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Hi, I am pretty sure this is a vanilla TSS issue, but I am raising it here to see if anyone is willing to investigate and fix.
At the location highlighted in red circle below, I don't know why AI SWAT officers keep switching to Tasers and Cobras when enter this area (while under fire) and refuse to switch back to primary weapons after exiting it. Sometimes the AI officers will even forget they have taser or cobra equipped and start doing grenade throwing animation (without throwing grenades) as weapons firing animation.
Currently I have two workarounds to deal with this issue
Don't equip AI officers with Taser and Cobra.
Have all officers to take turns in throwing grenades. The grenade throw will prompt the AI to switch to primary weapons.
The text was updated successfully, but these errors were encountered:
raider1001
changed the title
AI SWAT officers switch to TASER at Fresnal_St _Station
AI SWAT officers keep switching to TASER at Fresnal Street Station
Nov 30, 2021
I can confirm the auto switch to taser while under fire bug is occurring in this sector when I'm using a submachine gun as primary weapon and taser for secondary weapon. Also can confirm they wouldn't switch back to their primary weapon when the area is clear. However, the shooting animations for the officers seems normal to me.
Do you know any way that could reliably trigger the throwing grenade animation when taser gun is equipped?
I notice it the most when doing an open and clear order in the highlighted area. One officer will throw in a real grenade, then another will do a fake throw animation as they enter the door.
Hi, I am pretty sure this is a vanilla TSS issue, but I am raising it here to see if anyone is willing to investigate and fix.
At the location highlighted in red circle below, I don't know why AI SWAT officers keep switching to Tasers and Cobras when enter this area (while under fire) and refuse to switch back to primary weapons after exiting it. Sometimes the AI officers will even forget they have taser or cobra equipped and start doing grenade throwing animation (without throwing grenades) as weapons firing animation.
Currently I have two workarounds to deal with this issue
The text was updated successfully, but these errors were encountered: