRange
+ api.SocLimiter
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -1960,86 +5045,102 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.CurrentController
api.Resurrector
- api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleOdometer
+ api.SocLimiter
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleOdometer
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
- },
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleOdometer
+ api.SocLimiter
api.VehicleRange
}{
Vehicle: base,
@@ -2049,90 +5150,106 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
- },
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
- api.VehicleRange
+ api.SocLimiter
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -2141,73 +5258,85 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
- },
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
+ api.SocLimiter
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState == nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
}{
@@ -2215,12 +5344,15 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
- },
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
@@ -2229,13 +5361,14 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState != nil && currentController == nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
+ api.CurrentController
api.Resurrector
- api.VehicleClimater
+ api.SocLimiter
api.VehicleOdometer
api.VehicleRange
}{
@@ -2246,11 +5379,14 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeState: &decorateVehicleChargeStateImpl{
chargeState: chargeState,
},
+ CurrentController: &decorateVehicleCurrentControllerImpl{
+ currentController: currentController,
+ },
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleClimater: &decorateVehicleVehicleClimaterImpl{
- vehicleClimater: vehicleClimater,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
@@ -2260,12 +5396,13 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.CurrentController
api.Resurrector
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -2277,62 +5414,74 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
api.CurrentController
api.Resurrector
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
api.CurrentController
api.Resurrector
- api.VehicleRange
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
- api.VehicleRange
+ api.SocLimiter
+ api.VehicleClimater
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -2347,18 +5496,22 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.CurrentController
api.Resurrector
- api.VehicleOdometer
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -2370,73 +5523,85 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
api.CurrentController
api.Resurrector
- api.VehicleOdometer
+ api.SocLimiter
+ api.VehicleClimater
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
+ },
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
api.CurrentController
api.Resurrector
- api.VehicleOdometer
+ api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater == nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
- api.VehicleOdometer
+ api.SocLimiter
+ api.VehicleClimater
api.VehicleRange
}{
Vehicle: base,
@@ -2452,21 +5617,25 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
- VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
- vehicleOdometer: vehicleOdometer,
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
+ VehicleClimater: &decorateVehicleVehicleClimaterImpl{
+ vehicleClimater: vehicleClimater,
},
VehicleRange: &decorateVehicleVehicleRangeImpl{
vehicleRange: vehicleRange,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.CurrentController
api.Resurrector
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -2481,48 +5650,59 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
api.CurrentController
api.Resurrector
+ api.SocLimiter
api.VehicleClimater
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
+ },
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
@@ -2532,20 +5712,21 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer == nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
+ api.SocLimiter
api.VehicleClimater
- api.VehicleRange
+ api.VehicleOdometer
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -2560,15 +5741,18 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
- VehicleRange: &decorateVehicleVehicleRangeImpl{
- vehicleRange: vehicleRange,
+ VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
+ vehicleOdometer: vehicleOdometer,
},
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
@@ -2576,6 +5760,7 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
api.Resurrector
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
@@ -2593,43 +5778,51 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange == nil:
+ case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
- api.ChargeState
api.CurrentController
api.Resurrector
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
+ api.VehicleRange
}{
Vehicle: base,
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
- ChargeState: &decorateVehicleChargeStateImpl{
- chargeState: chargeState,
- },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
VehicleOdometer: &decorateVehicleVehicleOdometerImpl{
vehicleOdometer: vehicleOdometer,
},
+ VehicleRange: &decorateVehicleVehicleRangeImpl{
+ vehicleRange: vehicleRange,
+ },
}
- case chargeController != nil && chargeState == nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter == nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
+ api.ChargeState
api.CurrentController
api.Resurrector
api.VehicleClimater
@@ -2640,6 +5833,9 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
ChargeController: &decorateVehicleChargeControllerImpl{
chargeController: chargeController,
},
+ ChargeState: &decorateVehicleChargeStateImpl{
+ chargeState: chargeState,
+ },
CurrentController: &decorateVehicleCurrentControllerImpl{
currentController: currentController,
},
@@ -2657,13 +5853,14 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
},
}
- case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
+ case chargeController != nil && chargeState != nil && currentController != nil && resurrector != nil && socLimiter != nil && vehicleClimater != nil && vehicleOdometer != nil && vehicleRange != nil:
return &struct {
api.Vehicle
api.ChargeController
api.ChargeState
api.CurrentController
api.Resurrector
+ api.SocLimiter
api.VehicleClimater
api.VehicleOdometer
api.VehicleRange
@@ -2681,6 +5878,9 @@ func decorateVehicle(base api.Vehicle, chargeState func() (api.ChargeStatus, err
Resurrector: &decorateVehicleResurrectorImpl{
resurrector: resurrector,
},
+ SocLimiter: &decorateVehicleSocLimiterImpl{
+ socLimiter: socLimiter,
+ },
VehicleClimater: &decorateVehicleVehicleClimaterImpl{
vehicleClimater: vehicleClimater,
},
@@ -2728,6 +5928,14 @@ func (impl *decorateVehicleResurrectorImpl) WakeUp() error {
return impl.resurrector()
}
+type decorateVehicleSocLimiterImpl struct {
+ socLimiter func() (int64, error)
+}
+
+func (impl *decorateVehicleSocLimiterImpl) GetLimitSoc() (int64, error) {
+ return impl.socLimiter()
+}
+
type decorateVehicleVehicleClimaterImpl struct {
vehicleClimater func() (bool, error)
}
diff --git a/vehicle/vw/id/provider.go b/vehicle/vw/id/provider.go
index 94c4cb1bc9..cf0156feb4 100644
--- a/vehicle/vw/id/provider.go
+++ b/vehicle/vw/id/provider.go
@@ -146,14 +146,14 @@ func (v *Provider) Climater() (bool, error) {
var _ api.SocLimiter = (*Provider)(nil)
-// TargetSoc implements the api.SocLimiter interface
-func (v *Provider) TargetSoc() (float64, error) {
+// GetLimitSoc implements the api.SocLimiter interface
+func (v *Provider) GetLimitSoc() (int64, error) {
res, err := v.statusG()
if err != nil || res.Charging == nil || res.Charging.ChargingSettings.Value.TargetSOCPct == nil {
return 0, api.ErrNotAvailable
}
- return float64(*res.Charging.ChargingSettings.Value.TargetSOCPct), nil
+ return int64(*res.Charging.ChargingSettings.Value.TargetSOCPct), nil
}
var _ api.ChargeController = (*Provider)(nil)