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Automatic crash #11

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sanyi12 opened this issue Jan 25, 2022 · 8 comments
Open

Automatic crash #11

sanyi12 opened this issue Jan 25, 2022 · 8 comments

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@sanyi12
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sanyi12 commented Jan 25, 2022

The Godot version 3.4 crashes automatically when trying to add a emitter node to scene. The version 3.4.2 doesn't crash but the emitter node is not working. Can someone tell me which version works?

@sanyi12
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sanyi12 commented Jan 25, 2022

I also tried the live version of the plugin and still doesn't work

@ueshita
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ueshita commented Jan 26, 2022

Please tell us your OS environment?

@sanyi12
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sanyi12 commented Jan 28, 2022

Windows 10

@ueshita
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ueshita commented Feb 1, 2022

OK.
and we have released a new version.
https://github.com/effekseer/EffekseerForGodot3/releases/tag/162b
Do you still have issues using this?

@unicornlox
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without adding camera node, not adding effekseeremitter node.The spatial node must be added first, and then the camera node.Finally, while the spatial node is active, the effekseeremitter node must be added.

@game009f
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2022-03-17-13-52-39
The node of "effekseemitter (effekseemitter. GNDS)" must be selected to work normally. Select effekseemitter and the engine crashes

@sanyi12
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sanyi12 commented Mar 29, 2022

Hi, I reinstalled my windows and installed the newest Godot (3.4.4) and the newest version of this addon and still when trying to add a 3d emitter it crashes the engine. Could you perhaps make an addon to blender instead? exporting from blender to Godot would be easier then. Also it will help with code maintainability. You work on UNITY, UNREAL and GODOT exporters right now. It's crazy. Make 1 good exporter for Blender and maintain that. Everyone is using Blender nowadays.

@thalesrca
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without adding camera node, not adding effekseeremitter node.The spatial node must be added first, and then the camera node.Finally, while the spatial node is active, the effekseeremitter node must be added.

Exactly. I was facing the same problem in some scenes (crashing godot), so I had to add a camera first and only then add the effekseer node. Maybe the camera it is a dependency or something like that. If it is the case, I think it would be nice to have a message explaining instead of crashing the engine

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