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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div id="projectname">OpenGP
 <span id="projectnumber">1.1</span>
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<div id="projectbrief">Open Geometry Processing Library</div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">▼</span><span class="icona"><span class="icon">N</span></span><b>nanoflann</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1array__or__vector__selector.html" target="_self">array_or_vector_selector</a></td><td class="desc"></td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1array__or__vector__selector_3-1_00_01_t_01_4.html" target="_self">array_or_vector_selector<-1, T ></a></td><td class="desc"></td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classnanoflann_1_1_c_array.html" target="_self">CArray</a></td><td class="desc"></td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_index_dist___sorter.html" target="_self">IndexDist_Sorter</a></td><td class="desc"></td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_k_d_tree_eigen_matrix_adaptor.html" target="_self">KDTreeEigenMatrixAdaptor</a></td><td class="desc"></td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_0_5_" class="arrow" onclick="toggleFolder('0_5_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classnanoflann_1_1_k_d_tree_single_index_adaptor.html" target="_self">KDTreeSingleIndexAdaptor</a></td><td class="desc"></td></tr>
<tr id="row_0_5_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_k_d_tree_single_index_adaptor_1_1_branch_struct.html" target="_self">BranchStruct</a></td><td class="desc"></td></tr>
<tr id="row_0_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_k_d_tree_single_index_adaptor_params.html" target="_self">KDTreeSingleIndexAdaptorParams</a></td><td class="desc"></td></tr>
<tr id="row_0_7_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_l1___adaptor.html" target="_self">L1_Adaptor</a></td><td class="desc"></td></tr>
<tr id="row_0_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_l2___adaptor.html" target="_self">L2_Adaptor</a></td><td class="desc"></td></tr>
<tr id="row_0_9_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_l2___simple___adaptor.html" target="_self">L2_Simple_Adaptor</a></td><td class="desc"></td></tr>
<tr id="row_0_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1metric___l1.html" target="_self">metric_L1</a></td><td class="desc"></td></tr>
<tr id="row_0_11_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1metric___l2.html" target="_self">metric_L2</a></td><td class="desc"></td></tr>
<tr id="row_0_12_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1metric___l2___simple.html" target="_self">metric_L2_Simple</a></td><td class="desc"></td></tr>
<tr id="row_0_13_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classnanoflann_1_1_radius_result_set.html" target="_self">RadiusResultSet</a></td><td class="desc"></td></tr>
<tr id="row_0_14_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structnanoflann_1_1_search_params.html" target="_self">SearchParams</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">▼</span><span class="icona"><span class="icon">N</span></span><b>OpenGP</b></td><td class="desc"></td></tr>
<tr id="row_1_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_a_a_b_b_searcher.html" target="_self">AABBSearcher</a></td><td class="desc">Acceleration data structure for closest point computation on a triangular mesh </td></tr>
<tr id="row_1_1_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_application.html" target="_self">Application</a></td><td class="desc">A framework class that manages windows and runs the main loop </td></tr>
<tr id="row_1_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_application_update_event.html" target="_self">ApplicationUpdateEvent</a></td><td class="desc">An event sent every frame by the application </td></tr>
<tr id="row_1_3_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_camera_component.html" target="_self">CameraComponent</a></td><td class="desc">A component representing a camera in the scene </td></tr>
<tr id="row_1_4_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_component.html" target="_self">Component</a></td><td class="desc">The base class for all components </td></tr>
<tr id="row_1_5_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_depth_render_component.html" target="_self">DepthRenderComponent</a></td><td class="desc">A component representing some geometry that may be rendered to a depthmap </td></tr>
<tr id="row_1_6_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_entity.html" target="_self">Entity</a></td><td class="desc">A basic container for components that describes one node in the scene graph </td></tr>
<tr id="row_1_7_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_event_provider.html" target="_self">EventProvider</a></td><td class="desc">Base class that provides derived classes the abillity to register callbacks and send events </td></tr>
<tr id="row_1_8_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_event_sentinel.html" target="_self">EventSentinel</a></td><td class="desc">Object that allows callbacks to be automatically deregistered if the objects they reference are destroyed </td></tr>
<tr id="row_1_9_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_gizmo_component.html" target="_self">GizmoComponent</a></td><td class="desc">A component that draws a gizmo that allows modification of the entity's transform </td></tr>
<tr id="row_1_10_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_global__properties.html" target="_self">Global_properties</a></td><td class="desc"></td></tr>
<tr id="row_1_11_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_g_u_i_canvas_component.html" target="_self">GUICanvasComponent</a></td><td class="desc">A component representing a GUI layer in a camera view </td></tr>
<tr id="row_1_12_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_g_u_i_element_draw_event.html" target="_self">GUIElementDrawEvent</a></td><td class="desc">An event indicating that listeners should perform their UI creation calls </td></tr>
<tr id="row_1_13_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_g_u_i_render_event.html" target="_self">GUIRenderEvent</a></td><td class="desc">An event indicating that any canvases should draw their UI elements </td></tr>
<tr id="row_1_14_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_key_event.html" target="_self">KeyEvent</a></td><td class="desc">An event indicating that the status of a keyboard key changed </td></tr>
<tr id="row_1_15_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_mouse_button_event.html" target="_self">MouseButtonEvent</a></td><td class="desc">An event indicating that the status of a mouse button changed </td></tr>
<tr id="row_1_16_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_mouse_move_event.html" target="_self">MouseMoveEvent</a></td><td class="desc">An event indicating that the mouse was moved </td></tr>
<tr id="row_1_17_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_mouse_scroll_event.html" target="_self">MouseScrollEvent</a></td><td class="desc">An event indicating that scroll input was recieved </td></tr>
<tr id="row_1_18_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_scene.html" target="_self">Scene</a></td><td class="desc">A scene graph populated with <code><a class="el" href="class_open_g_p_1_1_entity.html" title="A basic container for components that describes one node in the scene graph. ">Entity</a></code> objects </td></tr>
<tr id="row_1_19_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_shader.html" target="_self">Shader</a></td><td class="desc"></td></tr>
<tr id="row_1_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_1_20_" class="arrow" onclick="toggleFolder('1_20_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_sphere_mesh.html" target="_self">SphereMesh</a></td><td class="desc">A data structure representing a sphere mesh </td></tr>
<tr id="row_1_20_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_sphere_mesh_1_1_base_handle.html" target="_self">BaseHandle</a></td><td class="desc">Base class for all topology types (internally it is basically an index) </td></tr>
<tr id="row_1_20_1_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_sphere_mesh_1_1_edge.html" target="_self">Edge</a></td><td class="desc">This type represents an edge (pill) </td></tr>
<tr id="row_1_20_2_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_sphere_mesh_1_1_face.html" target="_self">Face</a></td><td class="desc">This type represents a face (wedge) </td></tr>
<tr id="row_1_20_3_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_sphere_mesh_1_1_handle_container.html" target="_self">HandleContainer</a></td><td class="desc">An adaptor class to allow easy iteration using c++11 for-loops </td></tr>
<tr id="row_1_20_4_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_sphere_mesh_1_1_handle_iterator.html" target="_self">HandleIterator</a></td><td class="desc"></td></tr>
<tr id="row_1_20_5_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_sphere_mesh_1_1_handle_property.html" target="_self">HandleProperty</a></td><td class="desc">Generic property of type <code>T</code> </td></tr>
<tr id="row_1_20_6_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_sphere_mesh_1_1_sphere.html" target="_self">Sphere</a></td><td class="desc">This type represents a sphere </td></tr>
<tr id="row_1_20_7_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_sphere_mesh_1_1_vertex.html" target="_self">Vertex</a></td><td class="desc">This type represents a vertex </td></tr>
<tr id="row_1_21_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_1_21_" class="arrow" onclick="toggleFolder('1_21_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh.html" target="_self">SurfaceMesh</a></td><td class="desc">A halfedge data structure for polygonal meshes </td></tr>
<tr id="row_1_21_0_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_base__handle.html" target="_self">Base_handle</a></td><td class="desc"></td></tr>
<tr id="row_1_21_1_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_surface_mesh_1_1_edge.html" target="_self">Edge</a></td><td class="desc"></td></tr>
<tr id="row_1_21_2_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_edge__container.html" target="_self">Edge_container</a></td><td class="desc"></td></tr>
<tr id="row_1_21_3_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_edge__iterator.html" target="_self">Edge_iterator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_4_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_edge__property.html" target="_self">Edge_property</a></td><td class="desc"></td></tr>
<tr id="row_1_21_5_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_surface_mesh_1_1_face.html" target="_self">Face</a></td><td class="desc"></td></tr>
<tr id="row_1_21_6_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_face__around__vertex__circulator.html" target="_self">Face_around_vertex_circulator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_7_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_surface_mesh_1_1_face__connectivity.html" target="_self">Face_connectivity</a></td><td class="desc"></td></tr>
<tr id="row_1_21_8_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_face__container.html" target="_self">Face_container</a></td><td class="desc"></td></tr>
<tr id="row_1_21_9_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_face__iterator.html" target="_self">Face_iterator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_10_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_face__property.html" target="_self">Face_property</a></td><td class="desc"></td></tr>
<tr id="row_1_21_11_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_surface_mesh_1_1_halfedge.html" target="_self">Halfedge</a></td><td class="desc"></td></tr>
<tr id="row_1_21_12_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_halfedge__around__face__circulator.html" target="_self">Halfedge_around_face_circulator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_13_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_halfedge__around__vertex__circulator.html" target="_self">Halfedge_around_vertex_circulator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_14_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_surface_mesh_1_1_halfedge__connectivity.html" target="_self">Halfedge_connectivity</a></td><td class="desc"></td></tr>
<tr id="row_1_21_15_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_halfedge__container.html" target="_self">Halfedge_container</a></td><td class="desc"></td></tr>
<tr id="row_1_21_16_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_halfedge__iterator.html" target="_self">Halfedge_iterator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_17_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_halfedge__property.html" target="_self">Halfedge_property</a></td><td class="desc"></td></tr>
<tr id="row_1_21_18_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_surface_mesh_1_1_vertex.html" target="_self">Vertex</a></td><td class="desc"></td></tr>
<tr id="row_1_21_19_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_vertex__around__face__circulator.html" target="_self">Vertex_around_face_circulator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_20_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_vertex__around__vertex__circulator.html" target="_self">Vertex_around_vertex_circulator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_21_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_surface_mesh_1_1_vertex__connectivity.html" target="_self">Vertex_connectivity</a></td><td class="desc"></td></tr>
<tr id="row_1_21_22_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_vertex__container.html" target="_self">Vertex_container</a></td><td class="desc"></td></tr>
<tr id="row_1_21_23_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_vertex__iterator.html" target="_self">Vertex_iterator</a></td><td class="desc"></td></tr>
<tr id="row_1_21_24_" class="even"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_1_1_vertex__property.html" target="_self">Vertex_property</a></td><td class="desc"></td></tr>
<tr id="row_1_22_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_surface_mesh_algorithm.html" target="_self">SurfaceMeshAlgorithm</a></td><td class="desc">Provides shortened access to all names of Suface_mesh; </td></tr>
<tr id="row_1_23_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_targa_vec3b.html" target="_self">TargaVec3b</a></td><td class="desc">A pixel is represented as a 3-channel [0,256] tuple </td></tr>
<tr id="row_1_24_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_trackball_component.html" target="_self">TrackballComponent</a></td><td class="desc">A component representing a camera that is controlled by user input </td></tr>
<tr id="row_1_25_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_trackball_window.html" target="_self">TrackballWindow</a></td><td class="desc"></td></tr>
<tr id="row_1_26_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_transform_component.html" target="_self">TransformComponent</a></td><td class="desc">A component representing the position, orientation and scale of an entity </td></tr>
<tr id="row_1_27_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_1_27_" class="arrow" onclick="toggleFolder('1_27_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_window.html" target="_self">Window</a></td><td class="desc">A wrapper object that manages a window </td></tr>
<tr id="row_1_27_0_"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_window_1_1_input.html" target="_self">Input</a></td><td class="desc">A class that exposes the status of user input for a particular window </td></tr>
<tr id="row_1_28_" class="even"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_open_g_p_1_1_window_close_event.html" target="_self">WindowCloseEvent</a></td><td class="desc">An event indicating that this window is closing </td></tr>
<tr id="row_1_29_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_open_g_p_1_1_world_render_component.html" target="_self">WorldRenderComponent</a></td><td class="desc">A component representing some visible object that may be rendered by a camera </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_m_logger.html" target="_self">MLogger</a></td><td class="desc">(c) Andrea Tagliasacchi </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_null_stream.html" target="_self">NullStream</a></td><td class="desc">This class allows to discard stream output, similarly to sending output to "/dev/null" while remaining portable. See apps/isoremesh for example usage </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_4_" class="arrow" onclick="toggleFolder('4_')">▼</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_q_g_l_mesh_lab_viewer.html" target="_self">QGLMeshLabViewer</a></td><td class="desc">Specialization of QGLViewer for OpenGL4 with actions that have been modified to make its default behavior match the one of MeshLab (i.e. double click to center scene, no spinning) </td></tr>
<tr id="row_4_0_"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_q_g_l_mesh_lab_viewer_1_1_open_g_l4_format.html" target="_self">OpenGL4Format</a></td><td class="desc">Format class to enable OpenGL4 core profile </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_tic_toc_timer_object.html" target="_self">TicTocTimerObject</a></td><td class="desc">Helper class for TICTOC_SCOPE and TICTOC_BLOCK </td></tr>
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