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Enter infinite loop when surface is destroyed by compositor #877

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fwsmit opened this issue Jun 17, 2021 · 3 comments
Open

Enter infinite loop when surface is destroyed by compositor #877

fwsmit opened this issue Jun 17, 2021 · 3 comments

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@fwsmit
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fwsmit commented Jun 17, 2021

When a dunst surface is destroyed by the compositor, dunst enters an infinite loop of creating the surface again.
This looks like this in the debug log:

INFO: Destroying layer
WARNING: Monitor 0 doesn't exist, using focused monitor
WARNING: Monitor 0 doesn't exist, using focused monitor
INFO: Destroying layer
WARNING: Monitor 0 doesn't exist, using focused monitor
WARNING: Monitor 0 doesn't exist, using focused monitor
INFO: Destroying layer
WARNING: Monitor 0 doesn't exist, using focused monitor
WARNING: Monitor 0 doesn't exist, using focused monitor

Ref: #851

@fwsmit
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fwsmit commented Oct 24, 2021

This isn't a big issue anymore, since this shouldn't happen. So it's not a priority.

@bynect
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bynect commented Feb 21, 2024

should this be closed or is it still relevant with wayland?

@fwsmit
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fwsmit commented Feb 21, 2024

I think it can technically still happen. But it should not happen if the compositor behaves normally

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