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Add raw mouse button input functionality #19
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added feature in #20 |
WIP for this is in https://github.com/Elringus/UnityRawInput/tree/feat/mouse It's almost working, but there is an issue with unresponsive mouse cursor when Unity editor window is not in focus: #21 (comment) If anyone have an idea on how to fix this, feel free to open a PR. |
I guess the mouse got slow after the Unity update. But it's just a little configuration. If only clicks would be the mouse events, I think then it would be fine. But maybe the mouse movement kills it running on extremly low CPU usage. |
I need the raw mouse button input to also be readable in the same manner as keyboard key presses in this project. The following resources may be useful:
https://stackoverflow.com/questions/53845288/c-sharp-hooking-to-get-raw-mouse-key-events
https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-rawmouse
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