diff --git a/wiki/CreatingMinables.md b/wiki/CreatingMinables.md index 209af79..339801b 100644 --- a/wiki/CreatingMinables.md +++ b/wiki/CreatingMinables.md @@ -12,6 +12,8 @@ minable "max drops" "drop rate" "toughness" + "live effect" [] + ["relative to system center"] explode ``` @@ -70,6 +72,13 @@ Starting with **v. 0.10.5**, a `payload` can have the following optional childre * `"drop rate"`: a value between 0 and 1 that represents the fraction of the maximum payload count that will survive on average. Defaults to 0.25 if not specified. * `"toughness"`: a value greater than 1 which represents the toughness of this payload, which measures how resistant it is to having its drop rate increased by [prospecting weapons](https://github.com/endless-sky/endless-sky/wiki/CreatingOutfits#weapon-attributes). +```html +"live effect" [] + ["relative to system center"] +``` + +Beginning with **v. 0.10.11**, minables can create [effects](CreatingEffects) while orbiting. You can choose an interval (in frames) between spawns. If `"relative to system center"` is set, the effect will face away from the system center (like a comet tail) instead of rotating with the minable. + ```html explode ```