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Add an automated node to the dependency graph for .NET 3 Tools (#647)
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The dependency graph adds an automated node from arcade master to .NET Tools - Latest today because the master branch only goes to validation, but implicitly this always flows to .NET Tools - Latest. Add the same for .NET 3 Tools
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mmitche committed Sep 18, 2019
1 parent 57640c5 commit 7b3d933
Showing 1 changed file with 7 additions and 0 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,13 @@ public override async Task<int> ExecuteAsync()
Channel = await barOnlyRemote.GetChannelAsync(".NET Tools - Latest")
}
);
defaultChannels.Add(
new DefaultChannel(0, "https://github.com/dotnet/arcade", true)
{
Branch = "refs/heads/release/3.x",
Channel = await barOnlyRemote.GetChannelAsync(".NET 3 Tools")
}
);
List<Subscription> subscriptions = (await barOnlyRemote.GetSubscriptionsAsync()).ToList();

// Build, then prune out what we don't want to see if the user specified
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