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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "FloppyCable",
"class": "Cable",
"language": "GDScript",
"path": "res://scripts/Cable.gd"
}, {
"base": "Node",
"class": "LevelBase",
"language": "GDScript",
"path": "res://scenes/levels/LevelBase.gd"
}, {
"base": "Node",
"class": "LevelSetup",
"language": "GDScript",
"path": "res://scripts/LevelSetup.gd"
}, {
"base": "Node",
"class": "Levels",
"language": "GDScript",
"path": "res://scripts/Levels.gd"
}, {
"base": "Spatial",
"class": "MainScene",
"language": "GDScript",
"path": "res://scenes/MainScene.gd"
}, {
"base": "KinematicBody",
"class": "Plug",
"language": "GDScript",
"path": "res://scripts/Plug.gd"
}, {
"base": "Control",
"class": "RoundComplete",
"language": "GDScript",
"path": "res://scenes/ui/RoundComplete.gd"
}, {
"base": "Spatial",
"class": "Socket",
"language": "GDScript",
"path": "res://scripts/Socket.gd"
} ]
_global_script_class_icons={
"Cable": "",
"LevelBase": "",
"LevelSetup": "",
"Levels": "",
"MainScene": "",
"Plug": "",
"RoundComplete": "",
"Socket": ""
}
[application]
config/name="Wire"
run/main_scene="res://scenes/ui/MainMenu.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
window/stretch/mode="2d"
window/stretch/aspect="keep_height"
[input]
select={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[rendering]
quality/filters/msaa=1
environment/default_environment="res://default_env.tres"