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class_Statue&Selectarea&Tiparea.cpp
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class_Statue&Selectarea&Tiparea.cpp
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#include "const_Value.h"
#include "about_class.h"
#include "about_operation.h"
#include "about_Draw.h"
#include "about_character.h"
using namespace std;
Selectarea::Selectarea()
{
card_name_in_selectarea='0';
}
Selectarea::~Selectarea()
{
}
void Selectarea::Random_Get_Card(vector<Card> &card,Selectarea *select)
//random and no repeated get card
{
unsigned short k=rand()%NUMBER_CARD;
while(1)
{
for(unsigned short n=0;n<NUMBER_SELECT_CARD;n++)
{
if(card[k].Return_card_name()!=select[n].Return_card_name_in_selectarea())
continue;
else
{
if(k<NUMBER_CARD-1)
{
k++;
goto END;
}
else
{
k=0;
goto END;
}
}
}
card_name_in_selectarea=card[k].Return_card_name();
break;
END:;
}
}
void Selectarea::Display_Selectarea(vector<Card> &card,unsigned order,HANDLE hOut)
{
unsigned temp1=SELECTAREA_POS_X;
unsigned temp2=SELECTAREA_POS_Y+SELECTAREA_HIGH*order;
COORD pos={temp1,temp2};
selectarea_pos=pos;
SetConsoleCursorPosition(hOut,pos);
Display_Card_in_Selectarea_Message(card,card_name_in_selectarea,hOut);
}
void Selectarea::Display_Card_in_Selectarea_Message(vector<Card> &card,char card_name_in_selectarea,HANDLE hOut)
{
unsigned short n;
for(n=0;n<NUMBER_CARD;n++)
{
if(card_name_in_selectarea==card[n].Return_card_name())
break;
}
card[n].Display_Message_in_Select_Area(hOut);
}
/********************
1.check Statue
2.check card_in_fight
*******************/
Statue::Statue()
{
pos_in_screen={STATUE_POS_X,STATUE_POS_Y};
}
Statue::~Statue()
{
}
void Statue::Set_date(bool get_player_or_computer)
{
player_or_computer=get_player_or_computer;
if(player_or_computer==PLAYER)
{
power_develop_speed=POWER_DEVELOP_SPEED_PLAYER;
now_power=BEGIN_POWER_FOR_PLAYER;
}
else
{
power_develop_speed=POWER_DEVELOP_SPEED_COMPUTER;
now_power=BEGIN_POWER_FOR_COMPUTER;
}
}
bool Statue::Add_power()
{
if(now_power<POWER_MAX)
{
now_power++;
return true;
}
else
return false;
}
bool Statue::Cost_power(unsigned short cost)
{
if(cost<=now_power)
{
now_power=now_power-cost;
return true;
}
else
return false;
}
void Tiparea::Get_tip_type(int &k)
{
tip_type=k;
counter_tip_exist=0;
k=0;
}
void Tiparea::Get_tip_pos(COORD pos)
{
tip_pos.X=pos.X;
tip_pos.Y=pos.Y;
}
void Tiparea::Display_Tip(HANDLE hOut)
{
COORD pos={tip_pos.X,tip_pos.Y};
SetConsoleCursorPosition(hOut,pos);
switch (tip_type)
{
case 0:
for(unsigned short n=0;n<TIP_AREA_HIGH;n++)
{
cout<<" ";
pos.Y++;
SetConsoleCursorPosition(hOut,pos);
}
break;
case 1:
cout<<"Number power is not enough.";
break;
case 2:
cout<<"You will win soon if you insist!";
break;
case 3:
break;
}
}
void Tiparea::Display_Tip(unsigned short k,HANDLE hOut)
{
k=10-k;
COORD pos={tip_pos.X,tip_pos.Y};
SetConsoleCursorPosition(hOut,pos);
cout<<"Now Game Speed: x"<<k;
pos.Y++;
SetConsoleCursorPosition(hOut,pos);
cout<<"Press key A for adding speed";
pos.Y++;
SetConsoleCursorPosition(hOut,pos);
cout<<"Press key S for slowing down";
}