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collector.cpp
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collector.cpp
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#include "collector.h"
namespace planet{
Collector::Collector(std::vector<vectorItems>& ground, data& server, size_t idx):
Robot(ground, server), idxInCollectors(idx){
}
Collector::~Collector() = default;
void vectorC::updateServerId(){
for(size_t i = 0; i < serverId.size(); ++i)
if(!server.isRobotLive[serverId[i].serverId])
serverId[i].isLive = false;
}
void Collector::dieIfBomb(){
if(ground[yGround][xGround] == BOMB)
server.send(xServer, yServer, id, robotStatus::DIE);
}
void Collector::scan(){
server.send(xServer + 1, yServer, ground[Y(yGround)][X(xGround + 1)]);
server.send(xServer - 1, yServer, ground[Y(yGround)][X(xGround - 1)]);
server.send(xServer, yServer + 1, ground[Y(yGround + 1)][X(xGround)]);
server.send(xServer, yServer - 1, ground[Y(yGround - 1)][X(xGround)]);
}
void Collector::genCMode(CModeT type){
if(mode){
delete mode;
mode = nullptr;
}
switch(type){
case CModeT::AUTO:
modeStatus = CModeT::AUTO;
mode = new AutoMode(id, idxInCollectors, server);
break;
case CModeT::MAN:
modeStatus = CModeT::MAN;
mode = new ManualMode(id, idxInCollectors, server);
break;
case CModeT::SCAN:
modeStatus = CModeT::SCAN;
mode = new ScanMode(id, idxInCollectors, server);
break;
}
}
void Collector::grab(){
if(ground[yGround][xGround] == Item::APPLE){
server.incAppleCount();
server.send(xServer, yServer, Item::EMPTY);
ground[yGround][xGround] = Item::EMPTY;
}
}
void Collector::cmd(char* context){
switch(server.Key()){
case graphics::Keys::Q:
break;
case graphics::Keys::W:
this->move(Direction::UP);
break;
case graphics::Keys::S:
this->move(Direction::DOWN);
break;
case graphics::Keys::A:
this->move(Direction::LEFT);
break;
case graphics::Keys::D:
this->move(Direction::RIGHT);
break;
case graphics::Keys::F:
this->scan();
break;
case graphics::Keys::E:
this->grab();
break;
default:
break;
}
dieIfBomb();
}
void Collector::refresh(){
mode -> func();
dieIfBomb();
}
void vectorC::man(char* context){
if(serverId.size() && serverId[manId].isLive){
(*this)[manId].cmd(context);
(*this)[manId].dieIfBomb();
}
}
void vectorC::add(){
if(this -> size())
(*this)[manId].genCMode(CModeT::AUTO);
manId = this -> size();
this->push_back(Collector(ground, server, this -> size()));
this->back().genCMode(CModeT::MAN);
serverId.push_back({this->back().id, true});
this->back().dieIfBomb();
}
size_t vectorC::firstLive(){
for(size_t i = 0; i < serverId.size(); ++i)
if(serverId[i].isLive)
return i;
return 0;
}
bool vectorC::vectorCheck(){
if(serverId.size() == 0){
if(server.cmd() == "add")
add();
return false;
}
if(!serverId[manId].isLive){
if(server.cmd() == "add")
add();
else
manId = firstLive();
return false;
}
return true;
}
void vectorC::cmd(char* context){
updateServerId();
server.readCmd(context);
if(!vectorCheck())
return;
if(server.cmd() == "auto")
(*this)[manId].genCMode(CModeT::AUTO);
else if(server.cmd() == "scan")
(*this)[manId].genCMode(CModeT::SCAN);
else if(server.cmd() == "switch"){
(*this)[manId].genCMode(CModeT::AUTO);
manId = server.getNum();
(*this)[manId].genCMode(CModeT::MAN);
}
else if(server.cmd() == "add")
add();
}
void vectorC::takeIndexFromId(size_t& id){
for(size_t i = 0; i < serverId.size(); ++i)
if(serverId[i].serverId == id){
id = i;
break;
}
}
void vectorC::doAction(size_t id, toDoType toDo, Direction where){
takeIndexFromId(id);
switch (toDo)
{
case toDoType::MOVE :
(*this)[id].move(where);
break;
case toDoType::GRAB :
(*this)[id].grab();
break;
case toDoType::SCAN :
(*this)[id].scan();
break;
}
(*this)[id].dieIfBomb();
}
void vectorC::refresh(){
for(auto elem : server.collectorsTasks)
doAction(elem.id, elem.toDo, elem.where);
server.collectorsTasks.clear();
updateServerId();
for(size_t i = 0; i < this -> size(); ++i)
if(serverId[i].isLive)
(*this)[i].refresh();
}
}