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Automatic crash #11
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I also tried the live version of the plugin and still doesn't work |
Please tell us your OS environment? |
Windows 10 |
OK. |
without adding camera node, not adding effekseeremitter node.The spatial node must be added first, and then the camera node.Finally, while the spatial node is active, the effekseeremitter node must be added. |
Hi, I reinstalled my windows and installed the newest Godot (3.4.4) and the newest version of this addon and still when trying to add a 3d emitter it crashes the engine. Could you perhaps make an addon to blender instead? exporting from blender to Godot would be easier then. Also it will help with code maintainability. You work on UNITY, UNREAL and GODOT exporters right now. It's crazy. Make 1 good exporter for Blender and maintain that. Everyone is using Blender nowadays. |
Exactly. I was facing the same problem in some scenes (crashing godot), so I had to add a camera first and only then add the effekseer node. Maybe the camera it is a dependency or something like that. If it is the case, I think it would be nice to have a message explaining instead of crashing the engine |
The Godot version 3.4 crashes automatically when trying to add a emitter node to scene. The version 3.4.2 doesn't crash but the emitter node is not working. Can someone tell me which version works?
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