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ReactFiberHooks.old.js
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ReactFiberHooks.old.js
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/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {
MutableSource,
MutableSourceGetSnapshotFn,
MutableSourceSubscribeFn,
ReactContext,
} from 'shared/ReactTypes';
import type {Fiber, Dispatcher, HookType} from './ReactInternalTypes';
import type {Lanes, Lane} from './ReactFiberLane.old';
import type {HookFlags} from './ReactHookEffectTags';
import type {ReactPriorityLevel} from './ReactInternalTypes';
import type {FiberRoot} from './ReactInternalTypes';
import type {OpaqueIDType} from './ReactFiberHostConfig';
import type {Cache} from './ReactFiberCacheComponent.old';
import ReactSharedInternals from 'shared/ReactSharedInternals';
import {
enableDebugTracing,
enableSchedulingProfiler,
enableNewReconciler,
enableCache,
decoupleUpdatePriorityFromScheduler,
enableUseRefAccessWarning,
enableDoubleInvokingEffects,
} from 'shared/ReactFeatureFlags';
import {
NoMode,
BlockingMode,
ConcurrentMode,
DebugTracingMode,
} from './ReactTypeOfMode';
import {
NoLane,
NoLanes,
InputContinuousLanePriority,
isSubsetOfLanes,
mergeLanes,
removeLanes,
intersectLanes,
isTransitionLane,
markRootEntangled,
markRootMutableRead,
getCurrentUpdateLanePriority,
setCurrentUpdateLanePriority,
higherLanePriority,
DefaultLanePriority,
} from './ReactFiberLane.old';
import {readContext} from './ReactFiberNewContext.old';
import {HostRoot, CacheComponent} from './ReactWorkTags';
import {
Update as UpdateEffect,
Passive as PassiveEffect,
PassiveStatic as PassiveStaticEffect,
MountLayoutDev as MountLayoutDevEffect,
MountPassiveDev as MountPassiveDevEffect,
} from './ReactFiberFlags';
import {
HasEffect as HookHasEffect,
Layout as HookLayout,
Passive as HookPassive,
} from './ReactHookEffectTags';
import {
getWorkInProgressRoot,
scheduleUpdateOnFiber,
requestUpdateLane,
requestEventTime,
warnIfNotCurrentlyActingEffectsInDEV,
warnIfNotCurrentlyActingUpdatesInDev,
warnIfNotScopedWithMatchingAct,
markSkippedUpdateLanes,
isInterleavedUpdate,
} from './ReactFiberWorkLoop.old';
import invariant from 'shared/invariant';
import getComponentName from 'shared/getComponentName';
import is from 'shared/objectIs';
import {markWorkInProgressReceivedUpdate} from './ReactFiberBeginWork.old';
import {
UserBlockingPriority,
NormalPriority,
runWithPriority,
getCurrentPriorityLevel,
} from './SchedulerWithReactIntegration.old';
import {getIsHydrating} from './ReactFiberHydrationContext.old';
import {
makeClientId,
makeClientIdInDEV,
makeOpaqueHydratingObject,
} from './ReactFiberHostConfig';
import {
getWorkInProgressVersion,
markSourceAsDirty,
setWorkInProgressVersion,
warnAboutMultipleRenderersDEV,
} from './ReactMutableSource.old';
import {getIsRendering} from './ReactCurrentFiber';
import {logStateUpdateScheduled} from './DebugTracing';
import {markStateUpdateScheduled} from './SchedulingProfiler';
import {CacheContext} from './ReactFiberCacheComponent.old';
import {
createUpdate,
enqueueUpdate,
entangleTransitions,
} from './ReactUpdateQueue.old';
import {pushInterleavedQueue} from './ReactFiberInterleavedUpdates.old';
const {ReactCurrentDispatcher, ReactCurrentBatchConfig} = ReactSharedInternals;
type Update<S, A> = {|
lane: Lane,
action: A,
eagerReducer: ((S, A) => S) | null,
eagerState: S | null,
next: Update<S, A>,
priority?: ReactPriorityLevel,
|};
export type UpdateQueue<S, A> = {|
pending: Update<S, A> | null,
interleaved: Update<S, A> | null,
lanes: Lanes,
dispatch: (A => mixed) | null,
lastRenderedReducer: ((S, A) => S) | null,
lastRenderedState: S | null,
|};
let didWarnAboutMismatchedHooksForComponent;
let didWarnAboutUseOpaqueIdentifier;
if (__DEV__) {
didWarnAboutUseOpaqueIdentifier = {};
didWarnAboutMismatchedHooksForComponent = new Set();
}
export type Hook = {|
memoizedState: any,
baseState: any,
baseQueue: Update<any, any> | null,
queue: UpdateQueue<any, any> | null,
next: Hook | null,
|};
export type Effect = {|
tag: HookFlags,
create: () => (() => void) | void,
destroy: (() => void) | void,
deps: Array<mixed> | null,
next: Effect,
|};
export type FunctionComponentUpdateQueue = {|lastEffect: Effect | null|};
type BasicStateAction<S> = (S => S) | S;
type Dispatch<A> = A => void;
// These are set right before calling the component.
let renderLanes: Lanes = NoLanes;
// The work-in-progress fiber. I've named it differently to distinguish it from
// the work-in-progress hook.
let currentlyRenderingFiber: Fiber = (null: any);
// Hooks are stored as a linked list on the fiber's memoizedState field. The
// current hook list is the list that belongs to the current fiber. The
// work-in-progress hook list is a new list that will be added to the
// work-in-progress fiber.
let currentHook: Hook | null = null;
let workInProgressHook: Hook | null = null;
// Whether an update was scheduled at any point during the render phase. This
// does not get reset if we do another render pass; only when we're completely
// finished evaluating this component. This is an optimization so we know
// whether we need to clear render phase updates after a throw.
let didScheduleRenderPhaseUpdate: boolean = false;
// Where an update was scheduled only during the current render pass. This
// gets reset after each attempt.
// TODO: Maybe there's some way to consolidate this with
// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.
let didScheduleRenderPhaseUpdateDuringThisPass: boolean = false;
const RE_RENDER_LIMIT = 25;
// In DEV, this is the name of the currently executing primitive hook
let currentHookNameInDev: ?HookType = null;
// In DEV, this list ensures that hooks are called in the same order between renders.
// The list stores the order of hooks used during the initial render (mount).
// Subsequent renders (updates) reference this list.
let hookTypesDev: Array<HookType> | null = null;
let hookTypesUpdateIndexDev: number = -1;
// In DEV, this tracks whether currently rendering component needs to ignore
// the dependencies for Hooks that need them (e.g. useEffect or useMemo).
// When true, such Hooks will always be "remounted". Only used during hot reload.
let ignorePreviousDependencies: boolean = false;
function mountHookTypesDev() {
if (__DEV__) {
const hookName = ((currentHookNameInDev: any): HookType);
if (hookTypesDev === null) {
hookTypesDev = [hookName];
} else {
hookTypesDev.push(hookName);
}
}
}
function updateHookTypesDev() {
if (__DEV__) {
const hookName = ((currentHookNameInDev: any): HookType);
if (hookTypesDev !== null) {
hookTypesUpdateIndexDev++;
if (hookTypesDev[hookTypesUpdateIndexDev] !== hookName) {
warnOnHookMismatchInDev(hookName);
}
}
}
}
function checkDepsAreArrayDev(deps: mixed) {
if (__DEV__) {
if (deps !== undefined && deps !== null && !Array.isArray(deps)) {
// Verify deps, but only on mount to avoid extra checks.
// It's unlikely their type would change as usually you define them inline.
console.error(
'%s received a final argument that is not an array (instead, received `%s`). When ' +
'specified, the final argument must be an array.',
currentHookNameInDev,
typeof deps,
);
}
}
}
function warnOnHookMismatchInDev(currentHookName: HookType) {
if (__DEV__) {
const componentName = getComponentName(currentlyRenderingFiber.type);
if (!didWarnAboutMismatchedHooksForComponent.has(componentName)) {
didWarnAboutMismatchedHooksForComponent.add(componentName);
if (hookTypesDev !== null) {
let table = '';
const secondColumnStart = 30;
for (let i = 0; i <= ((hookTypesUpdateIndexDev: any): number); i++) {
const oldHookName = hookTypesDev[i];
const newHookName =
i === ((hookTypesUpdateIndexDev: any): number)
? currentHookName
: oldHookName;
let row = `${i + 1}. ${oldHookName}`;
// Extra space so second column lines up
// lol @ IE not supporting String#repeat
while (row.length < secondColumnStart) {
row += ' ';
}
row += newHookName + '\n';
table += row;
}
console.error(
'React has detected a change in the order of Hooks called by %s. ' +
'This will lead to bugs and errors if not fixed. ' +
'For more information, read the Rules of Hooks: https://reactjs.org/link/rules-of-hooks\n\n' +
' Previous render Next render\n' +
' ------------------------------------------------------\n' +
'%s' +
' ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n',
componentName,
table,
);
}
}
}
}
function throwInvalidHookError() {
invariant(
false,
'Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' +
' one of the following reasons:\n' +
'1. You might have mismatching versions of React and the renderer (such as React DOM)\n' +
'2. You might be breaking the Rules of Hooks\n' +
'3. You might have more than one copy of React in the same app\n' +
'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.',
);
}
function areHookInputsEqual(
nextDeps: Array<mixed>,
prevDeps: Array<mixed> | null,
) {
if (__DEV__) {
if (ignorePreviousDependencies) {
// Only true when this component is being hot reloaded.
return false;
}
}
if (prevDeps === null) {
if (__DEV__) {
console.error(
'%s received a final argument during this render, but not during ' +
'the previous render. Even though the final argument is optional, ' +
'its type cannot change between renders.',
currentHookNameInDev,
);
}
return false;
}
if (__DEV__) {
// Don't bother comparing lengths in prod because these arrays should be
// passed inline.
if (nextDeps.length !== prevDeps.length) {
console.error(
'The final argument passed to %s changed size between renders. The ' +
'order and size of this array must remain constant.\n\n' +
'Previous: %s\n' +
'Incoming: %s',
currentHookNameInDev,
`[${prevDeps.join(', ')}]`,
`[${nextDeps.join(', ')}]`,
);
}
}
for (let i = 0; i < prevDeps.length && i < nextDeps.length; i++) {
if (is(nextDeps[i], prevDeps[i])) {
continue;
}
return false;
}
return true;
}
export function renderWithHooks<Props, SecondArg>(
current: Fiber | null,
workInProgress: Fiber,
Component: (p: Props, arg: SecondArg) => any,
props: Props,
secondArg: SecondArg,
nextRenderLanes: Lanes,
): any {
renderLanes = nextRenderLanes;
currentlyRenderingFiber = workInProgress;
if (__DEV__) {
hookTypesDev =
current !== null
? ((current._debugHookTypes: any): Array<HookType>)
: null;
hookTypesUpdateIndexDev = -1;
// Used for hot reloading:
ignorePreviousDependencies =
current !== null && current.type !== workInProgress.type;
}
workInProgress.memoizedState = null;
workInProgress.updateQueue = null;
workInProgress.lanes = NoLanes;
// The following should have already been reset
// currentHook = null;
// workInProgressHook = null;
// didScheduleRenderPhaseUpdate = false;
// TODO Warn if no hooks are used at all during mount, then some are used during update.
// Currently we will identify the update render as a mount because memoizedState === null.
// This is tricky because it's valid for certain types of components (e.g. React.lazy)
// Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used.
// Non-stateful hooks (e.g. context) don't get added to memoizedState,
// so memoizedState would be null during updates and mounts.
if (__DEV__) {
if (current !== null && current.memoizedState !== null) {
ReactCurrentDispatcher.current = HooksDispatcherOnUpdateInDEV;
} else if (hookTypesDev !== null) {
// This dispatcher handles an edge case where a component is updating,
// but no stateful hooks have been used.
// We want to match the production code behavior (which will use HooksDispatcherOnMount),
// but with the extra DEV validation to ensure hooks ordering hasn't changed.
// This dispatcher does that.
ReactCurrentDispatcher.current = HooksDispatcherOnMountWithHookTypesInDEV;
} else {
ReactCurrentDispatcher.current = HooksDispatcherOnMountInDEV;
}
} else {
ReactCurrentDispatcher.current =
current === null || current.memoizedState === null
? HooksDispatcherOnMount
: HooksDispatcherOnUpdate;
}
let children = Component(props, secondArg);
// Check if there was a render phase update
if (didScheduleRenderPhaseUpdateDuringThisPass) {
// Keep rendering in a loop for as long as render phase updates continue to
// be scheduled. Use a counter to prevent infinite loops.
let numberOfReRenders: number = 0;
do {
didScheduleRenderPhaseUpdateDuringThisPass = false;
invariant(
numberOfReRenders < RE_RENDER_LIMIT,
'Too many re-renders. React limits the number of renders to prevent ' +
'an infinite loop.',
);
numberOfReRenders += 1;
if (__DEV__) {
// Even when hot reloading, allow dependencies to stabilize
// after first render to prevent infinite render phase updates.
ignorePreviousDependencies = false;
}
// Start over from the beginning of the list
currentHook = null;
workInProgressHook = null;
workInProgress.updateQueue = null;
if (__DEV__) {
// Also validate hook order for cascading updates.
hookTypesUpdateIndexDev = -1;
}
ReactCurrentDispatcher.current = __DEV__
? HooksDispatcherOnRerenderInDEV
: HooksDispatcherOnRerender;
children = Component(props, secondArg);
} while (didScheduleRenderPhaseUpdateDuringThisPass);
}
// We can assume the previous dispatcher is always this one, since we set it
// at the beginning of the render phase and there's no re-entrancy.
ReactCurrentDispatcher.current = ContextOnlyDispatcher;
if (__DEV__) {
workInProgress._debugHookTypes = hookTypesDev;
}
// This check uses currentHook so that it works the same in DEV and prod bundles.
// hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.
const didRenderTooFewHooks =
currentHook !== null && currentHook.next !== null;
renderLanes = NoLanes;
currentlyRenderingFiber = (null: any);
currentHook = null;
workInProgressHook = null;
if (__DEV__) {
currentHookNameInDev = null;
hookTypesDev = null;
hookTypesUpdateIndexDev = -1;
// Confirm that a static flag was not added or removed since the last
// render. If this fires, it suggests that we incorrectly reset the static
// flags in some other part of the codebase. This has happened before, for
// example, in the SuspenseList implementation.
if (
current !== null &&
(current.flags & PassiveStaticEffect) !==
(workInProgress.flags & PassiveStaticEffect)
) {
console.error(
'Internal React error: Expected static flag was missing. Please ' +
'notify the React team.',
);
}
}
didScheduleRenderPhaseUpdate = false;
invariant(
!didRenderTooFewHooks,
'Rendered fewer hooks than expected. This may be caused by an accidental ' +
'early return statement.',
);
return children;
}
export function bailoutHooks(
current: Fiber,
workInProgress: Fiber,
lanes: Lanes,
) {
workInProgress.updateQueue = current.updateQueue;
// TODO: Don't need to reset the flags here, because they're reset in the
// complete phase (bubbleProperties).
if (
__DEV__ &&
enableDoubleInvokingEffects &&
(workInProgress.mode & (BlockingMode | ConcurrentMode)) !== NoMode
) {
workInProgress.flags &= ~(
MountPassiveDevEffect |
MountLayoutDevEffect |
PassiveEffect |
UpdateEffect
);
} else {
workInProgress.flags &= ~(PassiveEffect | UpdateEffect);
}
current.lanes = removeLanes(current.lanes, lanes);
}
export function resetHooksAfterThrow(): void {
// We can assume the previous dispatcher is always this one, since we set it
// at the beginning of the render phase and there's no re-entrancy.
ReactCurrentDispatcher.current = ContextOnlyDispatcher;
if (didScheduleRenderPhaseUpdate) {
// There were render phase updates. These are only valid for this render
// phase, which we are now aborting. Remove the updates from the queues so
// they do not persist to the next render. Do not remove updates from hooks
// that weren't processed.
//
// Only reset the updates from the queue if it has a clone. If it does
// not have a clone, that means it wasn't processed, and the updates were
// scheduled before we entered the render phase.
let hook: Hook | null = currentlyRenderingFiber.memoizedState;
while (hook !== null) {
const queue = hook.queue;
if (queue !== null) {
queue.pending = null;
}
hook = hook.next;
}
didScheduleRenderPhaseUpdate = false;
}
renderLanes = NoLanes;
currentlyRenderingFiber = (null: any);
currentHook = null;
workInProgressHook = null;
if (__DEV__) {
hookTypesDev = null;
hookTypesUpdateIndexDev = -1;
currentHookNameInDev = null;
isUpdatingOpaqueValueInRenderPhase = false;
}
didScheduleRenderPhaseUpdateDuringThisPass = false;
}
function mountWorkInProgressHook(): Hook {
const hook: Hook = {
memoizedState: null,
baseState: null,
baseQueue: null,
queue: null,
next: null,
};
if (workInProgressHook === null) {
// This is the first hook in the list
currentlyRenderingFiber.memoizedState = workInProgressHook = hook;
} else {
// Append to the end of the list
workInProgressHook = workInProgressHook.next = hook;
}
return workInProgressHook;
}
function updateWorkInProgressHook(): Hook {
// This function is used both for updates and for re-renders triggered by a
// render phase update. It assumes there is either a current hook we can
// clone, or a work-in-progress hook from a previous render pass that we can
// use as a base. When we reach the end of the base list, we must switch to
// the dispatcher used for mounts.
let nextCurrentHook: null | Hook;
if (currentHook === null) {
const current = currentlyRenderingFiber.alternate;
if (current !== null) {
nextCurrentHook = current.memoizedState;
} else {
nextCurrentHook = null;
}
} else {
nextCurrentHook = currentHook.next;
}
let nextWorkInProgressHook: null | Hook;
if (workInProgressHook === null) {
nextWorkInProgressHook = currentlyRenderingFiber.memoizedState;
} else {
nextWorkInProgressHook = workInProgressHook.next;
}
if (nextWorkInProgressHook !== null) {
// There's already a work-in-progress. Reuse it.
workInProgressHook = nextWorkInProgressHook;
nextWorkInProgressHook = workInProgressHook.next;
currentHook = nextCurrentHook;
} else {
// Clone from the current hook.
invariant(
nextCurrentHook !== null,
'Rendered more hooks than during the previous render.',
);
currentHook = nextCurrentHook;
const newHook: Hook = {
memoizedState: currentHook.memoizedState,
baseState: currentHook.baseState,
baseQueue: currentHook.baseQueue,
queue: currentHook.queue,
next: null,
};
if (workInProgressHook === null) {
// This is the first hook in the list.
currentlyRenderingFiber.memoizedState = workInProgressHook = newHook;
} else {
// Append to the end of the list.
workInProgressHook = workInProgressHook.next = newHook;
}
}
return workInProgressHook;
}
function createFunctionComponentUpdateQueue(): FunctionComponentUpdateQueue {
return {
lastEffect: null,
};
}
function basicStateReducer<S>(state: S, action: BasicStateAction<S>): S {
// $FlowFixMe: Flow doesn't like mixed types
return typeof action === 'function' ? action(state) : action;
}
function mountReducer<S, I, A>(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch<A>] {
const hook = mountWorkInProgressHook();
let initialState;
if (init !== undefined) {
initialState = init(initialArg);
} else {
initialState = ((initialArg: any): S);
}
hook.memoizedState = hook.baseState = initialState;
const queue = (hook.queue = {
pending: null,
interleaved: null,
lanes: NoLanes,
dispatch: null,
lastRenderedReducer: reducer,
lastRenderedState: (initialState: any),
});
const dispatch: Dispatch<A> = (queue.dispatch = (dispatchAction.bind(
null,
currentlyRenderingFiber,
queue,
): any));
return [hook.memoizedState, dispatch];
}
function updateReducer<S, I, A>(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch<A>] {
const hook = updateWorkInProgressHook();
const queue = hook.queue;
invariant(
queue !== null,
'Should have a queue. This is likely a bug in React. Please file an issue.',
);
queue.lastRenderedReducer = reducer;
const current: Hook = (currentHook: any);
// The last rebase update that is NOT part of the base state.
let baseQueue = current.baseQueue;
// The last pending update that hasn't been processed yet.
const pendingQueue = queue.pending;
if (pendingQueue !== null) {
// We have new updates that haven't been processed yet.
// We'll add them to the base queue.
if (baseQueue !== null) {
// Merge the pending queue and the base queue.
const baseFirst = baseQueue.next;
const pendingFirst = pendingQueue.next;
baseQueue.next = pendingFirst;
pendingQueue.next = baseFirst;
}
if (__DEV__) {
if (current.baseQueue !== baseQueue) {
// Internal invariant that should never happen, but feasibly could in
// the future if we implement resuming, or some form of that.
console.error(
'Internal error: Expected work-in-progress queue to be a clone. ' +
'This is a bug in React.',
);
}
}
current.baseQueue = baseQueue = pendingQueue;
queue.pending = null;
}
if (baseQueue !== null) {
// We have a queue to process.
const first = baseQueue.next;
let newState = current.baseState;
let newBaseState = null;
let newBaseQueueFirst = null;
let newBaseQueueLast = null;
let update = first;
do {
const updateLane = update.lane;
if (!isSubsetOfLanes(renderLanes, updateLane)) {
// Priority is insufficient. Skip this update. If this is the first
// skipped update, the previous update/state is the new base
// update/state.
const clone: Update<S, A> = {
lane: updateLane,
action: update.action,
eagerReducer: update.eagerReducer,
eagerState: update.eagerState,
next: (null: any),
};
if (newBaseQueueLast === null) {
newBaseQueueFirst = newBaseQueueLast = clone;
newBaseState = newState;
} else {
newBaseQueueLast = newBaseQueueLast.next = clone;
}
// Update the remaining priority in the queue.
// TODO: Don't need to accumulate this. Instead, we can remove
// renderLanes from the original lanes.
currentlyRenderingFiber.lanes = mergeLanes(
currentlyRenderingFiber.lanes,
updateLane,
);
markSkippedUpdateLanes(updateLane);
} else {
// This update does have sufficient priority.
if (newBaseQueueLast !== null) {
const clone: Update<S, A> = {
// This update is going to be committed so we never want uncommit
// it. Using NoLane works because 0 is a subset of all bitmasks, so
// this will never be skipped by the check above.
lane: NoLane,
action: update.action,
eagerReducer: update.eagerReducer,
eagerState: update.eagerState,
next: (null: any),
};
newBaseQueueLast = newBaseQueueLast.next = clone;
}
// Process this update.
if (update.eagerReducer === reducer) {
// If this update was processed eagerly, and its reducer matches the
// current reducer, we can use the eagerly computed state.
newState = ((update.eagerState: any): S);
} else {
const action = update.action;
newState = reducer(newState, action);
}
}
update = update.next;
} while (update !== null && update !== first);
if (newBaseQueueLast === null) {
newBaseState = newState;
} else {
newBaseQueueLast.next = (newBaseQueueFirst: any);
}
// Mark that the fiber performed work, but only if the new state is
// different from the current state.
if (!is(newState, hook.memoizedState)) {
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = newState;
hook.baseState = newBaseState;
hook.baseQueue = newBaseQueueLast;
queue.lastRenderedState = newState;
}
// Interleaved updates are stored on a separate queue. We aren't going to
// process them during this render, but we do need to track which lanes
// are remaining.
const lastInterleaved = queue.interleaved;
if (lastInterleaved !== null) {
let interleaved = lastInterleaved;
do {
const interleavedLane = interleaved.lane;
currentlyRenderingFiber.lanes = mergeLanes(
currentlyRenderingFiber.lanes,
interleavedLane,
);
markSkippedUpdateLanes(interleavedLane);
interleaved = ((interleaved: any).next: Update<S, A>);
} while (interleaved !== lastInterleaved);
} else if (baseQueue === null) {
// `queue.lanes` is used for entangling transitions. We can set it back to
// zero once the queue is empty.
queue.lanes = NoLanes;
}
const dispatch: Dispatch<A> = (queue.dispatch: any);
return [hook.memoizedState, dispatch];
}
function rerenderReducer<S, I, A>(
reducer: (S, A) => S,
initialArg: I,
init?: I => S,
): [S, Dispatch<A>] {
const hook = updateWorkInProgressHook();
const queue = hook.queue;
invariant(
queue !== null,
'Should have a queue. This is likely a bug in React. Please file an issue.',
);
queue.lastRenderedReducer = reducer;
// This is a re-render. Apply the new render phase updates to the previous
// work-in-progress hook.
const dispatch: Dispatch<A> = (queue.dispatch: any);
const lastRenderPhaseUpdate = queue.pending;
let newState = hook.memoizedState;
if (lastRenderPhaseUpdate !== null) {
// The queue doesn't persist past this render pass.
queue.pending = null;
const firstRenderPhaseUpdate = lastRenderPhaseUpdate.next;
let update = firstRenderPhaseUpdate;
do {
// Process this render phase update. We don't have to check the
// priority because it will always be the same as the current
// render's.
const action = update.action;
newState = reducer(newState, action);
update = update.next;
} while (update !== firstRenderPhaseUpdate);
// Mark that the fiber performed work, but only if the new state is
// different from the current state.
if (!is(newState, hook.memoizedState)) {
markWorkInProgressReceivedUpdate();
}
hook.memoizedState = newState;
// Don't persist the state accumulated from the render phase updates to
// the base state unless the queue is empty.
// TODO: Not sure if this is the desired semantics, but it's what we
// do for gDSFP. I can't remember why.
if (hook.baseQueue === null) {
hook.baseState = newState;
}
queue.lastRenderedState = newState;
}
return [newState, dispatch];
}
type MutableSourceMemoizedState<Source, Snapshot> = {|
refs: {
getSnapshot: MutableSourceGetSnapshotFn<Source, Snapshot>,
setSnapshot: Snapshot => void,
},
source: MutableSource<any>,
subscribe: MutableSourceSubscribeFn<Source, Snapshot>,
|};
function readFromUnsubcribedMutableSource<Source, Snapshot>(
root: FiberRoot,
source: MutableSource<Source>,
getSnapshot: MutableSourceGetSnapshotFn<Source, Snapshot>,
): Snapshot {
if (__DEV__) {
warnAboutMultipleRenderersDEV(source);
}
const getVersion = source._getVersion;
const version = getVersion(source._source);
// Is it safe for this component to read from this source during the current render?
let isSafeToReadFromSource = false;
// Check the version first.
// If this render has already been started with a specific version,
// we can use it alone to determine if we can safely read from the source.
const currentRenderVersion = getWorkInProgressVersion(source);
if (currentRenderVersion !== null) {
// It's safe to read if the store hasn't been mutated since the last time
// we read something.
isSafeToReadFromSource = currentRenderVersion === version;
} else {
// If there's no version, then this is the first time we've read from the
// source during the current render pass, so we need to do a bit more work.
// What we need to determine is if there are any hooks that already
// subscribed to the source, and if so, whether there are any pending
// mutations that haven't been synchronized yet.
//
// If there are no pending mutations, then `root.mutableReadLanes` will be
// empty, and we know we can safely read.
//
// If there *are* pending mutations, we may still be able to safely read
// if the currently rendering lanes are inclusive of the pending mutation
// lanes, since that guarantees that the value we're about to read from
// the source is consistent with the values that we read during the most
// recent mutation.
isSafeToReadFromSource = isSubsetOfLanes(
renderLanes,
root.mutableReadLanes,
);
if (isSafeToReadFromSource) {
// If it's safe to read from this source during the current render,
// store the version in case other components read from it.
// A changed version number will let those components know to throw and restart the render.
setWorkInProgressVersion(source, version);
}
}
if (isSafeToReadFromSource) {
const snapshot = getSnapshot(source._source);
if (__DEV__) {
if (typeof snapshot === 'function') {
console.error(
'Mutable source should not return a function as the snapshot value. ' +
'Functions may close over mutable values and cause tearing.',
);
}
}
return snapshot;
} else {
// This handles the special case of a mutable source being shared between renderers.
// In that case, if the source is mutated between the first and second renderer,
// The second renderer don't know that it needs to reset the WIP version during unwind,
// (because the hook only marks sources as dirty if it's written to their WIP version).
// That would cause this tear check to throw again and eventually be visible to the user.
// We can avoid this infinite loop by explicitly marking the source as dirty.
//
// This can lead to tearing in the first renderer when it resumes,
// but there's nothing we can do about that (short of throwing here and refusing to continue the render).
markSourceAsDirty(source);
// Intentioally throw an error to force React to retry synchronously. During
// the synchronous retry, it will block interleaved mutations, so we should
// get a consistent read. Therefore, the following error should never be
// visible to the user.
//
// If it were to become visible to the user, it suggests one of two things:
// a bug in React, or (more likely), a mutation during the render phase that
// caused the second re-render attempt to be different from the first.
//
// We know it's the second case if the logs are currently disabled. So in
// dev, we can present a more accurate error message.
if (__DEV__) {
// eslint-disable-next-line react-internal/no-production-logging
if (console.log.__reactDisabledLog) {
// If the logs are disabled, this is the dev-only double render. This is
// only reachable if there was a mutation during render. Show a helpful
// error message.