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benchmark.py
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import argparse
import functools
import os
import random
import time
import retro
SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
def parse_args():
parser = argparse.ArgumentParser()
parser.add_argument("--env", type=str, default="Emerald-GBAdvance")
parser.add_argument("--frameskip", type=int, default=0)
parser.add_argument("--iterations", type=int, default=1000)
return parser.parse_args()
def load_pokemon_game(env: str):
gym_env = retro.make(env, inttype=retro.data.Integrations.ALL, render_mode="rgb_array")
def benchmark_function(func, iterations=1000, warmup=10):
print(f"Warming up for {warmup} iterations...")
for _ in range(warmup):
func()
print(f"Benchmarking for {iterations} iterations...")
start_time = time.time()
for _ in range(iterations):
func()
end_time = time.time()
it_per_sec = iterations / (end_time - start_time)
return it_per_sec
def random_env_step(env):
env.step(env.action_space.sample())
def main(args):
retro.data.Integrations.add_custom_path(SCRIPT_DIR)
env = retro.make(args.env, inttype=retro.data.Integrations.ALL, render_mode="rgb_array")
env.reset()
steps_per_sec = benchmark_function(env.em.step, args.iterations)
print(f"FPS: {steps_per_sec}")
print("---")
env.reset()
steps_per_sec = benchmark_function(functools.partial(random_env_step, env), args.iterations)
print(f"Env. it/s: {steps_per_sec}")
print("---")
if __name__ == "__main__":
args = parse_args()
main(args)