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hey thanks for your interest! that repo looks really interesting, however this library is really designed for use within the Godot engine itself, which doesn't yet support C# for android (see this issue). Are you hoping to use this library within Godot or when using Godot as a library in other environments?
If you'd like something that works with the Godot 4 engine itself in the meantime, this repo is well-loved and was the motivator behind my own (as I felt I needed certain limitations/ease of use problems solved) and is quite good and battle-tested
RhubarbVR/LibGodotSharp#4 (comment)
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