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sloshing.xml
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sloshing.xml
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<?xml version='1.0' encoding='utf-8'?>
<scene version="0.5.0">
<integrator type="adaptive">
<integrator type="path">
<integer name="maxDepth" value="10"/>
</integrator>
</integrator>
<sensor type="perspective">
<float name="focusDistance" value="2.8591"/>
<float name="fov" value="28"/>
<string name="fovAxis" value="x"/>
<transform name="toWorld">
<scale x="-1"/>
<lookat target="-0.750592, 1.07887, -0.683639" origin="-1.42797, 1.41984, -1.33549" up="0.229972, 0.939835, 0.252633"/>
</transform>
<sampler type="independent">
<integer name="sampleCount" value="16"/>
</sampler>
<film type="ldrfilm">
<boolean name="banner" value="false"/>
<float name="exposure" value="0"/>
<float name="gamma" value="-1"/>
<integer name="height" value="1024"/>
<string name="pixelFormat" value="rgb"/>
<string name="toneMappingMethod" value="gamma"/>
<string name="tonemapMethod" value="gamma"/>
<integer name="width" value="1024"/>
<rfilter type="catmullrom"/>
</film>
</sensor>
<emitter type="envmap" id="envmapLight">
<string name="filename" value="textures/envmap.exr"/>
<transform name="toWorld">
<rotate y="1" angle="75"/>
</transform>
<float name="scale" value="2.75"/>
</emitter>
<bsdf type="diffuse" id="diffmat">
<rgb name="reflectance" value="0.7 0.7 0.6"/>
</bsdf>
<shape type="obj" id="water">
<string name="filename" value="$objname"/>
<!-- <string name="filename" value="data/hybrid_liquid_sim_demo6/100_ani_0.6,0.9.obj"/> -->
<transform name="toWorld"/>
<bsdf type="plastic">
<rgb name="diffuseReflectance" value="0.2 0.3 0.9"/>
<float name="intIOR" value="1.5"/>
</bsdf>
</shape>
<shape type="serialized" id="floor">
<string name="filename" value="objects/floor.serialized"/>
<integer name="shapeIndex" value="0"/>
<transform name="toWorld">
<rotate x="1" angle="90"/>
<rotate z="1" angle="180"/>
<translate x="0.5" y="-3" z="0.5"/>
<scale x="30" y="1" z="30"/>
</transform>
<ref name="bsdf" id="diffmat"/>
</shape>
</scene>