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run.py
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import lights
import programs
import sys
import subprocess
import time
import array
import threading
import pygame
#import pkgutil
#import ipdb as pdb
#import time
allLights = {
'frontLeftMagic': {
'light': lights.DMXMagic(53),
'simX': 50,
'simY': 10
},
'frontLeft': {
'light': lights.DMXPar(4),
'simX': 10,
'simY': 10
},
'frontSpencer': {
'light': lights.DMXPar(1),
'simX': 160,
'simY': 50
},
'frontTanner': {
'light': lights.DMXPar(7),
'simX': 210,
'simY': 50
},
'frontRight': {
'light': lights.DMXPar(10),
'simX': 360,
'simY': 10
},
'backSpencer': {
'light': lights.DMXPar(37),
'simX': 160,
'simY': 100
},
'backTanner': {
'light': lights.DMXPar(40),
'simX': 210,
'simY': 100
},
'backDoug': {
'light': lights.DMXPar(43),
'simX': 260,
'simY': 130
},
'backTravis': {
'light': lights.DMXPar7Ch(46),
'simX': 175,
'simY': 310
},
'rear1': {
'light': lights.DMXPar6Ch(13),
'simX': 100,
'simY': 340
},
'rear2': {
'light': lights.DMXPar6Ch(19),
'simX': 150,
'simY': 340
},
'rear3': {
'light': lights.DMXPar6Ch(25),
'simX': 200,
'simY': 340
},
'rear4': {
'light': lights.DMXPar6Ch(31),
'simX': 250,
'simY': 340
}
}
class Master:
def __init__(self):
self.allPrograms = programs.programList
self.currentProgram = None
self.currentProgramIndex = 0
self.loadProgram(0)
self.lastFrontPress = 0
self.auto = False
self.timeStamps = False
self.autoRunning = False
def setAutoMode(self, auto = True):
self.auto = auto
def setTimeStamps(self, ts = True):
self.timeStamps = ts
self.initTime = time.time()
def loadProgram(self, index):
#print 'loading ' + str(self.allPrograms[index])
self.currentProgramIndex = index
currentProgramModule = __import__('programs.' +
self.allPrograms[index][1],
fromlist=[
self.allPrograms[index][1]])
programClass = getattr(currentProgramModule,
self.allPrograms[index][2])
self.currentProgram = programClass(allLights)
self.currentProgram.reset()
print "------------------"
print self.allPrograms[index][0]
#self.currentProgramModule.setAllLights(allLights)
def btn(self,number):
#print "Button " + str(number) + " pressed"
if self.timeStamps:
print "B" + str(number) + " at " + str(time.time()-self.initTime)
#testProgram.buttonPressed(number)
self.currentProgram.buttonPressed(number)
def nextProgram(self):
self.loadProgram((self.currentProgramIndex+1)%len(self.allPrograms))
def prevProgram(self):
self.loadProgram((self.currentProgramIndex-1)%len(self.allPrograms))
def darkBtn(self):
print "Dark"
# stop auto program if one is running
self.autoRunning = False
self.currentProgram.reset()
for name, l in allLights.items():
l['light'].setController(lights.FadeInController(
lights.ConstantRGBController(0,0,0), 0.1
))
def frontBtn(self):
if self.auto:
threading.Thread(target=self.runAuto).start()
else:
if time.time() - self.lastFrontPress > 1.0:
print "Front Spencer"
frontLights = ['frontSpencer']
else:
print "All Front"
frontLights = ['frontSpencer', 'frontTanner', 'frontLeft', 'frontRight']
self.lastFrontPress = time.time()
for name, l in allLights.items():
l['light'].setController(lights.FadeInController(
lights.ConstantRGBController(0,0,0), 0.1
))
for l in frontLights:
allLights[l]['light'].setController(lights.FadeInController(
lights.ConstantRGBController(255,255,255), 0.3
))
def runAuto(self):
print "Running auto..."
self.currentProgram.reset()
if not hasattr(self.currentProgram, 'autoBtns'):
print "program has no auto."
return
self.autoRunning = True
pygame.mixer.music.load('programs/audio/' + self.currentProgram.autoSong)
pygame.mixer.music.play()
startTime = time.time()
self.initTime = time.time()
for b in self.currentProgram.autoBtns:
while self.autoRunning and time.time()-startTime < b[1]:
time.sleep(0.01)
if not self.autoRunning:
pygame.mixer.music.stop()
return
if not self.timeStamps:
self.btn(b[0])
while self.autoRunning and pygame.mixer.music.get_busy():
time.sleep(0.01)
pygame.mixer.music.stop()
def getProgramName(self):
return self.allPrograms[self.currentProgramIndex][0]
def runReal(self):
import Adafruit_BBIO.GPIO as GPIO
class ButtonHandler:
def __init__(self, pin, callback):
self.pin = pin
self.callback = callback
self.state = 0
self.stateLock = threading.Lock()
def handler(self, x):
#print x + ': ' + str(GPIO.input(x)) + ' : ' + str(time.time() - self.lastEventTime)
self.stateLock.acquire()
if self.state == 0 and GPIO.input(x) == 1:
#print x + " was pressed"
self.callback()
self.state = GPIO.input(x)
self.stateLock.release()
def setupPins(pins):
# build node script to set pin direction:
mux = 7
pud = "pulldown"
script = "var b = require('bonescript');"
for (p, _) in pins:
script += " b.pinMode('%s',b.INPUT,%i,'%s','fast');" % (p, mux, pud)
command = ["node", "-e", script]
subprocess.call(command, cwd="/usr/local/lib")
# now use adafruit python lib
for (p, callback) in pins:
GPIO.setup(p, GPIO.IN)
GPIO.add_event_detect(p, GPIO.BOTH)
GPIO.add_event_callback(p, ButtonHandler(p, callback).handler)
print "Doing pin initialization..."
setupPins([
("P8_15", self.prevProgram),
("P8_16", self.nextProgram),
("P8_17", self.frontBtn),
("P8_18", self.darkBtn),
("P8_9", lambda : self.btn(0)),
("P8_10", lambda : self.btn(1)),
("P8_11", lambda : self.btn(2)),
("P8_12", lambda : self.btn(3)),
("P8_14", lambda : self.btn(4))
])
print "Done with pin initialization!"
self.dmxArray = array.array('B', [0]*100)
self.dmxArray[0] = 255 # needed for spencer's second 4channel front light
for name, l in allLights.items():
l['light'].dmxArray = self.dmxArray
try:
import usb.core
import usb.util
# udmx stuff:
while True:
try:
dev = usb.core.find(idVendor=0x16C0, idProduct=0x05DC)
if dev is None:
raise ValueError('Device not found')
udmxSetChannelRange = 2
bmRequestType = 0x40
targetFps = 24.0
t = time.time()
print "Ready."
while True:
for name, l in allLights.items():
l['light'].update()
dev.ctrl_transfer(bmRequestType, udmxSetChannelRange,
len(self.dmxArray), 0, self.dmxArray)
wait = 1.0/targetFps - time.time()+t
if wait > 0:
time.sleep(wait)
t = time.time()
except (ValueError, usb.core.USBError):
print "USB Error cannot find DMX controller!"
time.sleep(1)
print "Checking again..."
except Exception:
GPIO.cleanup()
raise
def runSim(self):
import Tkinter
from Tkinter import Tk, Button, Frame, Label
root = Tk()
root.title('lights simulator')
def onNext():
self.nextProgram()
pgmName.configure(text=str(self.currentProgramIndex) + ') ' +
self.getProgramName())
#print self.getProgramName()
def onPrev():
self.prevProgram()
pgmName.configure(text=str(self.currentProgramIndex) + ') ' +
self.getProgramName())
#print self.getProgramName()
pgmFrame = Frame(root)
nxt = Button(pgmFrame, text="next", command=onNext)
nxt.pack(side=Tkinter.LEFT)
prev = Button(pgmFrame, text="prev", command=onPrev)
prev.pack(side=Tkinter.LEFT)
pgmName = Label(pgmFrame, text=self.getProgramName())
pgmName.configure(text=str(self.currentProgramIndex) + ') ' +
self.getProgramName())
pgmName.pack(side=Tkinter.LEFT, fill=Tkinter.X)
pgmFrame.pack(fill=Tkinter.X)
lightDarkFrame = Frame(root)
front = Button(lightDarkFrame, text="front", command=lambda: self.frontBtn())
front.pack(side=Tkinter.LEFT)
dark = Button(lightDarkFrame, text="dark", command=lambda: self.darkBtn())
dark.pack(side=Tkinter.LEFT)
lightDarkFrame.pack()
btnFrame = Frame(root)
for i in range(5):
b = Button(btnFrame, text=str(i), command=lambda n=i: self.btn(n))
b.pack(side=Tkinter.LEFT)
btnFrame.pack()
lightFrame = Frame(root, height=400, width=400)
lightFrame.pack()
for name, l in allLights.items():
w = Label(lightFrame, text=" ", bg="black")
l['light'].setSimWidget(w)
w.place(x=l['simX'], y=350-l['simY'])
def update():
for name, l in allLights.items():
l['light'].update()
root.after(10, update)
update()
root.mainloop()
pygame.init()
pygame.mixer.init()
m = Master()
if 'auto' in sys.argv:
print "Auto mode!!"
m.setAutoMode()
if 'rec' in sys.argv:
m.setTimeStamps()
if 'sim' in sys.argv:
m.runSim()
else:
m.runReal()