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README : WiiSX / CubeSX Beta 4.1 LICENSE: This software is licensed under the GNU General Public License v2 which is available at: http://www.gnu.org/licenses/gpl-2.0.txt This requires any released modifications to be licensed similarly, and to have the source available. WiiSX/CubeSX and their respective logos are trademarks of Team Wii64 and should not be used in unofficial builds. QUICK USAGE: * ISOs can be .bin/.cue (Make sure .cue contains _relative_ directory!), .img, or .iso format * To install: Extract the contents of wiiSX-<version>.zip to the root of your SD card * SD Card detection order is as follows: GameCube: GCLoader, SD2SP2, Slot A, Slot B. Wii: Front SD, Slot A, Slot B. * For SD/USB: Put ISOs (.bin/.cue or other formats) in the directory named /wiisx/isos, All save types will automatically be placed in /wiisx/saves * For DVD: ISOs may be anywhere on the disc, in ISO9660 format. GameCube: Currently broken due to libOGC issues with backups, XenoGC might still work. Wii: Requires a disc drive capable of reading DVD-R. * For actual BIOS: Put SCPH1001.BIN in the directory on SD/USB named /wiisx/bios * Load the executable from the HBC or in the loader of your choice Once loaded, select 'Load ISO' and choose the source and select the ISO to load (Note: to go up a directory select '..', B will exit the file browser) * Select 'Play Game' to play The game can be exited any time by pressing a configurable key combination together on a GC pad (START & X), Classic Controller (HOME), Wiimote (- & +), Wiimote+Nunchuck (1 & 2), or the reset button (Note: this must be done to save your game; it will not be done automatically) Controls: * Controls are fully configurable so any button on your controller can be mapped * The controller configuration screen presents each PSX button and allows you to toggle through sources * There are 4 configuration slots for each type of controller * To load a different, previously saved configuration, select the slot, and click 'Load' * After configuring the controls as desired, select the slot, and click 'Save' * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame * Clicking 'Next Pad' will cycle through the PSX controllers assigned * There is an option to invert the Y axis of the PSX's analog sticks; by default this is 'Normal Y' * The 'Menu Combo' configuration allows you to select a button combination to return to the menu Settings: * General * Native Saves Device: Choose where to load and save native game saves * Save States Device: Choose where to load and save save states * Select CPU Core: Choose whether to play games with pure interpreter (better compatibility) or dynarec (better speed) * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time) * Video * Show FPS: Display the framerate in the top-left corner of the screen * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display * Input * Configure Input: Select controllers to use in game * Configure Buttons: Enter the controller configuration screen described above * Save Button Configs: Save all of the controller configuration slots to SD or USB * Auto Load Slot: Select which slot to automatically be loaded for each type of controller * Audio * Disable Audio: Select to mute the sound * Saves * Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device on ISO load and save when returning to the menu or turning off the console * Copy Saves: Not yet implemented * Delete Saves: Not yet implemented COMPATIBILITY: Report any issues to https://github.com/emukidid/pcsxgc/issues CREDITS: * General Coder: emu_kidid * Graphics & Menu Coder: sepp256 * Audio & Core Coder: tehpola * Artwork: drmr * pcsx team http://www.pcsx.net/ * notaz for pcsx-ReARMed * pcercuei for lightrec https://github.com/pcercuei/lightrec/ * originally based on pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/ * P.E.Op.S. PSX Gpu & SPU http://sourceforge.net/projects/peops/ * SSSPSX * Compiled using the latest devKitPro/libOGC ( http://sourceforge.net/projects/devkitpro ) * Visit us on IRC. EFNet #gc-forever or www.gc-forever.com or https://github.com/emukidid/pcsxgc/ CHANGE LOG: * See releases on github for these now, this section here is no longer maintained. Beta 4.0: * libpsxcore properly integrated, no more hacky mess to receive fixes from upstream * switch to upstream unai gpu plugin for a huge performance boost * triple buffering * switch to cmake Beta 3.0: * Back nearly 13 years later with a new dynarec thanks to pcercuei's lightrec * Increases speed and compatibility * Sync'd with upstream pcsx-ReARMed * Eliminates XA/CDDA slowdown completely on Wii * dfsound audio plugin * speed improvements in the soft graphics plugin thanks to tips from Extrems * SD2SP2 support on GameCube * General UI bugfixes and memory leaks addressed Beta 2.1: * Compiled with devkitPPC r21 / libOGC SVN * Compiled with new libDI / DVDx V2 * Saving improvements * Fixed issues where save was not written to memcard + Audio state saved/loaded for save states * Controller improvements * Fixed inverted Y-axis on analog input * Fixed rumble * Fixed button presses on unused input port + Added “Home” button as a menu combo for CC + Added disable rumble setting * Network improvements * SMB correction to allow anonymous user and password + Threaded network init and proper error messages when it fails Beta 2: * Compiled with devkitPPC r21 / libOGC SVN * Compiled with new libDI / DVDx V2 * DVD reads are now done with direct PowerPC access + Samba loading + Execute BIOS * Controller improvements + Rumble for Wiimote-based input + Wiimote-only controls + Classic Controller Pro & 3rd party controller support + Reconfigurable button mapping + Save/Load button mapping from file + New menu system + Classic Controller support + Wiimote / Wiimote & nunchuck support + Settings saving + Auto load/save option for saves * PEOPS GPU + Pillar-boxing 'Force 16:9' mode * Fixed color mapping for FMV + FranSPU * Smooth stereo audio at full FPS - PEOPS SPU + SSSPSX input plugin + DualShock Controller support + Rumble support * Analog/Digital switching + CDRMooby * Improved compatibility * CDDA not implemented yet Beta 1: * Working audio (choppy) * DVD loading * Software GFX with GX scaling * Saving to SD card * Text UI * Known Issues: * CDDA audio streaming is not implemented * XA audio fails at times * Final Fantasy VII crashes Dynarec * FPS limit not working at times
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A port of the PS1 emulator, PCSX, to the Nintendo GC/Wii
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