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about_class_Card.cpp
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about_class_Card.cpp
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#include "const_Value.h"
#include "about_class.h"
#include "about_operation.h"
#include "about_Draw.h"
#include "about_character.h"
using namespace std;
Card::Card()
{
}
Card::~Card()
{
}
void Card::Set_Card_Date(fstream &file_cardmessage)
{
card_name=file_cardmessage.get();
file_cardmessage.get();
file_cardmessage>>card_HP;
file_cardmessage.get();
file_cardmessage>>card_cost;
file_cardmessage.get();
file_cardmessage>>card_damage;
file_cardmessage.get();
file_cardmessage>>card_speed;
file_cardmessage.get();
file_cardmessage>>card_horizon.X;
file_cardmessage.get();
file_cardmessage>>card_horizon.Y;
file_cardmessage.get();
file_cardmessage>>if_can_attack;
file_cardmessage.get();
file_cardmessage>>if_can_move;
file_cardmessage.get();
}
void Card::Display_Message_in_Select_Area(HANDLE hOut)
{
GetConsoleScreenBufferInfo(hOut,&bInfo);
COORD now_pos={bInfo.dwCursorPosition.X,bInfo.dwCursorPosition.Y};
cout<<" Card Name: "<<card_name;
now_pos.Y++;
SetConsoleCursorPosition(hOut,now_pos);
cout<<" Card Cost: "<<card_cost<<" powers";
now_pos.Y++;
SetConsoleCursorPosition(hOut,now_pos);
Draw_Tips_in_Select_Area(card_name);
}
void Card::Display_Message_in_CareBoxshow(HANDLE hOut)
{
GetConsoleScreenBufferInfo(hOut,&bInfo);
COORD now_pos={bInfo.dwCursorPosition.X,bInfo.dwCursorPosition.Y};
COORD temp_pos=now_pos;
temp_pos.Y--;
SetConsoleCursorPosition(hOut,temp_pos);
for(unsigned short n=0;n<35;n++)
cout<<'*';
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
for(unsigned short n=0;n<35;n++)
cout<<char(0xcd);
//SetConsoleCursorPosition(hOut,pos);
//cout<<char(0xc0);
//for(unsigned short n=0;n<24;n++)
// cout<<char(0xc4);
//cout<<char(0xd9);
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
cout<<" Card Name:"<<card_name;
switch (card_name)
{
case '1':
cout<<" a rocket";
break;
case '2':
cout<<" a rabbit";
break;
case '3':
cout<<" a flash";
break;
case '4':
cout<<" a son of death";
break;
case '5':
cout<<" a protector";
break;
case '6':
cout<<" a gambler";
break;
case '7':
cout<<" a knight";
break;
case '8':
cout<<" a businessman";
break;
case '9':
cout<<" a stone guardian";
break;
}
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
cout<<" Card HP: "<<card_HP;
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
cout<<" Card Damage(toward home): "<<card_damage;
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
if(card_name!='7'&&card_name!='1')
cout<<" Card Speed: "<<card_speed;
else
cout<<" Card Speed: "<<card_speed<<"(not add speed)";
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
cout<<" Card Horizon: "<<card_horizon.X<<" wide || "<<card_horizon.Y<<" long";
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
cout<<" Card Cost: "<<card_cost<<" powers";
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
for(unsigned short n=0;n<35;n++)
cout<<char(0xcd);
temp_pos.Y++;
SetConsoleCursorPosition(hOut,temp_pos);
for(unsigned short n=0;n<35;n++)
cout<<'*';
temp_pos.Y--;
now_pos.Y+=DISPLAY_CARD_HIGH;
SetConsoleCursorPosition(hOut,now_pos);
}