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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">// This Source Code Form is subject to the terms of the Mozilla Public</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// License, v. 2.0. If a copy of the MPL was not distributed with this</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">// file, You can obtain one at http://mozilla.org/MPL/2.0/.</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> </div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> </div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include <OpenGP/GL/Application.h></span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include <OpenGP/GL/Scene.h></span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include <OpenGP/GL/Window.h></span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#include <OpenGP/GL/SyntheticDepthmap.h></span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include <OpenGP/SurfaceMesh/GL/SurfaceMeshRenderer.h></span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> </div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#include <OpenGP/GL/Components/TrackballComponent.h></span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor">#include <OpenGP/GL/Components/GUICanvasComponent.h></span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#include <OpenGP/GL/Components/GizmoComponent.h></span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor">#include <OpenGP/GL/Components/DepthRenderComponent.h></span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> </div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment">//=============================================================================</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="keyword">namespace </span><a class="code" href="namespace_open_g_p.html">OpenGP</a> {</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">//=============================================================================</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">class </span>DepthSensorComponent : <span class="keyword">public</span> Component {</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">private</span>:</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> </div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  std::unique_ptr<SyntheticDepthmap> depthmap;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  std::unique_ptr<Framebuffer> color;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  std::unique_ptr<RGB8Texture> color_texture;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> </div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  FullscreenQuad fsq;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> </div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>  <span class="keywordtype">int</span> width = 640, height = 480;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  <span class="keywordtype">void</span> init() {</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  require<GizmoComponent>();</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  require<CameraComponent>();</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keyword">auto</span> &renderer = require<WorldRenderComponent>().set_renderer<SurfaceMeshRenderer>();</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  GPUMesh &mesh = renderer.get_gpu_mesh();</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  std::vector<Vec3> vpoint;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> </div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  vpoint.push_back(Vec3(0, 0, 0));</div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  vpoint.push_back(Vec3(1, 1, 1));</div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  vpoint.push_back(Vec3(1, -1, 1));</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  vpoint.push_back(Vec3(-1, -1, 1));</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  vpoint.push_back(Vec3(-1, 1, 1));</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  std::vector<unsigned int> triangles;</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>  triangles.insert(triangles.end(), { 0, 1, 2 });</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  triangles.insert(triangles.end(), { 0, 2, 3 });</div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  triangles.insert(triangles.end(), { 0, 3, 4 });</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  triangles.insert(triangles.end(), { 0, 4, 1 });</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  mesh.set_vpoint(vpoint);</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  mesh.set_triangles(triangles);</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> </div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  renderer.wirecolor = Vec3(1, 1, 1);</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  renderer.wireframe_mode = WireframeMode::WiresOnly;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  init_framebuffers();</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> </div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  }</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> </div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <span class="keywordtype">void</span> init_framebuffers() {</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  depthmap.reset();</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  depthmap = std::unique_ptr<SyntheticDepthmap>(<span class="keyword">new</span> SyntheticDepthmap(width, height));</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  color_texture.reset();</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  color_texture = std::unique_ptr<RGB8Texture>(<span class="keyword">new</span> RGB8Texture());</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  color_texture->allocate(width, height);</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> </div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  color.reset();</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  color = std::unique_ptr<Framebuffer>(<span class="keyword">new</span> Framebuffer());</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  color->attach_color_texture(*color_texture);</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  color->attach_depth_texture(depthmap->get_depth_texture());</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  }</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordtype">void</span> update() {</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> </div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keyword">auto</span> &transform = get<TransformComponent>();</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <span class="keyword">auto</span> &camera = get<CameraComponent>();</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keywordtype">float</span> aspect = (float)width / (<span class="keywordtype">float</span>)height;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  <span class="keywordtype">float</span> y = std::tan(camera.vfov * M_PI / 360);</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  transform.set_scale(0.2 * Vec3(y * aspect * 1.01, y * 1.01, 1));</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> </div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  depthmap->clear();</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> </div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  Vec3 target = transform.position + transform.forward();</div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  Mat4x4 view = camera.get_view();</div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  Mat4x4 projection = camera.get_projection(width, height);</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keywordflow">for</span> (<span class="keyword">auto</span> &drc : <a class="code" href="class_open_g_p_1_1_component.html#ad73f971d5d134c44267bbfb107cd5338">get_scene</a>().all_of_type<DepthRenderComponent>()) {</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> </div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keyword">auto</span> &renderer = drc.get_renderer();</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  Mat4x4 model = drc.get<TransformComponent>().get_transformation_matrix();</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> </div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  depthmap->render(renderer, model, view, projection);</div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  }</div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> </div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  color->bind();</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> </div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  get<CameraComponent>().draw(width, height);</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> </div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  color->unbind();</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> </div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  }</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> </div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>  <span class="keywordtype">void</span> draw_depthmap() {</div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> </div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>  fsq.draw_texture(depthmap->get_texture());</div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> </div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  }</div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> </div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  SyntheticDepthmap* get_depthmap() {</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  <span class="keywordflow">return</span> depthmap.get();</div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  }</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> </div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  <span class="keywordtype">void</span> draw_color() {</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  fsq.draw_texture(*color_texture);</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  }</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  RGB8Texture* get_color_texture() {</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  <span class="keywordflow">return</span> color_texture.get();</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  }</div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> </div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> };</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="keyword">class </span>VirtualDepthSensor {</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="keyword">protected</span>:</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> </div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  <span class="comment">// Must be first</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>  Application app;</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> </div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>  Scene scene;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> </div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>  CameraComponent *main_camera;</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  DepthSensorComponent *sensor;</div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> </div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>  GUICanvasComponent *canvas;</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> </div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  Window *scene_window;</div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  Window *depthmap_window;</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> <span class="keyword">public</span>:</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> </div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  <span class="keywordtype">bool</span> display_color = <span class="keyword">false</span>;</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> </div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  VirtualDepthSensor() {</div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> </div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>  app.add_listener<ApplicationUpdateEvent>([&](<span class="keyword">const</span> ApplicationUpdateEvent&){ scene.update(); });</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span> </div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  main_camera = &scene.create_entity_with<TrackballComponent>().get<CameraComponent>();</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> </div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  sensor = &scene.create_entity_with<DepthSensorComponent>();</div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span>  <span class="keyword">auto</span> *gizmo = &sensor->get<GizmoComponent>();</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> </div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  canvas = &scene.create_entity_with<GUICanvasComponent>();</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  canvas->add_listener<GUIElementDrawEvent>([<span class="keyword">this</span>](<span class="keyword">const</span> GUIElementDrawEvent &e){ on_gui(e); });</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>  canvas->add_listener<GUIElementDrawEvent>([gizmo](<span class="keyword">const</span> GUIElementDrawEvent &e){ gizmo->on_gui(e); });</div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> </div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  scene_window = &app.create_window([&](Window &window){</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>  main_camera->draw();</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  });</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>  scene_window->add_listener<WindowCloseEvent>([&](<span class="keyword">const</span> WindowCloseEvent &){ app.close(); });</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>  scene_window->set_title(<span class="stringliteral">"Scene"</span>);</div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> </div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>  main_camera->set_window(*scene_window);</div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span>  canvas->set_camera(*main_camera);</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>  depthmap_window = &app.create_window([&](Window &window){</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>  <span class="keywordflow">if</span> (display_color) {</div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  sensor->draw_color();</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  } <span class="keywordflow">else</span> {</div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  sensor->draw_depthmap();</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  }</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>  });</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>  depthmap_window->add_listener<WindowCloseEvent>([&](<span class="keyword">const</span> WindowCloseEvent &){ app.close(); });</div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  depthmap_window->add_listener<KeyEvent>([<span class="keyword">this</span>](<span class="keyword">const</span> KeyEvent &e){</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>  <span class="keywordflow">if</span> (e.key == GLFW_KEY_C && e.released) display_color = !display_color;</div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span>  });</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  depthmap_window->set_title(<span class="stringliteral">"Sensor Output"</span>);</div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> </div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>  }</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> </div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span>  ~VirtualDepthSensor() {}</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> </div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  <span class="keywordtype">void</span> on_gui(<span class="keyword">const</span> GUIElementDrawEvent &event) {</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> </div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>  ImGui::BeginMainMenuBar();</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  <span class="keywordflow">if</span> (ImGui::BeginMenu(<span class="stringliteral">"File"</span>)) {</div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span>  <span class="keywordflow">if</span> (ImGui::MenuItem(<span class="stringliteral">"Quit"</span>))</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  app.close();</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  ImGui::EndMenu();</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  }</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  ImGui::EndMainMenuBar();</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  }</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> </div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  <span class="keywordtype">int</span> run() {</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keywordflow">return</span> app.run();</div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  }</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span> </div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> };</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> </div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="comment">//=============================================================================</span></div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> } <span class="comment">// OpenGP::</span></div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> <span class="comment">//=============================================================================</span></div><div class="ttc" id="namespace_open_g_p_html"><div class="ttname"><a href="namespace_open_g_p.html">OpenGP</a></div><div class="ttdef"><b>Definition:</b> VirtualDepthSensor.h:19</div></div>
<div class="ttc" id="class_open_g_p_1_1_component_html_ad73f971d5d134c44267bbfb107cd5338"><div class="ttname"><a href="class_open_g_p_1_1_component.html#ad73f971d5d134c44267bbfb107cd5338">OpenGP::Component::get_scene</a></div><div class="ttdeci">Scene & get_scene()</div><div class="ttdoc">Get a reference to the scene that contains the parent entity. </div><div class="ttdef"><b>Definition:</b> Entity.h:54</div></div>
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