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colormap.c
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/*
* XFrisk - The classic board game for X
* Copyright (C) 1993-1999 Elan Feingold (elan@aetherworks.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: colormap.c,v 1.18 2000/01/15 21:13:35 morphy Exp $
*
* $Log: colormap.c,v $
* Revision 1.18 2000/01/15 21:13:35 morphy
* Removed superfluous debug code
*
* Revision 1.17 2000/01/15 11:33:28 morphy
* Comments in doxygen format, minor clarity fixes in code
*
* Revision 1.16 2000/01/10 22:47:40 tony
* made colorstuff more private to colormap.c, only scrollbars get set wrong, rest seems to work ok now
*
* Revision 1.15 2000/01/09 20:05:02 morphy
* Corrections to color map loading - previously struct padding possibility was ignored
*
* Revision 1.14 2000/01/09 19:59:58 morphy
* Corrected bit operation brainfart
*
* Revision 1.13 2000/01/09 20:29:44 tony
* removed some more comments
*
* Revision 1.12 2000/01/09 19:24:36 morphy
* Editorial changes, removed dead code an superfluous temporary variables
*
* Revision 1.11 2000/01/08 18:49:04 tony
* oops
*
* Revision 1.10 2000/01/04 21:41:53 tony
* removed redundant stuff for jokers
*
* Revision 1.9 2000/01/02 15:59:36 tony
* truecolor mapiing fixed, rgbToNum was the one
*
* Revision 1.8 1999/12/26 23:13:24 tony
* some comments about colormaps, QueryColor().
* some cleaning up in COLOR_GetColormap()
*/
/** \file
* Color mapping for XFrisk GUI
*
* \b See: http://www.hp.com/xwindow/sharedInfo/Whitepapers/Visuals/visuals.html#WHAT_VISUAL
*
* \b From: http://www.motifzone.com/resources/man/XAllocStandardColormap.html
*
* The colormap member is the colormap created by the
* XCreateColormap function. The red_max, green_max, and
* blue_max members give the maximum red, green, and blue
* values, respectively. Each color coefficient ranges from
* zero to its max, inclusive. For example, a common colormap
* allocation is 3/3/2 (3 planes for red, 3 planes for green,
* and 2 planes for blue). This colormap would have red_max =
* 7, green_max = 7, and blue_max = 3. An alternate allocation
* that uses only 216 colors is red_max = 5, green_max = 5, and
* blue_max = 5.
*
* The red_mult, green_mult, and blue_mult members give the
* scale factors used to compose a full pixel value. (See the
* discussion of the base_pixel members for further informa-
* tion.) For a 3/3/2 allocation, red_mult might be 32,
* green_mult might be 4, and blue_mult might be 1. For a 6-
* colors-each allocation, red_mult might be 36, green_mult
* might be 6, and blue_mult might be 1.
*
* The base_pixel member gives the base pixel value used to
* compose a full pixel value. Usually, the base_pixel is
* obtained from a call to the XAllocColorPlanes function.
* Given integer red, green, and blue coefficients in their
* appropriate ranges, one then can compute a corresponding
* pixel value by using the following expression:
*
* (r * red_mult + g * green_mult + b * blue_mult + base_pixel) & 0xFFFFFFFF
*
*/
#include <X11/X.h>
#include <X11/Intrinsic.h>
#include <X11/StringDefs.h>
#include <X11/Shell.h>
#include "colormap.h"
#include "client.h"
#include "utils.h"
#include "riskgame.h"
#include "gui-vars.h"
#include "debug.h"
/* Private data */
/**
* Fallback resource filename for use in discovering visual properties
* \bug Should use a globally defined filename macro
*/
static CString strResources[] = {
#ifdef ENGLISH
#include "english.res"
#endif
#ifdef FRENCH
#include "french.res"
#endif
NULL
};
/** Color index to country index mapping table */
static Int32 piColorToCountry[MAX_COLORS];
/** Main color map */
static Color pWorldColors[MAX_COLORS];
/** Flag to indicate if display is true color */
static Flag trueColor = FALSE;
/** Colormap used in truecolor */
unsigned long colormap[MAX_COLORS];
/**
* Country index to color index mapping
* 42 countries, 1 ocean, 1 lines, 3 dice, x players...
* They must be long because that's how XAllocColorCells fills it
*/
unsigned long plCountryToColor[MAX_COLORS];
Colormap cmapColormap = 0;
Int32 iNumColors;
Int32 COLOR_Depth;
/* Local variables for conversion between rgb and screen values. */
static int redShift, greenShift, blueShift;
static int redMove, greenMove, blueMove;
static Int32 redMask, greenMask, blueMask;
/**
* Returns number of used colors
*/
Int32 COLOR_GetNumColors(void) {
return iNumColors;
}
/**
* Sets number of used colors
*/
void COLOR_SetNumColors(Int32 iNum) {
iNumColors = iNum;
}
/**
* Returns color depth
*/
Int32 COLOR_GetDepth(void) {
return COLOR_Depth;
}
/**
* Finds and stores RGB shift and move values
*
* \b History:
* \arg 31.01.98 JRXR Created.
*
*/
void COLOR_InitRGB(XVisualInfo *Info)
{
Int32 r,g,b;
int i;
if (Info->class == TrueColor)
{
r = redMask = Info->red_mask;
g = greenMask = Info->green_mask;
b = blueMask = Info->blue_mask;
for ( i=0 ; !(r & 1) ; r=r>>1,i++ )
;
redShift=i;
for ( i=16 ; r ; r=r>>1,i-- )
;
redMove=i;
for ( i=0 ; !(g & 1) ; g=g>>1,i++ )
;
greenShift=i;
for ( i=16 ; g ; g=g>>1,i-- )
;
greenMove=i;
for ( i=0 ; !(b & 1) ; b=b>>1,i++ )
;
blueShift=i;
for ( i=16 ; b ; b=b>>1,i-- )
;
blueMove=i;
}
else if (Info->class == PseudoColor)
{
redMove = greenMove = blueMove = 8;
redMask = 0x0000ff;
greenMask = 0x00ff00;
blueMask = 0xff0000;
redShift = 0;
greenShift = 8;
blueShift = 16;
}
}
/**
* Separates RGB components from 32bit representation to separate 16bit variables
*
* \param Num 32bit composite RGB representation
* \param Red Pointer to 16bit variable for red component
* \param Green Pointer to 16bit variable for green component
* \param Blue Pointer to 16bit variable for blue component
*
* \b History:
* \arg 31.01.98 JRXR Created.
* \arg 13.01.00 MSH Commented.
*/
void COLOR_numTorgb( Int32 Num, UInt16 *Red, UInt16 *Green, UInt16 *Blue )
{
/* Mask out component and shift it to correct position */
*Red = ((Num & redMask) >> redShift) << redMove;
*Green = ((Num & greenMask) >> greenShift) << greenMove;
*Blue = ((Num & blueMask) >> blueShift) << blueMove;
}
/**
* Combines given RGB component values to 32bit composite representation.
*
* \param Red 16bit red component
* \param Green 16bit green component
* \param Blue 16bit blue component
*
* \b History:
* \arg 31.01.98 JRXR Created.
* \arg 13.01.00 MSH Commented.
*/
Int32 COLOR_rgbToNum(Int32 Red, Int32 Green, Int32 Blue)
{
Int32 r,g,b;
/* Separate significant bits from color components */
r = Red >> redMove;
g = Green >> greenMove;
b = Blue >> blueMove;
/* Sum up the components */
return (r<<redShift) | (g<<greenShift) | (b<<blueShift);
}
/**
* Returns flag indicating whether truecolor or pseudocolor is in use.
*
* \b History:
* \arg 07.08.95 JC Created.
* \arg 13.01.00 MSH Commented.
*/
Flag COLOR_IsTrueColor()
{
return(trueColor);
}
/**
* Maps color index to real color value in truecolor mode. In pseudocolor
* this is a dummy operation.
*
* \b History:
* \arg 07.08.95 JC Created.
* \arg 10.12.99 TdH Made it return realColor when COLOR_Depth==16
* \arg 09.01.00 MSH Removed dead code, this works just fine without it
*
* \bug This must go, it's silly, mapping should have been done already
*/
Int32 COLOR_QueryColor(Int32 iColor)
{
/* In pseudocolor etc. the index is valid 'as-is' */
if (!trueColor)
return(iColor);
else
return colormap[iColor];
}
/**
* Initializes player colors, turn idicator and player color edit entries
* to black.
*
* \b History:
* \arg 09.08.94 ESF Created.
* \arg 01.01.95 ESF Added making the player turn indicator black.
* \arg 13.01.00 MSH Commented.
*
* \bug Turn indicator does not need its own colormap entry
*/
void COLOR_Init(void)
{
Int32 i;
/* Set the initial player colors to be black */
for (i=0; i!=MAX_PLAYERS; i++)
COLOR_StoreNamedColor("Black", i);
/* Set the initial player turn indicator to be black */
COLOR_CopyColor(COLOR_PlayerToColor(0), COLOR_DieToColor(2));
/* Set the initial player color edit color to black */
COLOR_CopyColor(COLOR_PlayerToColor(0), COLOR_DieToColor(3));
}
/**
* Selects an appropriate visual if one is available, and then builds
* the required X args to pass to any top-level shells. If no
* appropriate visual is available, then exit. If a usable PseudoColor
* visual exists, but there aren't enough colors available from the
* default colormap, then allocate a private colormap for the
* application. It allocates a colormap and sets up two mappings,
* from the index to the colors, and vice-versa.
*
* \b History:
* \arg 09.19.94 ESF Moved this stuff over here from gui.c.
* \arg 10.08.94 ESF Enhanced to reduce flashing with private colormap.
* \arg 17.08.95 JC True colors.
* \arg 29.08.95 JC If the server support TrueColor, use it.
* \arg 13.01.00 MSH Commented.
*
* \bug This function is specific to Frisk and sets global variables
* cmapColormap, hDisplay, etc. Change it evantually.
*/
void COLOR_GetColormap(void *pData, Int32 *piNumArgs, Int32 iNeededColors,
Int32 argc, CString *argv)
{
Widget wDummy;
Arg *pVisualArgs = (Arg *)pData;
XVisualInfo Info;
Int32 i;
/* Create a dummy top level shell to learn more about the display */
wDummy = XtAppInitialize(&appContext, "XFrisk", NULL, 0,
&argc, argv, strResources, NULL, 0);
hDisplay = XtDisplay(wDummy);
trueColor = FALSE;
COLOR_Depth = 0;
/* See if there is a TrueColor visual with a depth of 24 bits */
if (XMatchVisualInfo(hDisplay, DefaultScreen(hDisplay),
24, TrueColor, &Info)) {
trueColor = TRUE;
COLOR_Depth = 24;
}
/* See if there is a TrueColor visual with a depth of 16 bits */
else if (XMatchVisualInfo(hDisplay, DefaultScreen(hDisplay),
16, TrueColor, &Info)) {
trueColor = TRUE;
COLOR_Depth = 16;
}
/* See if there is a TrueColor visual with a depth of 15 bits */
else if (XMatchVisualInfo(hDisplay, DefaultScreen(hDisplay),
15, TrueColor, &Info)) {
trueColor = TRUE;
COLOR_Depth = 15;
}
/* See if there is a PseudoColor visual with a depth of 8 bits */
else if (XMatchVisualInfo(hDisplay, DefaultScreen(hDisplay),
8, PseudoColor, &Info)) {
/* Save the visual for use in the program -- this shouldn't be here,
* once all of this gets cleaned up.
*/
COLOR_InitRGB(&Info);
pVisual = Info.visual;
COLOR_Depth = 8;
/* Try to allocate the needed colors from the default colormap.
* If this fails, then try allocating a private colormap. If
* it fails, it is probably because the Display is TrueColor,
* or else because there aren't enough free colors in the
* default colormap.
*/
cmapColormap = DefaultColormap(hDisplay, DefaultScreen(hDisplay));
if (!XAllocColorCells(hDisplay, cmapColormap, False, NULL, 0,
plCountryToColor, iNeededColors))
{
XColor xColor;
/* We must use a private colormap */
#ifdef ENGLISH
printf("CLIENT: Using a private colormap.\n");
#endif
#ifdef FRENCH
printf("CLIENT: Utilise une palette privée.\n");
#endif
cmapColormap = XCreateColormap(hDisplay,
RootWindowOfScreen(XtScreen(wDummy)),
Info.visual, AllocNone);
/* Since we only need some of the colors, copy the first bunch
* of colors from the default colormap, in the hope that we'll
* get the window manager colors, so that nasty flashing won't
* occur...
*/
for (i=0; i < 256 - iNeededColors; i++)
{
xColor.pixel = i;
xColor.flags = DoRed | DoGreen | DoBlue;
XQueryColor(hDisplay,
XDefaultColormap(hDisplay, DefaultScreen(hDisplay)),
&xColor);
XAllocColor(hDisplay, cmapColormap, &xColor);
}
/* Allocate colors from this colormap */
if (!XAllocColorCells(hDisplay, cmapColormap, False, NULL, 0,
plCountryToColor, iNeededColors))
{
#ifdef ENGLISH
printf("CLIENT: Strange error, could not allocate colors.\n");
#endif
#ifdef FRENCH
printf("CLIENT: Erreur étrange, pas d'allocation de couleurs.\n");
#endif
UTIL_ExitProgram(-1);
}
}
}
else
{
/* Print an error message, deregister the client, and get out! */
#ifdef ENGLISH
printf("Fatal Error! Could not find a PseudoColor visual to use,\n"
" or the one found was not deep enough to\n"
" allocate %d colors.\n", iNeededColors);
#endif
#ifdef FRENCH
printf("Erreur fatale! Impossible de trouver un PseudoColor visual\n"
" à utiliser ou celui trouvé ne permet pas\n"
" d'utiliser %d couleurs.\n", iNeededColors);
#endif
UTIL_ExitProgram(0);
}
if (trueColor)
{
COLOR_InitRGB(&Info);
cmapColormap = DefaultColormap(hDisplay, DefaultScreen(hDisplay));
/* to make it work with pseudocolor as well as truecolor
* in pseudocolor it gets another mapping
**/
for(i=0; i < MAX_COLORS; i++)
plCountryToColor[i] = i;
/* Set up the arguments */
*piNumArgs = 0;
XtSetArg(pVisualArgs[*piNumArgs], XtNvisual, Info.visual);
(*piNumArgs)++;
XtSetArg(pVisualArgs[*piNumArgs], XtNdepth, Info.depth);
(*piNumArgs)++;
}
else
{
/* Set up the arguments */
*piNumArgs = 0;
XtSetArg(pVisualArgs[*piNumArgs], XtNvisual, pVisual);
(*piNumArgs)++;
XtSetArg(pVisualArgs[*piNumArgs], XtNdepth, 8);
(*piNumArgs)++;
XtSetArg(pVisualArgs[*piNumArgs], XtNcolormap, cmapColormap);
(*piNumArgs)++;
}
/* Set up mapping from color to country. With this set up,
* we have bidirectional mapping, from country to color and from
* color to country.
*/
memset(piColorToCountry, (Byte)0, sizeof(Int32)*MAX_COLORS);
for(i=0; i < iNeededColors; i++)
piColorToCountry[plCountryToColor[i]] = i;
/* We don't need this anymore */
XtDestroyWidget(wDummy);
}
/**
* Reads color map from raw byte array (originally read from file),
* separating RGB values to structure fields.
*
* \b History:
* \arg 05.12.94 ESF Created.
* \arg 09.01.00 MSH Corrected to take struct padding into account.
* \arg 13.01.00 MSH Commented.
*/
void COLOR_SetWorldColormap(Byte *rawmap)
{
Int32 i;
for(i = 0; i < iNumColors; i++)
{
pWorldColors[i].r = *rawmap++;
pWorldColors[i].g = *rawmap++;
pWorldColors[i].b = *rawmap++;
}
}
/**
* Sets colormap entries in pseudocolor or redraws map with real
* colors instead of colormap indexes in truecolor.
*
* \b History:
* \arg 05.12.94 ESF Created.
* \arg 08.03.94 ESF Fixed loop bug.
* \arg 17.08.95 JC True colors.
* \arg 29.08.95 JC Moved.
* \arg 02.01.00 TdH Fixed truecolors in colormap
*/
void COLOR_SetWorldColors(void)
{
XColor xColor;
Int32 i ;
unsigned long c;
/* Now read in the colormap, store it, and setup the screen.
* Note that color == country here.
* background is #42, lines #43
*/
for (i=0; i < iNumColors; i++) {
colormap[i] = COLOR_rgbToNum(pWorldColors[i].r * 256,
pWorldColors[i].g * 256 ,
pWorldColors[i].b * 256);
}
if (trueColor) {
Int32 x, y, i;
for (y = 0; y < pMapImage->height; y++) {
for (x = 0; x < pMapImage->width; x++) {
/* this returns *index* of color from the original worldmap */
c = XGetPixel(pMapImage, x, y);
/* needed for compatibility with pseudocolor.
* it's one on one in truecolor
* country that belongs to this pixelvalue */
i = COLOR_ColorToCountry(c);
c = COLOR_QueryColor(i);
XSetForeground(hDisplay, hGC, c);
XDrawPoint(hDisplay, pixMapImage, hGC, x, y);
}
}
XCopyArea(hDisplay, pixMapImage, hWindow, hGC,
0, 0, pMapImage->width, pMapImage->height, 0, 0);
} else {
for (i=0; i < iNumColors; i++)
{
xColor.flags = DoRed | DoGreen | DoBlue;
xColor.pixel = COLOR_CountryToColor(i);
xColor.red = pWorldColors[i].r << 8;
xColor.green = pWorldColors[i].g << 8;
xColor.blue = pWorldColors[i].b << 8;
D_Assert(xColor.pixel<=MAX_COLORS, "Pixel out of range.");
XStoreColor(hDisplay, cmapColormap, &xColor);
}
}
XFlush(hDisplay);
}
/**
* Maps die index to color index.
*
* \bug Should map to real color value instead of just index.
*
* \b History:
* \arg 03.04.94 ESF Created.
* \arg 03.05.94 ESF Fixed bug, wrong offset.
* \arg 08.28.94 ESF Fixed bug, wrong argument.
* \arg 13.01.00 MSH Commented.
*/
Int32 COLOR_DieToColor(Int32 iDie)
{
D_Assert(iDie>=0 && iDie<MAX_PLAYERS,
"Wrong range for die color.");
return (plCountryToColor[NUM_COUNTRIES+2+MAX_PLAYERS+iDie]);
}
/**
* Maps country index to color index.
*
* \bug Should map to real color value instead of just index.
*
* \b History:
* \arg 02.05.94 ESF Created.
* \arg 05.05.94 ESF Fixed for new colormap scheme.
* \arg 13.01.00 MSH Commented.
*/
Int32 COLOR_CountryToColor(Int32 iCountry)
{
/* It's +2 because of the two reserved colors for ocean and lines */
D_Assert(iCountry>=0 && iCountry<NUM_COUNTRIES+2,
"Country out of range.");
return(plCountryToColor[iCountry]);
}
/**
* Maps player index to color index.
*
* \bug Should map to real color value instead of just index.
*
* \b History:
* \arg 02.05.94 ESF Created.
* \arg 13.01.00 MSH Commented; removed irrelevant bug comment.
*/
Int32 COLOR_PlayerToColor(Int32 iPlayer)
{
D_Assert(iPlayer>=0 && iPlayer<MAX_PLAYERS,
"Player out of range.");
return (plCountryToColor[NUM_COUNTRIES+2+iPlayer]);
}
/**
* Change color of given country to the one of given player.
*
* \bug Redrawing country image doesn't belong to this module!
*
* \b History:
* \arg 02.05.94 ESF Created.
* \arg 02.05.94 ESF Factored out color changing code.
* \arg 13.01.00 MSH Commented.
*/
void COLOR_ColorCountry(Int32 iCountry, Int32 iPlayer)
{
D_Assert(iCountry>=0 && iCountry<NUM_COUNTRIES &&
iPlayer>=0 && iPlayer<MAX_PLAYERS,
"Bad range for ColorCountry().");
COLOR_CopyColor(COLOR_PlayerToColor(iPlayer),
COLOR_CountryToColor(iCountry));
if (COLOR_IsTrueColor())
{
Int32 x, y, i, j;
UInt32 c;
c = COLOR_CountryToColor(iCountry);
x = RISK_GetTextXOfCountry(iCountry) - 200;
y = RISK_GetTextYOfCountry(iCountry) - 75;
XSetForeground(hDisplay, hGC, COLOR_QueryColor(c));
for (i = 0 ; i < 150 && y+i< pMapImage->height ; i++) {
if(y+i<0)
continue;
for (j = 0; j < 300 && x+j < pMapImage->width ; j++) {
if(x+j<0)
continue;
if (XGetPixel(pMapImage, x+j, y+i) == c)
XDrawPoint(hDisplay, pixMapImage, hGC, x+j, y+i);
}
}
XCopyArea(hDisplay, pixMapImage, hWindow, hGC,
x, y, 300, 150, x, y);
}
}
/**
* Maps color index to country index.
*
* \b History:
* \arg 02.05.94 ESF Created.
* \arg 05.05.94 ESF Fixed for new colormap scheme.
*/
Int32 COLOR_ColorToCountry(Int32 iColor)
{
D_Assert(iColor>=0 && iColor<MAX_COLORS,
"Color out of range.");
return(piColorToCountry[iColor]);
}
/**
* Copy value in colormap from colormap[src] to colormap[dst]
*
* \b History:
* \arg 02.05.94 ESF Created.
* \arg 17.08.95 JC True colors.
* \arg 13.01.00 MSH Fixed comments.
* \arg 13.01.00 MSH Fixed logic in truecolor.
*/
void COLOR_CopyColor(Int32 iSrc, Int32 iDst)
{
XColor xColor;
D_Assert(iSrc>=COLOR_CountryToColor(0) &&
iSrc<=COLOR_DieToColor(3), "Source color out of range.");
D_Assert(iDst>=COLOR_CountryToColor(0) &&
iDst<=COLOR_DieToColor(3), "Dest. color out of range.");
if(trueColor)
{
colormap[iDst] = colormap[iSrc];
}
else
{
xColor.flags = DoRed | DoGreen | DoBlue;
xColor.pixel = iSrc;
XQueryColor(hDisplay, cmapColormap, &xColor);
xColor.pixel = iDst;
XStoreColor(hDisplay, cmapColormap, &xColor);
}
XFlush(hDisplay);
}
/**
* Set color of given player to given color string.
*
* \b History:
* \arg 05.03.94 ESF Created.
* \arg 04.06.95 ESF Fixed bug, store closest displayable color.
* \arg 17.08.95 JC true colors.
*/
void COLOR_StoreNamedColor(CString strPlayerColor, Int32 iPlayer)
{
XColor xColor, xColorClosest;
D_Assert(iPlayer>=0 && iPlayer<MAX_PLAYERS,
"Player out of range.");
D_Assert(cmapColormap!=0, "Colormap is not there!");
/* Get the closest color we can display on this screen */
XLookupColor(hDisplay, cmapColormap, strPlayerColor,
&xColor, &xColorClosest);
/* Store it */
colormap[COLOR_PlayerToColor(iPlayer)] =
COLOR_rgbToNum(xColorClosest.red, xColorClosest.green,
xColorClosest.blue);
if (!trueColor)
{
xColorClosest.flags = DoRed | DoGreen | DoBlue;
xColorClosest.pixel = COLOR_PlayerToColor(iPlayer);
XStoreColor(hDisplay, cmapColormap, &xColorClosest);
}
}
/**
* Change color.
* \param iColorNum Index of color to change
* \param iRed Red component of new color
* \param iGreen Green component of new color
* \param iBlue Blue component of new color
*
* \b History
* \arg 01.22.95 ESF Created.
* \arg 17.08.95 JC True colors.
* \arg 13.01.00 MSH Fixed comments, faulty assertion range
* \arg 13.01.00 MSH Fixed function logic on trueColor flag
*/
void COLOR_StoreColor(Int32 iColorNum, Int32 iRed, Int32 iGreen, Int32 iBlue)
{
XColor xColor;
Int32 c = COLOR_rgbToNum(iRed, iGreen, iBlue);
D_Assert(iColorNum && iColorNum <= MAX_COLORS, "Color out of range!");
if (trueColor)
{
colormap[iColorNum] = c;
}
else
{
xColor.pixel = iColorNum;/* seems wrong!! this range ??*/
xColor.flags = DoRed | DoGreen | DoBlue;
xColor.red = iRed;
xColor.green = iGreen;
xColor.blue = iBlue;
XStoreColor(hDisplay, cmapColormap, &xColor);
}
}
/**
* Returns colormap entry to separate 16bit components
* \param iColor Colormap index
* \param iRed Pointer to red component variable
* \param iGreen Pointer to green component variable
* \param iBlue Pointer to blue component variable
*
* \b History:
* \arg 02.12.95 ESF Created.
* \arg 13.01.00 MSH Commented; fixed bogus assert range
*/
void COLOR_GetColor(Int32 iColor, UInt16 *iRed, UInt16 *iGreen, UInt16 *iBlue)
{
D_Assert(iColor && iColor <= MAX_COLORS, "Color out of range!");
COLOR_numTorgb(colormap[iColor], iRed, iGreen, iBlue);
}
/* EOF */