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This repository has been archived by the owner on Apr 26, 2024. It is now read-only.
There is a trick to keep the pixel ratio squared. The idea is to split a rectangular char into 2 pixels. To do so, Unicode lower half blocks u'\u2584' is used to draw the bottom pixel and the background color to draw the top one (or vice versa).
Yes it must be "faked" by drawing a blinky pixel. I was not sure if the idea could be implemented while keeping this project simple but I wanted to share the idea.
If you had the write characters for it (top half, bottom half blocks) could you do this by having one key for drawing the top half and a different key for drawing the bottom half?
There is a trick to keep the pixel ratio squared. The idea is to split a rectangular char into 2 pixels. To do so, Unicode lower half blocks
u'\u2584'
is used to draw the bottom pixel and the background color to draw the top one (or vice versa).It is used in these projects:
Pros
Cons
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