-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathProperty.cpp
232 lines (194 loc) · 6.42 KB
/
Property.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
//
// Created by mfbut on 1/20/2018.
//
#include <iostream>
#include <cmath>
#include "Property.h"
#include "Player.h"
Monopoly::Property::Property(CSVReader& boardFile, const Rules& rules)
: owner(nullptr), numHousesOn(0), numHotelsOn(0), rules(rules) {
setId = boardFile.get_next_field_as_int();
intraSetId = boardFile.get_next_field_as_int();
name = boardFile.get_next_field();
cost = boardFile.get_next_field_as_int();
house_cost = boardFile.get_next_field_as_int();
hotel_cost = boardFile.get_next_field_as_int();
rent = boardFile.get_next_field_as_int();
rent_with_house = boardFile.get_next_field_as_int();
rent_with_hotel = boardFile.get_next_field_as_int();
}
int Monopoly::Property::getSetId() const {
return setId;
}
int Monopoly::Property::getIntraSetId() const {
return intraSetId;
}
const std::string& Monopoly::Property::getName() const {
return name;
}
int Monopoly::Property::getCost() const {
return cost;
}
int Monopoly::Property::getHouse_cost() const {
return house_cost;
}
int Monopoly::Property::getHotel_cost() const {
return hotel_cost;
}
int Monopoly::Property::getRent() const {
return rent;
}
int Monopoly::Property::getRent_with_house() const {
return rent_with_house;
}
int Monopoly::Property::getRent_with_hotel() const {
return rent_with_hotel;
}
Monopoly::Player* Monopoly::Property::getOwner() const {
return owner;
}
int Monopoly::Property::getLanding_multiplier() const {
return landing_multiplier;
}
void Monopoly::Property::setLanding_multiplier(int landing_multiplier) {
this->landing_multiplier = landing_multiplier;
}
void Monopoly::Property::display() const {
std::cout << name << " | ";
if (owner == nullptr) {
std::cout << "None | ";
} else {
std::cout << owner->getName() << " | ";
}
}
std::string Monopoly::Property::getOwnerName() const {
if (owner != nullptr) {
return owner->getName();
} else {
return "None";
}
}
void Monopoly::Property::setOwner(Monopoly::Player* owner) {
Property::owner = owner;
}
int Monopoly::Property::calculateRent(const Rules& rules) const {
if (getNumHotelsOn() > 0) {
return getRent_with_hotel() * getNumHotelsOn();
} else if (getNumHousesOn() > 0) {
return getRent_with_house() * pow(2, getNumHousesOn() - 1);
} else if (owner->ownsAllPropertiesInSet(setId)) {
return rent * rules.getProperty_set_multiplier();
} else {
return rent;
}
}
int Monopoly::Property::getNumHousesOn() const {
return numHousesOn;
}
int Monopoly::Property::getNumHotelsOn() const {
return numHotelsOn;
}
bool Monopoly::Property::isFullyUpgraded() const {
return getNumHotelsOn() == rules.getMaxHotels();
}
bool Monopoly::Property::nextUpgradeIsHouse() const {
return getNumHousesOn() < rules.getNum_houses_before_hotel();
}
bool Monopoly::Property::nextUpgradeIsHotel() const {
return getNumHousesOn() == rules.getNum_houses_before_hotel();
}
void Monopoly::Property::upgrade() {
if (nextUpgradeIsHouse()) {
numHousesOn++;
owner->payBank(getHouse_cost());
} else if (nextUpgradeIsHotel()) {
numHotelsOn++;
numHousesOn = 0;
owner->payBank(getHotel_cost());
} else {
std::cout << "Something impossible happened when trying to upgrade " << getName() << std::endl;
}
}
void Monopoly::Property::downgrade() {
if(getNumHotelsOn() > 0){
numHotelsOn--;
numHousesOn+= rules.getNum_houses_before_hotel();
owner->giveCash(getHotel_cost() / 2);
} else if(getNumHousesOn() > 0){
numHousesOn--;
owner->giveCash(getHotel_cost() / 2);
} else{
std::cout << "Something impossible happened when trying to downgrade " << getName() << std::endl;
}
}
std::string Monopoly::Property::getUpgradesString() const {
const std::string upgrade("Upgrades");
std::string upgradeString;
for (int i = 0; i < getNumHousesOn(); ++i) {
upgradeString.push_back('h');
}
for (int i = 0; i < getNumHotelsOn(); ++i) {
upgradeString.push_back('H');
}
unsigned long upgradeLength = upgradeString.size();
for (unsigned long i = 0; i < upgrade.size() - upgradeLength; ++i) {
upgradeString.push_back(' ');
}
return upgradeString;
}
int Monopoly::Property::getUpgradeCost() const {
if (nextUpgradeIsHouse()) {
return getHouse_cost();
} else if (nextUpgradeIsHotel()) {
return getHouse_cost();
} else {
std::cout << "Problem getting upgrade cost for " << getName() << std::endl;
return -99;
}
}
void Monopoly::Property::setNumHousesOn(int numHousesOn) {
Property::numHousesOn = numHousesOn;
}
void Monopoly::Property::setNumHotelsOn(int numHotelsOn) {
Property::numHotelsOn = numHotelsOn;
}
int Monopoly::Property::getNumUpgrades() const {
if(getNumHotelsOn() > 0){
return getNumHotelsOn() + rules.getNum_houses_before_hotel();
} else{
return getNumHousesOn();
}
}
int Monopoly::Property::getValue() const {
return cost + getNumHotelsOn() * getHotel_cost() + getNumHousesOn() * getHotel_cost();
}
virtual void activate(Player& activatingPlayer){
Player* owner = propertyPtr->getOwner();
if (owner == nullptr) {
if (activatingPlayer.getCash() >= propertyPtr->getCost()) { //can afford the property
bool toBuy = activatingPlayer.getBuyDecision(*this);
if (toBuy) {
std::cout << activatingPlayer.getName() << " bought " << getName() << " for $" << propertyPtr->getCost()
<< std::endl;
activatingPlayer.purchase(*propertyPtr, propertyPtr->getCost());
} else if(gameState.rules.isAuction_properties()){
gameState.auction(*propertyPtr);
}
} else { // not enough money to buy property
std::cout << activatingPlayer.getName() << ", you don't have enough money to afford " << getName() << ". "
<< getName() << " costs $" << getCost() << " but you only have $" << activatingPlayer.getCash()
<< std::endl;
if(gameState.rules.isAuction_properties()){
gameState.auction(*propertyPtr);
}
}
} else if (owner->getId() == activatingPlayer.getId()) {// player landed on their own property
std::cout << activatingPlayer.getName() << ", you landed on " << getName() << " which you already own" <<
std::endl;
} else { //landed on a space another player owes
activatingPlayer.payPlayer(*owner, *propertyPtr, gameState.rules);
}
}
virtual int Monopoly::Space::getSalary() const{
}
}