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Card.js
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Card.js
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class Card {
constructor(x, y, sketch, front = false, back = false, suit = 0, value = 0, flipped = false) {
this.startX = x;
this.startY = y;
this.x = x;
this.y = y;
this.sketch = sketch;
if (this.sketch.width < 800) {
this.w = this.sketch.width / 9;
this.h = this.sketch.height / 11;
} else {
this.w = 100;
this.h = 140;
}
this.r = 5;
this.offsetX = 0;
this.offsetY = 0;
this.moving = false;
this.front = front;
this.back = back;
if (this.front && this.back) {
front.resize(this.w, this.h);
back.resize(this.w, this.h);
} else if (this.front) {
front.resize(this.w, this.h);
}
this.suit = suit;
this.value = value;
this.flipped = flipped;
this.speed = 3;
this.dirX = this.sketch.random(-1, 1);
this.dirY = this.sketch.random(-1, 1);
}
show() {
if (this.front && this.back) {
if (this.flipped) {
this.sketch.image(this.front, this.x, this.y);
this.sketch.noFill();
} else {
this.sketch.image(this.back, this.x, this.y);
this.sketch.noFill();
}
} else if (this.front) {
this.sketch.fill(255, 255, 255, 50);
this.sketch.image(this.front, this.x, this.y);
} else {
this.sketch.fill(255, 255, 255, 50);
}
this.sketch.rect(this.x, this.y, this.w, this.h, this.r);
}
bounce() {
this.x += this.speed * this.dirX;
this.y += this.speed * this.dirY;
if (this.x > this.sketch.width - this.w || this.x < 0) {
this.dirX *= -1;
}
if (this.y > this.sketch.height - this.h || this.y < 0) {
this.dirY *= -1;
}
}
move(tab = false) {
let checkY;
if (tab) {
checkY = this.y + 30;
} else {
checkY = this.y + this.h;
}
if ((this.sketch.mouseX > this.x && this.sketch.mouseX < this.x + this.w)
&& (this.sketch.mouseY > this.y && this.sketch.mouseY < checkY) && this.flipped) {
this.moving = true;
this.offsetX = this.x - this.sketch.mouseX;
this.offsetY = this.y - this.sketch.mouseY;
}
}
forceMove() {
this.moving = true;
this.offsetX = this.x - this.sketch.mouseX;
this.offsetY = this.y - this.sketch.mouseY;
}
released() {
this.moving = false;
}
update() {
if (this.moving) {
this.x = this.sketch.mouseX + this.offsetX;
this.y = this.sketch.mouseY + this.offsetY;
}
}
return() {
if (this.moving) {
this.x = this.startX;
this.y = this.startY;
}
}
confirm(newX, newY, location) {
if (this.moving) {
this.startX = newX;
this.startY = newY;
this.x = newX;
this.y = newY;
location.push(this);
return 0;
}
return -1;
}
}