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tetris-sysv.c
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/*** UNIX ***
*** Linux, and other non-BSD unix compatible terminals. ***
*** ***/
#include <stdio.h>
#include <termio.h>
static struct termio G_tio, /* game settings */
G_tiosave; /* saved UNIX settings */
/* RESTORE USERS'S ORIGINAL TERMINAL SETTINGS */
void EndTerminal(void)
{
ioctl(fileno(stdin), TCSETA, &G_tiosave); /* assert old settings */
}
/* WHEN USER HITS ^C -- WE MUST RESET TERMINAL BACK TO NORMAL */
void SIGINTTrap()
{
signal(SIGINT, SIGINTTrap);
EndTerminal();
ClearScreen();
fflush(stdout);
fprintf(stderr,"SIGINT: terminating\n");
exit(1);
}
/* FORCE UNIX TO READ TERMINAL KEYS NON-BUFFERED/NO ECHO */
void InitTerminal(void)
{
ioctl(fileno(stdin), TCGETA, &G_tiosave); /* save current settings */
ioctl(fileno(stdin), TCGETA, &G_tio); /* get ready to modify */
G_tio.c_lflag = ISIG; /* No cooking (sigs ok) */
G_tio.c_cc[VMIN] = 0; /* No waiting */
G_tio.c_cc[VTIME] = 0; /* No kidding */
ioctl(fileno(stdin), TCSETA, &G_tio); /* assert new settings */
signal(SIGINT, SIGINTTrap);
}
/* READ A SINGLE KEY (under UNIX)
* Returns a function number.
*/
int ReadKey(void)
{
static int esc = 0;
char c;
if (read(fileno(stdin), &c, 1) != 1) /* read character */
{ USLEEP(500); return(0); } /* none ready? return 0. usleep keeps cpu idle */
/* Handle arrow keys -- these are 3 character sequences:
* up=ESC[A, down=ESC[B, right=ESC[C, left=ESC[D
*/
switch ( esc ) {
case 0: if ( c == 0x1b ) { esc = 1; return 0; }
break; /* fall thru to normal char handling */
case 1: if ( c == '[' ) { esc = 2; return 0; }
esc = 0; /* reset */
break; /* fall thru to normal char handling */
case 2: {
int ret = 0;
/* LocateXY(1,1); printf("GOT '%c'\n", c); */
switch (c) {
case 'A': ret = ROTATE; break; /* UP KEY */
case 'B': ret = DOWN; break; /* DOWN KEY */
case 'C': ret = RIGHT; break; /* RIGHT KEY */
case 'D': ret = LEFT; break; /* LEFT KEY */
}
esc = 0; /* last char in sequence, reset */
return ret;
}
}
esc = 0;
switch(c) {
case 'q': return(QUIT);
case 'j': return(DOWN);
case 'h': return(LEFT);
case 'l': return(RIGHT);
case 'p': return(PAUSE);
case 'z': return(TEST);
case ' ': return(ROTATE);
case 'r': return(REDRAW);
}
return(0);
}