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Implement custom filters via shaders #45

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dishmint opened this issue Oct 29, 2022 · 0 comments
Open

Implement custom filters via shaders #45

dishmint opened this issue Oct 29, 2022 · 0 comments
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@dishmint
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To implement the custom filtered in shaders I'd need:

  • An image for transmission strength (or could also just be dynamically sampled)
  • A single shader containing all filter functions
  • A PGraphics for storing the filtered image. This PGraphics could then be the input for the blueline shader.
@dishmint dishmint self-assigned this Oct 22, 2024
@dishmint dishmint added the request New feature request label Oct 22, 2024
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