Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Leaving a co-op lobby creates an in-game vs tool money discrepancy #29

Closed
Jaymus3 opened this issue May 12, 2023 · 1 comment
Closed

Comments

@Jaymus3
Copy link

Jaymus3 commented May 12, 2023

If a player leaves a co-op lobby and doesn't load single player again, some of their money is left in the "refundMoney" value from trailers they left in world until they load single player again. This creates a discrepancy between the value of money shown in-game vs what your tool will actually show. You could address this with an interface hint, an addon to the readme explaining to load into single player before editing, or parsing refundMoney and adding it to the total visually shown to the user. Editing the money value will properly add money in-game since the game is adding these two numbers together in your current implementation.

@elpatron68
Copy link
Owner

Thanks fo reporting. I added this to the money-change dialog:

"Warning: If you played the last session in multi player mode, you should start in single player mode before you change the amount of money if you want your MP earnings to be transferred."

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants