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card.go
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card.go
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package main
import (
"github.com/fatih/color"
"log"
"math/rand"
"runtime/debug"
"sort"
)
const CLUBS = "CLUBS"
const SPADE = "SPADE"
const HEART = "HEART"
const CARO = "CARO"
const GRAND = "Grand"
const NULL = "Null"
var black = color.New(color.Bold, color.FgWhite).SprintFunc()
var green = color.New(color.Bold, color.FgGreen).SprintFunc()
var red = color.New(color.Bold, color.FgRed).SprintFunc()
var yellow = color.New(color.Bold, color.FgYellow).SprintFunc()
type Card struct {
Suit string
Rank string
}
func (c Card) equals(o Card) bool {
return c.Suit == o.Suit && c.Rank == o.Rank
}
func (c Card) String() string {
switch c.Suit {
case CLUBS:
return black(c.Rank)
case SPADE:
return green(c.Rank)
case HEART:
return red(c.Rank)
case CARO:
return yellow(c.Rank)
}
return ""
}
func cardValue(c Card) int {
switch c.Rank {
case "J":
return 2
case "A":
return 11
case "10":
return 10
case "K":
return 4
case "D":
return 3
}
return 0
}
func trumpBaseValue(s string) int {
switch s {
case CLUBS:
return 12
case SPADE:
return 11
case HEART:
return 10
case CARO:
return 9
case GRAND:
return 24
case NULL:
debug.PrintStack()
log.Fatal("Error! No base value for NULL")
}
return 0
}
func sevens(cs []Card) []Card {
return filter(cs, func(c Card) bool {
return c.Rank == "7"
})
}
func getSuit(trump string, card Card) string {
if trump == NULL {
return card.Suit
}
if card.Rank == "J" {
return trump
}
return card.Suit
}
var suits = []string{CLUBS, SPADE, HEART, CARO}
var ranks = []string{"J", "A", "10", "K", "D", "9", "8", "7"}
var nullRanks = []string{"A", "K", "D", "J", "10", "9", "8", "7"}
var nullRanksRev = []string{"7", "8", "9", "10", "J", "D", "K", "A"}
var ranksNum = map[string]int{
"J": 14,
"A": 13,
"10": 12,
"K": 11,
"D": 10,
"9": 9,
"8": 8,
"7": 7,
}
var suitNum = map[string]int{
CLUBS: 4,
SPADE: 3,
HEART: 2,
CARO: 1,
}
type ByRank []Card
func (a ByRank) Len() int { return len(a) }
func (a ByRank) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a ByRank) Less(i, j int) bool {
if ranksNum[a[i].Rank] < ranksNum[a[j].Rank] {
return false
} else if ranksNum[a[i].Rank] > ranksNum[a[j].Rank] {
return true
}
return suitNum[a[i].Suit] > suitNum[a[j].Suit]
}
// func sortRank(cs []Card) []Card {
// return sortRankSpecial(cs, ranks)
// }
func sortRank(cs []Card) []Card {
sort.Sort(ByRank(cs))
return cs
}
type ByRankSpecial []Card
func (a ByRankSpecial) Len() int { return len(a) }
func (a ByRankSpecial) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a ByRankSpecial) Less(i, j int) bool {
if ranksSpecialNum[a[i].Rank] < ranksSpecialNum[a[j].Rank] {
return false
} else if ranksSpecialNum[a[i].Rank] > ranksSpecialNum[a[j].Rank] {
return true
}
return suitNum[a[i].Suit] > suitNum[a[j].Suit]
}
var ranksSpecialNum = map[string]int{
"J": 14,
"A": 13,
"10": 12,
"K": 11,
"D": 10,
"9": 9,
"8": 8,
"7": 7,
}
func sortRankSpecial(cs []Card, ranks []string) []Card {
for i, r := range ranks {
ranksSpecialNum[r] = 12 - i
}
sort.Sort(ByRankSpecial(cs))
return cs
}
// func sortRankSpecial(cs []Card, ranks []string) []Card {
// cards := []Card{}
// for _, r := range ranks {
// for _, s := range suits {
// if in(cs, Card{s, r}) {
// cards = append(cards, Card{s, r})
// }
// }
// }
// return cards
// }
func sortSuitRankSpecial(cs []Card, suits, ranks []string) []Card {
cards := []Card{}
for _, r := range ranks {
for _, s := range suits {
if in(cs, Card{s, r}) {
cards = append(cards, Card{s, r})
}
}
}
return cards
}
func previousNull(c Card) Card {
for i := len(nullRanks) - 1; i >= 0; i-- {
if c.Rank != nullRanks[i] {
continue
}
if i > 0 {
return Card{c.Suit, nullRanks[i-1]}
}
}
return Card{"", ""}
}
func singletons(cs []Card) []Card {
singles := []Card{}
for _, s := range suits {
cards := filter(cs, func(c Card) bool {
return c.Suit == s
})
if len(cards) == 1 {
singles = append(singles, cards[0])
}
}
return singles
}
func similar(s *SuitState, cards []Card) []Card {
sim := []Card{}
cards = sortSuit(s.trump, cards)
if len(cards) == 0 {
return sim
}
card := cards[0]
next := nextCard(s.trump, card)
for in(s.cardsPlayed, next) && next.Rank != "A" && next.Rank != "K" && next.Rank != "9" {
next = nextCard(s.trump, next)
}
sim = append(sim, card)
for i := 1; i < len(cards); i++ {
// debugTacticsLog("next: %v cards[%d]: %v\n", next, i, cards[i])
if cards[i].Rank == "A" || cards[i].Rank == "K" || cards[i].Rank == "9" {
card = cards[i]
sim = append(sim, card)
next = nextCard(s.trump, card)
for in(s.cardsPlayed, next) && next.Rank != "A" && next.Rank != "K" && next.Rank != "9" {
next = nextCard(s.trump, next)
}
} else if cards[i].equals(next) {
next = nextCard(s.trump, next)
for in(s.cardsPlayed, next) && next.Rank != "A" && next.Rank != "K" && next.Rank != "9" {
next = nextCard(s.trump, next)
}
continue
} else {
card = cards[i]
sim = append(sim, card)
next = nextCard(s.trump, card)
for in(s.cardsPlayed, next) && next.Rank != "A" && next.Rank != "K" && next.Rank != "9" {
next = nextCard(s.trump, next)
}
}
}
return sim
}
// func equivalent(s *SuitState, cards []Card) []Card {
// eqCards := []Card{}
// for _, c := range cards {
// if cardValue(c) > 2 {
// eqCards = append(eqCards, c)
// }
// }
// for _, s := range suits {
// if in(cards, Card{s, "9"}) {
// eqCards = append(eqCards, Card{s, "9"})
// if !in(cards, Card{s, "8"}) && in(cards, Card{s, "7"}) {
// eqCards = append(eqCards, Card{s, "7"})
// }
// } else if in(cards, Card{s, "8"}) {
// eqCards = append(eqCards, Card{s, "8"})
// } else if in(cards, Card{s, "7"}) {
// eqCards = append(eqCards, Card{s, "8"})
// }
// }
// if in(cards, Card{CLUBS, "J"}) {
// eqCards = append(eqCards, Card{CLUBS, "J"})
// if !in(cards, Card{SPADE, "J"}) && in(cards, Card{HEART, "J"}) {
// eqCards = append(eqCards, Card{HEART, "J"})
// }
// } else if in(cards, Card{SPADE, "J"}) {
// eqCards = append(eqCards, Card{SPADE, "J"})
// if !in(cards, Card{HEART, "J"}) && in(cards, Card{CARO, "J"}) {
// eqCards = append(eqCards, Card{CARO, "J"})
// }
// } else if in(cards, Card{HEART, "J"}) {
// eqCards = append(eqCards, Card{HEART, "J"})
// } else if in(cards, Card{CARO, "J"}) {
// eqCards = append(eqCards, Card{CARO, "J"})
// }
// return eqCards
// }
func equivalent(s *SuitState, cards []Card) []Card {
eqCards := []Card{}
for _, c := range cards {
if cardValue(c) > 2 {
eqCards = append(eqCards, c)
}
}
suits := []string{"CARO", "HEART", "SPADE", "CLUBS"}
ins := true
for _, suit := range suits {
card := Card{suit, "J"}
if in(cards, card) && ins {
eqCards = append(eqCards, card)
ins = false
} else if !in(cards, card) {
if !in(s.cardsPlayed, card) {
ins = true
} else if in(s.trick, card) {
ins = true
}
}
}
ranks := []string{"9", "8", "7"}
for _, suit := range suits {
ins = true
for _, r := range ranks {
card := Card{suit, r}
if in(cards, card) && ins {
eqCards = append(eqCards, card)
ins = false
} else if !in(cards, card) {
if !in(s.cardsPlayed, card) {
ins = true
} else if in(s.trick, card) {
ins = true
}
}
}
}
return eqCards
}
func nextCard(trump string, c Card) Card {
if c.equals(Card{CLUBS, "J"}) {
return Card{SPADE, "J"}
}
if c.equals(Card{SPADE, "J"}) {
return Card{HEART, "J"}
}
if c.equals(Card{HEART, "J"}) {
return Card{CARO, "J"}
}
if c.equals(Card{CARO, "J"}) {
return Card{trump, "A"} // returnin {"", A} in Grand
}
i, r := -1, ""
for i, r = range ranks {
if c.Rank == r {
break
}
}
if i+1 < len(ranks) {
return Card{c.Suit, ranks[i+1]}
}
return Card{"", ""}
}
func sortValue(cs []Card) []Card {
valueRanks := []string{"A", "10", "K", "D", "J", "7", "8", "9"}
return sortRankSpecial(cs, valueRanks)
}
func realSortValue(cs []Card) []Card {
valueRanks := []string{"A", "10", "K", "D", "J", "9", "8", "7"}
return sortRankSpecial(cs, valueRanks)
}
func sortValueNull(cs []Card) []Card {
valueRanks := []string{"7", "8", "9", "10", "J", "D", "K", "A"}
return sortRankSpecial(cs, valueRanks)
}
func sortSuit(trump string, cs []Card) []Card {
cards := []Card{}
cardJs := []Card{
{CLUBS, "J"},
{SPADE, "J"},
{HEART, "J"},
{CARO, "J"},
}
cardsSuit := func(suit string) []Card {
return []Card{
{suit, "A"},
{suit, "10"},
{suit, "K"},
{suit, "D"},
{suit, "9"},
{suit, "8"},
{suit, "7"},
}
}
if trump == NULL {
cardsSuit = func(suit string) []Card {
return []Card{
{suit, "A"},
{suit, "K"},
{suit, "D"},
{suit, "J"},
{suit, "10"},
{suit, "9"},
{suit, "8"},
{suit, "7"},
}
}
}
if trump != NULL {
for _, c := range cardJs {
if in(cs, c) {
cards = append(cards, c)
}
}
}
if trump != "" {
switch trump {
case CLUBS:
suits = []string{CLUBS, SPADE, HEART, CARO}
case SPADE:
suits = []string{SPADE, CLUBS, HEART, CARO}
case HEART:
suits = []string{HEART, CLUBS, SPADE, CARO}
case CARO:
suits = []string{CARO, CLUBS, SPADE, HEART}
default:
suits = []string{CLUBS, SPADE, HEART, CARO}
}
}
for _, s := range suits {
for _, c := range cardsSuit(s) {
if in(cs, c) {
cards = append(cards, c)
}
}
}
return cards
}
func Shuffle(cards []Card) []Card {
//r := rand.New(rand.NewSource(time.Now().Unix()))
ret := make([]Card, len(cards))
perm := r.Perm(len(cards))
for i, randIndex := range perm {
ret[i] = cards[randIndex]
}
return ret
}
func ShuffleR(r *rand.Rand, cards []Card) []Card {
//r := rand.New(rand.NewSource(time.Now().Unix()))
ret := make([]Card, len(cards))
perm := r.Perm(len(cards))
for i, randIndex := range perm {
ret[i] = cards[randIndex]
}
return ret
}
func sum(trick []Card) int {
s := 0
for _, c := range trick {
s += cardValue(c)
}
return s
}
func makeSuitDeck(suit string) []Card {
return []Card{
{suit, "J"},
{suit, "A"},
{suit, "10"},
{suit, "K"},
{suit, "D"},
{suit, "9"},
{suit, "8"},
{suit, "7"},
}
}
func makeTrumpDeck(suit string) []Card {
return []Card{
{CLUBS, "J"},
{SPADE, "J"},
{HEART, "J"},
{CARO, "J"},
{suit, "A"},
{suit, "10"},
{suit, "K"},
{suit, "D"},
{suit, "9"},
{suit, "8"},
{suit, "7"},
}
}
func makeNoTrumpDeck(suit string) []Card {
return []Card{
{suit, "A"},
{suit, "10"},
{suit, "K"},
{suit, "D"},
{suit, "9"},
{suit, "8"},
{suit, "7"},
}
}
func makeDeck() []Card {
cards := []Card{}
cards = append(cards, makeSuitDeck(CLUBS)...)
cards = append(cards, makeSuitDeck(SPADE)...)
cards = append(cards, makeSuitDeck(HEART)...)
cards = append(cards, makeSuitDeck(CARO)...)
return cards
}
// CARD MANIPULATION FUNCTIONS
func in(cs []Card, card ...Card) bool {
inOne := func(cs []Card, c Card) bool {
for _, card := range cs {
if card.equals(c) {
return true
}
}
return false
}
for _, c := range card {
if !inOne(cs, c) {
return false
}
}
return true
}
func filter(cards []Card, f func(Card) bool) []Card {
cs := []Card{}
for _, c := range cards {
if f(c) {
cs = append(cs, c)
}
}
return cs
}
func filterSuit(suits []string, f func(string) bool) []string {
cs := []string{}
for _, c := range suits {
if f(c) {
cs = append(cs, c)
}
}
return cs
}
// func remove(cs []Card, c Card) []Card {
// return filter(cs, func(cc Card) bool {
// return !(cc.equals(c))
// })
// }
// a = append(a[:i], a[i+1:]...)
func remove(cs []Card, card ...Card) []Card {
for _, c := range card {
cs = removeOne(cs, c)
}
return cs
}
func removeOne(cs []Card, card Card) []Card {
for i, nc := range cs {
if nc.equals(card) {
cs = append(cs[:i], cs[i+1:]...)
break
}
}
return cs
}
// func remove(cs []Card, card ...Card) []Card {
// ncs := []Card{}
// for _, nc := range cs {
// found := false
// for _, c := range card {
// if nc.equals(c) {
// found = true
// break
// }
// }
// if !found {
// ncs = append(ncs, nc)
// }
// }
// return ncs
// }
func matadors(trump string, cs []Card) int {
cards := []Card{
{SPADE, "J"},
{HEART, "J"},
{CARO, "J"},
{trump, "A"},
{trump, "10"},
{trump, "K"},
{trump, "D"},
{trump, "9"},
{trump, "8"},
}
m := 0
if in(cs, Card{CLUBS, "J"}) {
m++
for _, card := range cards {
if !in(cs, card) {
break
}
m++
}
return m
}
m--
for _, card := range cards {
if in(cs, card) {
return m
}
m--
}
return m
}
func trumpCards(trump string, cards []Card) []Card {
return filter(cards, func(c Card) bool {
return c.Suit == trump || c.Rank == "J"
})
}
func nonTrumpCards(suit string, cards []Card) []Card {
return filter(cards, func(c Card) bool {
return c.Suit == suit && c.Rank != "J"
})
}
// TACTICS aux functions
func strength(cs []Card) int {
s := sum(cs)
if in(cs, Card{CLUBS, "J"}) {
s += 25
}
if in(cs, Card{SPADE, "J"}) {
s += 20
}
if in(cs, Card{HEART, "J"}) {
s += 15
}
if in(cs, Card{CARO, "J"}) {
s += 12
}
return s
}
func ShortestNonTrumpSuit(trump string, cards []Card) string {
minI, minCount := -1, 99
for i, s := range suits {
if s == trump {
continue
}
c := len(nonTrumpCards(s, cards))
if c < minCount && c > 0 {
minI = i
minCount = c
}
}
if minI >= 0 {
return suits[minI]
}
return ""
}
func LongestNonTrumpSuit(trump string, cards []Card) string {
maxI, maxCount := -1, -1
for i, s := range suits {
if s == trump {
continue
}
c := len(nonTrumpCards(s, cards))
if c > maxCount {
maxI = i
maxCount = c
}
}
return suits[maxI]
}
// With a preference to non-A suits
// unless there are at least 3 suit
// and a preference to weaker cards (between A-suits)
func mostCardsSuit(cards []Card) string {
spCardValuefunc := func(c Card) int {
switch c.Rank {
case "J":
return 2
case "A":
return 11
case "10":
return 10
case "K":
return 4
case "D":
return 3
case "9":
return 2
case "8":
return 1
}
return 0
}
spSum := func(trick []Card) int {
s := 0
for _, c := range trick {
s += spCardValuefunc(c)
}
return s
}
asuits := 0
for _, s := range suits {
if in(cards, Card{s, "A"}) {
asuits++
}
}
acePenalty := 100
if asuits > 2 {
acePenalty = -100
}
debugTacticsLog("..mostCardsSuit")
maxCount := 0
maxI := -1
for i, s := range suits {
cs := trumpCards(s, cards)
count := 200 * len(cs)
count -= spSum(cs)
if in(cards, Card{s, "A"}) {
count -= acePenalty
}
if count > maxCount {
maxCount = count
maxI = i
}
debugTacticsLog(".%s %v: %d ", s, cs, count)
}
debugTacticsLog("MOST: %s\n", suits[maxI])
return suits[maxI]
}
func lessCardsSuitExcept(suitsToExclude []string, cards []Card) string {
copyCards := filter(cards, func(c Card) bool {
for _, s := range suitsToExclude {
if c.Suit == s {
return false
}
}
return true
})
return lessCardsSuit(copyCards)
}
func lessCardsSuit(cards []Card) string {
nonA := func(cs []Card) []Card {
return filter(cs, func(c Card) bool {
return c.Rank != "A"
})
}
clubs := nonTrumpCards(CLUBS, cards)
spades := nonTrumpCards(SPADE, cards)
hearts := nonTrumpCards(HEART, cards)
caro := nonTrumpCards(CARO, cards)
c := 100*len(clubs) - sum(nonA(clubs)) // we want to discard higher value cards
s := 100*len(spades) - sum(nonA(spades))
h := 100*len(hearts) - sum(nonA(hearts))
k := 100*len(caro) - sum(nonA(caro))
if c == 0 {
c = 9999 // no cards for comparison below
}
if s == 0 {
s = 9999
}
if h == 0 {
h = 9999
}
if k == 0 {
k = 9999
}
// we don't want to discard a suit having an A
if in(cards, Card{CLUBS, "A"}) {
c += 100
}
if in(cards, Card{SPADE, "A"}) {
s += 100
}
if in(cards, Card{HEART, "A"}) {
h += 100
}
if in(cards, Card{CARO, "A"}) {
k += 100
}
debugTacticsLog("...in cards %v,%v,%v,%v lessCardsSuit CLUBS: %v, SPADES: %v, HEARTS: %v, CARO: %v...", clubs, spades, hearts, caro, c, s, h, k)
if c != 0 && c < s && c < h && c < k {
return CLUBS
}
if s != 0 && s < h && s < k {
return SPADE
}
if h != 0 && h < k {
return HEART
}
if k != 0 {
return CARO
}
return ""
}
func (s SuitState) nullGreater(card1, card2 Card) bool {
return nullGreater(s.follow, card1, card2)
}
func nullGreater(sfollow string, card1, card2 Card) bool {
rank := map[string]int{
"A": 13,
"K": 12,
"D": 11,
"J": 10,
"10": 9,
"9": 8,
"8": 7,
"7": 6,
}
if card1.Suit == sfollow {
if card2.Suit == sfollow {
return rank[card1.Rank] > rank[card2.Rank]
}
return true
}
if card2.Suit == sfollow {
return false
}
return rank[card1.Rank] > rank[card2.Rank]
}
func (s SuitState) greater(card1 Card, cards ...Card) bool {
for _, card2 := range cards {
if s.greaterOne(card1, card2) {
continue
}
return false
}
return true
}
func greater(strump, sfollow string, card1 Card, cards ...Card) bool {
for _, card2 := range cards {
if greaterOne(strump, sfollow, card1, card2) {
continue
}
return false
}
return true
}
func (s SuitState) greaterOne(card1, card2 Card) bool {
return greaterOne(s.trump, s.follow, card1, card2)
}
func greaterOne(strump, sfollow string, card1, card2 Card) bool {
if strump == NULL {
return nullGreater(sfollow, card1, card2)
}
rank := map[string]int{
"A": 13,
"10": 12,
"K": 11,
"D": 10,
"9": 9,
"8": 8,
"7": 7,
}
JRank := map[string]int{
CLUBS: 4,
SPADE: 3,
HEART: 2,
CARO: 1,
}
if card1.Rank == "J" {
if card2.Rank == "J" {
return JRank[card1.Suit] > JRank[card2.Suit]
}
return true
}
if card2.Rank == "J" {
return false
}
if card1.Suit == strump {
if card2.Suit == strump {
return rank[card1.Rank] > rank[card2.Rank]
}
return true
}
if card2.Suit == strump {
return false
}
if card1.Suit == sfollow {
if card2.Suit == sfollow {
return rank[card1.Rank] > rank[card2.Rank]
}
return true
}
if card2.Suit == sfollow {
return false
}
return rank[card1.Rank] > rank[card2.Rank]
}